Staredit Network > Forums > SC1 Map Production > Topic: RISKED-911 -(RPG)-
RISKED-911 -(RPG)-
Dec 5 2008, 1:41 am
By: RISKED911
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Dec 7 2008, 7:57 pm Riney Post #21

Thigh high affectionado

Quote from Anonymous
This story line is laughable, the terrain is bland, the characters are ripped, and it just looks generally horrible. It makes no sense! Why, in a utopia, would they need any police force, hospital, etc, and that explanation for powers is just... lol. Also, why the hell would, in a land of extreme technology, everyone have medieval weaponry/abilities? Why archers, mages, etc instead of marksmen, technoviking, etc.

This is probably the best critisim anyone could give you right now, unless you're making a game similar to Final Fantasies "technology" (Computers and swords, Chilvery intact, yet monster and army still exist), hes got an extremly good point. Ambulances and Archers dont sound like a good combo, Riflemen maybe,..



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-- Updated as of December 2021 --

Dec 8 2008, 12:00 am RISKED911 Post #22



Yeah, kindve like FF10 except not as much machina.



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Dec 8 2008, 12:05 am BiOAtK Post #23



Kinda like shit except moar.



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Dec 8 2008, 12:19 am ForTheSwarm Post #24



Monster Tamer OR Reviver: summons cool monsters.
-Dark Archon

Morpher OR Chimera: Transforms into different critters.
-Tassadar

Sniper: uses all sorts of arrows and ranged attacks.
-Kerrigan

Commando: way better and stronger than a paladin.
-Raynor

Technomaster: uses all sorts of cool magic to fry butt.
-Infested Kerrigan

Assassin OR Spy OR Special Ops: very sneaky and very cunning and still unkown.
-Duram

IDK.



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Dec 8 2008, 12:33 am Riney Post #25

Thigh high affectionado

I still dont get the "Way better than a paladin" thing. Thats extremely biased against my favorite class EVAR. Especially when they're BETTER than barbarians at PvP



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-- Updated as of December 2021 --

Dec 8 2008, 1:30 pm payne Post #26

:payne:

Quote from name:
Quote from stickynote
Diablo does have spells. It's a real computer game made by Blizzard. And there are a LOT of spells. Each hero has 30 spells that can each be upgraded 20 times.

I meant Diablo maps fo starcraft!!!
I'm coming! >:D



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Dec 8 2008, 11:34 pm Riney Post #27

Thigh high affectionado

Payne....Never scream that again. XD



Riney#6948 on Discord.
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-- Updated as of December 2021 --

Dec 9 2008, 12:19 am stickynote Post #28



payne, how much of that map have you completed? Ever since I joined SEN, you have been working on it.

Ahli is coming as well, and he is more done than (I think) you are, since he has a demo released.



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Dec 9 2008, 3:38 am RISKED911 Post #29



With the progress im making...ill be finished on...December 20



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Dec 9 2008, 2:43 pm payne Post #30

:payne:

Quote from name:Dark_Marine
Payne....Never scream that again. XD
LOL?

Quote from stickynote
payne, how much of that map have you completed? Ever since I joined SEN, you have been working on it.

Ahli is coming as well, and he is more done than (I think) you are, since he has a demo released.
Ya, well... in fact, I just didn't work on it at all after like 2 weeks of works (lazyness :P). But now, I've got motivation back and I want to get through all this. I SHOULD start working on it intensively from 3st January if everything goes well. :O

Post has been edited 1 time(s), last time on Dec 9 2008, 5:41 pm by payne.



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Dec 13 2008, 5:32 pm RISKED911 Post #31



Triggers 35%

Units 65%

Map 90%

Total 65%

Condition [Average]



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Dec 13 2008, 5:36 pm Devourer Post #32

Hello

Quote from RISKED911
Triggers 35%

Units 65%

Map 90%

Total 65%

Condition [Average]

"Map" lol
what section is "map" progress when not the total??



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Dec 25 2008, 12:31 am RISKED911 Post #33



I Have worked on this only a little in 2 weeks because I got hooked on RPing on B.net. But now I'm back on working on this and hopefully able to finish onthe deadline.
Too bad I won't have time for the christmas movie, but the RPG shall go on.

I've began to come up with ideas with combining spells...whish i had the right triggers...




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Dec 27 2008, 6:06 am RISKED911 Post #34



I have now worked in a part of a monster spawning system.

Mine is where I put an area code using deaths of an add-on. And also using an observer so if it is brought the location of your hero, monsters are spawned according to the code on what the player has.

Pros:
  • Easy to understand.
  • Observerse are unseen.
  • Less locations.

Cons:
  • Triggers for every player and location.
  • Uses a lot of observers in a big map.




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Dec 27 2008, 7:42 am T-Virus Post #35



i can assure you i will never play a map thats named after its maker.


LOL!~



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Dec 27 2008, 1:52 pm ForTheSwarm Post #36



Quick! Change the name to RISKED 119 RPG!



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Dec 27 2008, 2:47 pm T-Virus Post #37



Quote from ForTheSwarm
Quick! Change the name to RISKED 119 RPG!
thats already the name...



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Dec 27 2008, 2:58 pm ForTheSwarm Post #38



Really? Look at the thread title. :rolleyes:



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Dec 27 2008, 11:45 pm payne Post #39

:payne:

Pwnt?
One payn-o-point for ForTheSwarm ^^



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Dec 28 2008, 1:41 am Pigy_G Post #40



I think since it's kind of futureistic feel you should add a mech/robot hero of somesort. Seeing as you already have shapeshifter a transformer robot is kind of dumb, maybe you make one with LAZA BEAMS!!!



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