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Europe Zombies 2, inspired by Zombies Europe

Creator: ClansAreForGays
Time: Jan 30 2010, 3:42 am

Post #1     ClansAreForGays Jan 30 2010, 3:42 am

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Europe Zombies 2
A continuation on S.Hussien's abandoned "Zombies Europa"

(user posted image)

SPECIFICATIONS
  • Players
    Requires 6-7 players
  • Map Tileset
    Jungle
  • Map Size
    256x256


STORY
The Rage Virus has erupted in Britain, while a G-Virus outbreak has matured and spread from the Middle East all the way to Greece. Germany and France will try their best to hold the zombie hordes in check while their American, Scandinavian, and Russian comrades mobilize.

(user posted image)

What's New?
  • Foreign Aid - You are given a kahlis crystal to transport to any 1 country periodically.
  • If a human leaves, their neutral units don't beat you to the ground. Yellow is human allied.
  • Noob detection - If a player is doing nothing, the map recognizes them as a newb. They are given a tutorial and a few free units.
  • Colors are cooler ;p
  • Each country has a very specialized role, and strength.
  • Just spamming your 1 hero unit is no longer the best strategy.
  • Zombie expanding is most done via infesting command centers.
  • Income is now constant small doses.
  • Tunnel/sewer systems expanded.
  • Zombie Army limit reduced to 150.


COUNTRY DETAILS
  • Germany
    Income : A
    Army Quantity : B
    Army Quality : B
    Expansion Potential : F
    Biohazard Prevention : A (border defenses)
    • High quality tanks and firebats
    • Most powerful human player. Starts near its maximum potential. An average player can keep zombies in check for the first 5 minutes while his allies build up. Its only draw back is no surrounding territory to capture. This just gives Germany more time to micro his army and send foreign aid.

  • USA
    Income : F
    Army Quantity : F
    Army Quality : A
    Expansion Potential : D
    Biohazard Prevention : B
    • All units except firebats are high quality. With its above average biohazard prevention abilities, the only way it's going down is if Mid-East zombies throws every single thing it has at it, which would be suicide for the zombie. USA is quality over quantity, but can be extremely deadly if humans give their foreign aid to him. Expanding also goes a long way with the USA. Has nuking ability.

  • France
    Income : A
    Army Quantity : C
    Army Quality : F
    Expansion Potential : C
    Biohazard Prevention : B

    in progress
(user posted image)


Current Version ======> http://www.staredit.net/?file=1889

Planned Additions
• Give computer attack intelligent scripts
• Have tutorial give noobs objectives to complete, and react to what they are specifically doing wrong
• Add more events
• Remove terrain blocks

UPDATES
  • 1/30/2010 2.03 - Actually fixed desyncing
  • 1/30/2010 2.02 - Thought I fixed desyncing, but didn't
  • 1/29/2010 2.01 - first release
This post was edited 6 times, last edit by ClansAreForGays: Jan 31 2010, 6:24 pm.

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Post #2     ClansAreForGays Jan 30 2010, 3:42 am

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Taken
This post was edited 1 time, last edit by ClansAreForGays: Jan 30 2010, 3:43 am.  Reason given: this is mine

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Post #3     HCM™ImagoDeo Jan 31 2010, 1:21 am

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Looks good. It's a shame that I only have three SC buddies who are on regularly; this would be a blast to play together.

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Post #4     exelsisxax Jan 31 2010, 5:44 pm

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some suggestions:
dont put in arbs. please, it ruined zombies europe
if everything is going to be free make build times really long for zombies
it would also be nice if you added more types of spawn modifiers, the ones from the old map are kind of boring

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Post #5     Excalibur Jan 31 2010, 8:19 pm

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How'd you get the terrain done finally?

-{ Diplomacy: Empires | Blog | Melee QC & Resources }-
"You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose
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Post #6     ClansAreForGays Jan 31 2010, 9:12 pm

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cut+pasting from nearby spots that I needed a certain cliff edge or w/e
It's still bad though.

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Post #7     Excalibur Jan 31 2010, 9:14 pm

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I could've done this for you properly if you had given me the image I asked for here.

-{ Diplomacy: Empires | Blog | Melee QC & Resources }-
"You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose
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Post #8     ClansAreForGays Jan 31 2010, 10:16 pm

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This isn't that map.

And I gave up trying to find that image after 20 minutes of fruitless google results.

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Post #9     exelsisxax Feb 2 2010, 10:36 pm

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serious bug in your map.
playing as middle east zombies, i made several spawn modifiers. a few minutes into the game, i realized that defilers were very slowly building up by those hives. i thought it was just that i had too many men, or too much of the unit. but i ended the game with ~200 defilers, and roughly 40 combat units. every single one of the modified hives had stopped spawning, and the defilers just built up. the BAD part though, it that they took up SO MANY unit spots, my unmodified spawns stopped spawning. this is a serious bug. look in the screenshot, you will see that i have over 200 men, but the minimap is almost clear of my units. they are almost all burrowed defilers.
Attachments:
pcx file
SCScrnShot_020210_173037.pcx (258.54 kb)
8 hits.

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Post #10     ClansAreForGays Feb 3 2010, 7:37 pm

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I've also noticed this on rare occasions, and there is absolutely no explanation for it. I'm adding some redundant triggers to 2.07 to hopefully fix it, and making it so you can remove all zombies charges if u make one of your top left overlords leave that spot.

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Post #11     Taylor Swift Feb 5 2010, 11:47 pm

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Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.

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Post #12     JB4times4 Feb 6 2010, 1:21 am

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Quote from Taylor Swift
Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.

+1 to this.

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Post #13     S.Hussein Feb 8 2010, 6:15 pm

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Quote from ClansAreForGays
A continuation on S.Hussien's abandoned "Zombies Europa"

didn't know I abandoned that map :flamer:
as a matter of fact, it's one of my only "finished" maps..

but anyway, good luck "improving" it.

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[10:07 pm]
CecilSunkure -- Well imagine this: One thing is slightly powerful. Nerf it, or buff the rest? Cmon Taylor
[10:05 pm]
Raccoon -- b/c when people complain they say "OMG THAT IS SO CHEAP NERF IT!" and not "Based on my hypothetical simulations played out through my mind, I concede that it would be for the better of all to buff the underdog."
[10:03 pm]
Taylor Swift -- I think it would have been smarter to buff zerg rather than nerf reaper build times, but Blizzard likes balancing with nerfs rather than buffs. :P
[10:01 pm]
Symmetry -- should cost 86 minerals and take 2 days to build
[10:01 pm]
Symmetry -- I think scvs are op
[09:59 pm]
CecilSunkure -- Yeah, that's why it's being nerfed.
[09:58 pm]
Taylor Swift -- even if you don't, you don't deny how effective the build is against zerg?
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