Staredit Network > Forums > SC1 Map Showcase > Topic: Europe Zombies 2
Europe Zombies 2
Jan 30 2010, 3:42 am
By: ClansAreForGays  

Jan 30 2010, 3:42 am ClansAreForGays Post #1



Europe Zombies 2
A continuation on S.Hussien's abandoned "Zombies Europa"




SPECIFICATIONS
  • Players
    Requires 6-7 players
  • Map Tileset
    Jungle
  • Map Size
    256x256


STORY
The Rage Virus has erupted in Britain, while a G-Virus outbreak has matured and spread from the Middle East all the way to Greece. Germany and France will try their best to hold the zombie hordes in check while their American, Scandinavian, and Russian comrades mobilize.



What's New?
  • Foreign Aid - You are given a kahlis crystal to transport to any 1 country periodically.
  • If a human leaves, their neutral units don't beat you to the ground. Yellow is human allied.
  • Noob detection - If a player is doing nothing, the map recognizes them as a newb. They are given a tutorial and a few free units.
  • Colors are cooler ;p
  • Each country has a very specialized role, and strength.
  • Just spamming your 1 hero unit is no longer the best strategy.
  • Zombie expanding is most done via infesting command centers.
  • Income is now constant small doses.
  • Tunnel/sewer systems expanded.
  • Zombie Army limit reduced to 150.


COUNTRY DETAILS
  • Germany
    Income : A
    Army Quantity : B
    Army Quality : B
    Expansion Potential : F
    Biohazard Prevention : A (border defenses)
    High quality tanks and firebats
    Most powerful human player. Starts near its maximum potential. An average player can keep zombies in check for the first 5 minutes while his allies build up. Its only draw back is no surrounding territory to capture. This just gives Germany more time to micro his army and send foreign aid.

  • USA
    Income : F
    Army Quantity : F
    Army Quality : A
    Expansion Potential : D
    Biohazard Prevention : B
    All units except firebats are high quality. With its above average biohazard prevention abilities, the only way it's going down is if Mid-East zombies throws every single thing it has at it, which would be suicide for the zombie. USA is quality over quantity, but can be extremely deadly if humans give their foreign aid to him. Expanding also goes a long way with the USA. Has nuking ability.

  • France
    Income : A
    Army Quantity : C
    Army Quality : F
    Expansion Potential : C
    Biohazard Prevention : B

    in progress



Current Version ======> http://www.staredit.net/?file=1889

Planned Additions
Give computer attack intelligent scripts
Have tutorial give noobs objectives to complete, and react to what they are specifically doing wrong
Add more events
Remove terrain blocks

UPDATES
  • 1/30/2010 2.03 - Actually fixed desyncing
  • 1/30/2010 2.02 - Thought I fixed desyncing, but didn't
  • 1/29/2010 2.01 - first release


Post has been edited 6 time(s), last time on Jan 31 2010, 6:24 pm by ClansAreForGays.




Jan 30 2010, 3:42 am ClansAreForGays Post #2



Taken

Post has been edited 1 time(s), last time on Jan 30 2010, 3:43 am by ClansAreForGays. Reason: this is mine




Jan 31 2010, 1:21 am ImagoDeo Post #3



Looks good. It's a shame that I only have three SC buddies who are on regularly; this would be a blast to play together.



None.

Jan 31 2010, 5:44 pm exelsisxax Post #4



some suggestions:
dont put in arbs. please, it ruined zombies europe
if everything is going to be free make build times really long for zombies
it would also be nice if you added more types of spawn modifiers, the ones from the old map are kind of boring



None.

Jan 31 2010, 8:19 pm Excalibur Post #5

The sword and the faith

How'd you get the terrain done finally?




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

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Jan 31 2010, 9:12 pm ClansAreForGays Post #6



cut+pasting from nearby spots that I needed a certain cliff edge or w/e
It's still bad though.




Jan 31 2010, 9:14 pm Excalibur Post #7

The sword and the faith

I could've done this for you properly if you had given me the image I asked for here.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jan 31 2010, 10:16 pm ClansAreForGays Post #8



This isn't that map.

And I gave up trying to find that image after 20 minutes of fruitless google results.




Feb 2 2010, 10:36 pm exelsisxax Post #9



serious bug in your map.
playing as middle east zombies, i made several spawn modifiers. a few minutes into the game, i realized that defilers were very slowly building up by those hives. i thought it was just that i had too many men, or too much of the unit. but i ended the game with ~200 defilers, and roughly 40 combat units. every single one of the modified hives had stopped spawning, and the defilers just built up. the BAD part though, it that they took up SO MANY unit spots, my unmodified spawns stopped spawning. this is a serious bug. look in the screenshot, you will see that i have over 200 men, but the minimap is almost clear of my units. they are almost all burrowed defilers.

Attachments:
SCScrnShot_020210_173037.pcx
Hits: 8 Size: 258.54kb



None.

Feb 3 2010, 7:37 pm ClansAreForGays Post #10



I've also noticed this on rare occasions, and there is absolutely no explanation for it. I'm adding some redundant triggers to 2.07 to hopefully fix it, and making it so you can remove all zombies charges if u make one of your top left overlords leave that spot.




Feb 5 2010, 11:47 pm Neki Post #11



Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.



None.

Feb 6 2010, 1:21 am LooKe Post #12



Quote from name:Taylor Swift
Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.

+1 to this.



None.

Feb 8 2010, 6:15 pm S.Hussein Post #13



Quote from ClansAreForGays
A continuation on S.Hussien's abandoned "Zombies Europa"

didn't know I abandoned that map :flamer:
as a matter of fact, it's one of my only "finished" maps..

but anyway, good luck "improving" it.



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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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