This might sound really bad for anyone who knows me but I simply can't remember the system on getting a certain amount of minerals and a certain amount of experience per kill for my RPG. I also want to have it where if you kill 1 Zergling in this case, you get like 2 minerals and 2 experience, while if you kill a hydralisk you get 5 minerals and 7 experience. I know this is easy since I knew how to do it awhile ago, but it has completely left my mind at this point...
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There are multiple methods of doing Kills to Cash, all of which are shown here:
http://www.staredit.net/wiki/Kills_To_Cash, be sure to check the wiki before posting.
If you don't have the player killing massive amount of units at once(more than one unit killed in less that 1/8th of an in-game second) then the third method should work perfectly for you, is your map multiplayer?
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Yes it is multiplayer... 4 players to be exact... And sorry for not checking the wiki. I only was looking at the tutorial database... Guess I should have kept on reading. Thanks for the help Falk...
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