okay so i've spent the last 3 hours trying to make this work
i made a map previously where the invisable bunkers worked
however i loaded the same triggers, and set up all the same locations the same and its not working for me
i have it set up so that a location goes onto the supply depot and removes it then places a bunker there with marines, they enter the bunker and i move the bunker to another location. it takes the place of a player 8 bunker
i've gotton it to work however when it does, it crashes my game
also i cant make it work multiple times and i have perseve triggers on all of my triggers
also note that im using hyper triggers
is there somthing that im doing wrong?
None.
Are you disabling the Doodad state for the bunkers?
None.
when i did that, the the marines wouldnt go into the bunker
i moved it then disabled it when it was in a different location
so then i took off the disable and they went in and the bunker moved, but my game crashed
and i am using the Ai Script to enter the bunker at the respected location
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
If you want to do it multiple time you have to create a stack of buildings somewhere. Whenever you created the bunker and given the units time to enter remove 1 building from the stack and move the bunker there. This works as many times as you have buildings on the stack.
The crash shouldn't be happening though. I have only vague ideas on why that may happen:
- Do not disable the bunker
- Use a standard color for it
- Don't move the bunkers to a location at the map border
Don't know if these help, just try it.
You have to load the marines, disable, then move.
None.
Are you trying to just move the bunker away so there is a invisible animation or replace it with a yellow bunker?
If the latter then just use this
Players.
Player X
Conditions.
Player X brings exactly 1 'Terran Supply Depot' to location anywhere.
Actions.
Center Location X on 1 Terran Supply Depot Owned By Player 1
Remove 1 Terran Supply Depot A location X
Move 1 Terran SCV for player X at location anywhere to Location Y
Create one Terran Bunker for player 8 at location X
Create 1 Terran Marine for player 8 at location X
Run Ai Script Enter Nearest Bunker at location X
Perserve Trigger.
You probably need waits spaceing that shit out but I'm not sure where so i Left 'em out.
None.
i tried the stack thing, like i saw in the game Path Defense, but that didnt do anything except give me an unplaceable unit error
i've made a map previously where i had a large storage field and it worked well with that
EDIT:
Are you trying to just move the bunker away so there is a invisible animation or replace it with a yellow bunker?
.
im trying to make the invisable bunker
not replace it with the yellow
so it has the marines shooting and but theres no bunker there
Post has been edited 3 time(s), last time on Jan 3 2009, 12:20 pm by NudeRaider. Reason: merged posts
None.
Are you trying to just move the bunker away so there is a invisible animation or replace it with a yellow bunker?
.
im trying to make the invisable bunker
not replace it with the yellow
so it has the marines shooting and but theres no bunker there
Nuderaider hit it right on. Load bunker, then move it away somewhere. If you prestack ~200 supply depots in the corner, remove one, you can then move the bunker to the depots. Remove another, then repeat. look at dodge defense, or something like that.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
that doesnt seem to want to work for me
it keeps giving me a unit unplaceable error when i try to put the bunker under the depots
EDIT:
im using a system idenical to the one used in New Bunker Defense
http://www.staredit.net/files/768/Nevermind i got it to work finally
thanks for your help tho guys
Post has been edited 1 time(s), last time on Jan 3 2009, 12:19 pm by NudeRaider. Reason: merged posts
None.