Hyper player units? I thought there was one that froze units... Lemme see..
Here it is:
You must place a player 14 map revealer as the first unit on your map.
If it is placed after, it will only freeze preplaced units before it.
The map revealer can be placed anywhere you wish. All units will be 2
times faster. Some minor glitches may occur, such as if a zerg unit
is attacked while burrowing, it may unburrow and cloak at the same time.
How to make time faster by 4x:
Or this:
There are 2 ways of doing this. One which will literally freeze units,
and one that will partially freeze units. To do the one to fully freeze
pre-placed units, place a map revealer, interceptor, or scarab after
placing the units you want frozen. The units placed before will be
frozen. They can not die, or be controlled. Fog will run over it but
you will still see it and be able to click on it. To do the one to
partially freeze units, just simply place any ground unit on invalid
terrain for player 14. When the game starts, it will say the unit was
unplacable and all preplaced units would have been frozen, but will
still look like they are moving and can be killed. Killing certain
units using this method may crash the game. Fog will run over them
like it does in the first method of freezing units.
How to freeze animation:
This is something different, as you can 'freeze unit animation'. Place
a player 14 scanner sweep anywhere. Once that scanner sweep ends, all
units that were moving will be stuck in their current animation. Note
that if you kill any of these units, the game will crash.
Although moneylover just said that it worked fine, so I'll test right now.
None.