Staredit Network > Forums > SC1 Map Production > Topic: Lost City
Lost City
Oct 14 2008, 9:34 am
By: T-Virus
Pages: < 1 2 3 4 >
 

Oct 23 2008, 7:44 am T-Virus Post #41



I don't want to give too much info away about the systems we are going to be using for the bosses but i will say that the past 2 days or so i have went back and redid boss #1, and it will be alot more impressive!

I want to thank those who were in Clan uUu the past couple of days to help me test and also to those who gave me resolutions for the conflicts i was having with my systems.

I'LL BE SURE TO GIVE YOU GUYS DANCING UNITS AT THE END OF THE MAP!!!!

**EDIT:i accidently hit post twice so i edited the post below and just put a letter to remove the text, sorry for the moderator who see's it. I dont know how to del it =\



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Oct 24 2008, 8:33 am ETEFT(U) Post #42



So you guys know a little status on the map, we have been working on the first boss for about three days now... lol. We have been trying to figure out these triggers to make it perfect and I think we finally got it. We are about 55% complete with the map, and seeing that we have about 2 months to work on it before the SEN Winter Theme deadline, I think we are going to take it easy in the next couple weeks. So far we ran a test about 1-2 nights ago and we got positive feed back. Each player liked it and said it was very fun and scary... perfect for the upcoming Halloween. :) So overall positive feedback and comments. I plan to release a trailer for this map within the next week or two, so be on a look for that. The trailer will be very large considering the fact that I plan to have alot of Wavs in it. I will upload the trailer on to SEN and put a link in this topic, so no worries. Hopefully you all see the trailer and become even more interested in this project. Me and T-Virus have been working very hard on it so far. As always comments, suggestions, ideas, and queries are always welcome. Thanks guys!



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Oct 27 2008, 2:06 am T-Virus Post #43



Finally, after going back and redoing the boss system, have i got it fully functional.

WE CAN FINALLY MOVE ON!!!



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Nov 9 2008, 7:28 am ETEFT(U) Post #44



Trailer is out! Reminder: Trailer was only made to psyche people about game and make them laugh. It was made in roughly about one to two hours. No real skill was needed to make this trailer. Last song on the map is made by me, I'm a music producer.

http://www.staredit.net/files/879/

enjoy and have fun!



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Nov 9 2008, 3:51 pm Pigy_G Post #45



Epic trailer, I thought we got a sex scene though... zombie orgy ftw.



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Nov 9 2008, 8:54 pm ETEFT(U) Post #46



Quote from Pigy_G
Epic trailer, I thought we got a sex scene though... zombie orgy ftw.

lol. No, no sex scene... yet rip offs of Forest Gump is always nice.. :P Thanks for the comment Pigy_g ;)



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Nov 17 2008, 7:10 am ETEFT(U) Post #47



I feel like people need an update so here it is: We finished first boss. We finished almost more than 80% of the map. All that remains left to do is the inventory system and like 3-4 more missions and the final two bosses. So pretty much we are almost complete with this map! I would give us about two or maybe three more weeks, and three weeks saying that we are lazy and don't feel like working on it, but until than we will be done. 2-3 more weeks I would say, a month just to be on the safe side until we are completley finished.



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Nov 17 2008, 11:46 am Infinitron Post #48



Epic! I really really hope you guys finish this.



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Nov 18 2008, 1:42 am ETEFT(U) Post #49



Is anyone available to play within the next five to ten minutes a test run of the game? If you are respond back to this forum. I will be in Channel: Clan uUu in USEAST.



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Nov 27 2008, 5:39 am ETEFT(U) Post #50



Bump ftw...



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Nov 27 2008, 7:10 pm BlueWolf Post #51



I still haven't gotten to boss #2. I'm always around if you guys need me for a test. I'm pretty sure i know what boss number two is. This is a very good map, high hopes for it to win :]



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Nov 27 2008, 10:41 pm T-Virus Post #52



Quote from name:BluEditor
I still haven't gotten to boss #2. I'm always around if you guys need me for a test. I'm pretty sure i know what boss number two is. This is a very good map, high hopes for it to win :]
we should have more updates soon. Unfortunately Ive been out of town and will continue to be until Tuesday. I hope upon completion of the map people will play the map until they beat it, estimating that the total gameplay will reach close to an hour and a half.



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Dec 2 2008, 5:14 pm T-Virus Post #53



new updates! map is 83% complete and we are smoothing out minor gliches on boss #2!



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Dec 4 2008, 11:53 pm FooFighters Post #54



Quote from T-Virus
we should have more updates soon. Unfortunately Ive been out of town and will continue to be until Tuesday. I hope upon completion of the map people will play the map until they beat it, estimating that the total gameplay will reach close to an hour and a half.

Were you out huntin? I was, couldnt get anything, but saw about 8 deer!
Edit: O, And good job on getting to the 83% mark!



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Dec 23 2008, 3:21 am T-Virus Post #55



Quote from FooFighters
Quote from T-Virus
we should have more updates soon. Unfortunately Ive been out of town and will continue to be until Tuesday. I hope upon completion of the map people will play the map until they beat it, estimating that the total gameplay will reach close to an hour and a half.

Were you out huntin? I was, couldnt get anything, but saw about 8 deer!
Edit: O, And good job on getting to the 83% mark!
kind of off the subject but no i just went out of town to party.

The map is almost complete guys!!!!! ETEFT has been working his butt off while ive been gone.



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Jan 2 2009, 9:16 am ETEFT(U) Post #56



Good news: the map is done!

here is the link for everyone who has been keeping an eye out on this topic / map.

---------pending--------------

Post has been edited 1 time(s), last time on Jan 3 2009, 12:10 am by ETEFT.



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Jan 2 2009, 9:38 am Paravin. Post #57



Great, gonna give you a review soon.

Edit:

Alright, you need to make the terrain less squareish. Don't make walls (cave walls, city walls) in a huge single line. But it's not a huge problem.

Also needs some text when the players discover the Barricade (in the cave).


Post has been edited 1 time(s), last time on Jan 2 2009, 9:47 am by Paravin..



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Jan 2 2009, 10:02 am ETEFT(U) Post #58



Thanks for your input Paravin! Talk to T-Virus about the terrain, he was incharge of that... :bleh: but thanks a lot for taking time in playing it. Hopefully you played it with a full house, it is pretty pointless soloing this map.



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Jan 2 2009, 5:24 pm T-Virus Post #59



Quote from Paravin.
Great, gonna give you a review soon.

Edit:

Alright, you need to make the terrain less squareish. Don't make walls (cave walls, city walls) in a huge single line. But it's not a huge problem.

Also needs some text when the players discover the Barricade (in the cave).
I appreciate the feedback but i would like to note that most people dislike a lot of cinematic in maps. And terrain isn't the most crucial part of the map, if you play a map for its terrain then your not playing the map for what its worth...

I really do appreciate the feedback though, thank you.



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Jan 2 2009, 9:05 pm ETEFT(U) Post #60



---------pending--------------

map description explains it all... damn you tvirus.. lol jkjk <3.

Post has been edited 1 time(s), last time on Jan 3 2009, 12:10 am by ETEFT.



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