Cloaked Bunkers
Nov 6 2008, 4:06 am
By: Neptune  

Nov 6 2008, 4:06 am Neptune Post #1



I'm trying for ideas, or ways to try and move a cloaked bunker beneath a tank and constantly move it.. For some reason you can't move cloaked bunkers..

anyway to pull this off OR any other ideas that might relate to this? I'd appreciate it



None.

Nov 6 2008, 4:37 am Elvang Post #2



To my knowledge, moving a bunker will 'leave' the units in the original location, the basis of this effect.



None.

Nov 7 2008, 4:07 am Falkoner Post #3



When you say cloaked bunker, do you mean cloaked via Disable Doodad State, or cloaked by moving it to begin with?



None.

Nov 9 2008, 7:28 am Neptune Post #4



Quote from Falkoner
When you say cloaked bunker, do you mean cloaked via Disable Doodad State, or cloaked by moving it to begin with?

disabled..



None.

Nov 9 2008, 11:51 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

As for other ideas you could move a wraith or whatever unit you like.

Buildings cause several problems:
Bunkers - leave units behind
Photons - Power problems (you can constantly enable it to power it)
Sunken - Create creep
All of them - difficult to place. You need a mobile grid to place them off the unit (doesn't work auto like for units) and if you're near a cliff it might still fail.




Nov 9 2008, 10:42 pm Falkoner Post #6



Well, I think your problem is a bit obvious, unless I'm misreading what you're saying, since you cannot move the bunker underneath a tank, they can't stack..



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Roy