Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I don't quite get some glitches.
I don't quite get some glitches.
Dec 18 2008, 2:31 pm
By: kidblaze  

Dec 18 2008, 2:31 pm kidblaze Post #1



1. I can't figure out how to make invisible bunkers
2. The "Burrowing Zerg Unit of Invisibility" doesn't seem to be working, and to make mayyers worse, I CAN,T MAKE INVISI BUILDINGS!


Yours Truly: kidblaze



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Dec 18 2008, 2:36 pm badcop Post #2



1. http://www.staredit.net/?p=tutorials&tut=79
2. I don't know exactly what u mean, but here are cloaked buildings: http://www.staredit.net/maplantis/index.php?sid=a2171c0624;wiki=91

Please post in your previous topic next time.



None.

Dec 18 2008, 2:38 pm Devourer Post #3

Hello

Quote from badcop
1. http://www.staredit.net/?p=tutorials&tut=79
2. I don't know exactly what u mean, but here are cloaked buildings: http://www.staredit.net/maplantis/index.php?sid=a2171c0624;wiki=91

Please post in your previous topic next time.
And before posting: look in the Wiki of SEN...



Please report errors in the Staredit.Network forum.

Dec 18 2008, 2:42 pm badcop Post #4



If you don't want to double post just edit it please.



None.

Dec 18 2008, 11:56 pm Falkoner Post #5



To get the invisible zerg units, just create it burrowed under an arbiter, then order it to move immediately, and it will unburrow permanently invisible.



None.

Dec 19 2008, 12:33 am badcop Post #6



Falkoner, what if the unit burrows then unburrows will it still be cloaked?



None.

Dec 19 2008, 12:54 am Biophysicist Post #7



I don't think it would, I seem to remember Falk or someone once saying it wouldn't. You can always make a test map. :P



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Dec 19 2008, 1:14 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The cloak remains only as long don't burrow the ling.




Dec 19 2008, 5:10 am Falkoner Post #9



If you want it to remain after a burrow, you have to use the Disable Enable Enable trick, which doesn't work for all zerg units, although it can work on non-zerg units.



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