Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: UMS Help: My New Map Danger Duel
UMS Help: My New Map Danger Duel
Dec 18 2008, 2:13 pm
By: kidblaze  

Dec 18 2008, 2:13 pm kidblaze Post #1



1. People keep getting the downlaod of my map. I wonder if there gonna say it's thiers? Please how can I protect my map?
2. Some triggers are difficult. I plain as snow need help with that.
3. What on Earth are switches for? they are used soooooo, many time to rig maps and I don't know how switches work, so I cant unrig 'em.
4. About hackers. My brother ran into one, and whenever he would ban him he would ban ALL of the others too. It's kinda scary.
5. Also, there is one imparticular trigger that ficinates me. how do you make units spawn at the same place as a special unit?
A few examples are: Cat n' Mouse, The Undead, Dark Spawn.


Thanks for contributing to this post: kidblaze



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Dec 18 2008, 2:41 pm badcop Post #2



1. http://falkoner.cow.googlepages.com/Programs.html#ProtectionandCompression
2. For example?
3. http://falkoner.cow.googlepages.com/Switches.html
4. So... what's your question?
5. Put another create unit action in the spawning trigger.

Glad to help. =]

Post has been edited 1 time(s), last time on Dec 18 2008, 8:45 pm by badcop.



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Dec 18 2008, 3:02 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1. You can't really protect a map. Every map that can be read by starcraft can be opened quite easily, if you know how. But any basic protection can keep the average bnet noob out. Try one of the Uber@tions or Starforge.

2. You "plain as snow" should give us more information

3. Switches are binary variables that can be set, or cleared, toggled or randomized and you can name them. You set them in actions and check their state in conditions. If you want to remember global event X has happened - use them. If you need randomization - use them. Otherwise you're better off using death counters as variables as they can be set to any number and every player has his own count. Also you can add and subtract to death counters.

4. I feel so sorry for your bro

5. center a location on the special unit, then create the unit there.




Dec 18 2008, 11:58 pm Falkoner Post #4



I would check out the wiki, read up on a few tutorials and it should help you out a lot.



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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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