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Europe Zombies 2, inspired by Zombies Europe

Creator: ClansAreForGays
Time: Jan 30 2010, 3:42 am

Post #1     ClansAreForGays Jan 30 2010, 3:42 am

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Europe Zombies 2
A continuation on S.Hussien's abandoned "Zombies Europa"

(user posted image)

SPECIFICATIONS
  • Players
    Requires 6-7 players
  • Map Tileset
    Jungle
  • Map Size
    256x256


STORY
The Rage Virus has erupted in Britain, while a G-Virus outbreak has matured and spread from the Middle East all the way to Greece. Germany and France will try their best to hold the zombie hordes in check while their American, Scandinavian, and Russian comrades mobilize.

(user posted image)

What's New?
  • Foreign Aid - You are given a kahlis crystal to transport to any 1 country periodically.
  • If a human leaves, their neutral units don't beat you to the ground. Yellow is human allied.
  • Noob detection - If a player is doing nothing, the map recognizes them as a newb. They are given a tutorial and a few free units.
  • Colors are cooler ;p
  • Each country has a very specialized role, and strength.
  • Just spamming your 1 hero unit is no longer the best strategy.
  • Zombie expanding is most done via infesting command centers.
  • Income is now constant small doses.
  • Tunnel/sewer systems expanded.
  • Zombie Army limit reduced to 150.


COUNTRY DETAILS
  • Germany
    Income : A
    Army Quantity : B
    Army Quality : B
    Expansion Potential : F
    Biohazard Prevention : A (border defenses)
    • High quality tanks and firebats
    • Most powerful human player. Starts near its maximum potential. An average player can keep zombies in check for the first 5 minutes while his allies build up. Its only draw back is no surrounding territory to capture. This just gives Germany more time to micro his army and send foreign aid.

  • USA
    Income : F
    Army Quantity : F
    Army Quality : A
    Expansion Potential : D
    Biohazard Prevention : B
    • All units except firebats are high quality. With its above average biohazard prevention abilities, the only way it's going down is if Mid-East zombies throws every single thing it has at it, which would be suicide for the zombie. USA is quality over quantity, but can be extremely deadly if humans give their foreign aid to him. Expanding also goes a long way with the USA. Has nuking ability.

  • France
    Income : A
    Army Quantity : C
    Army Quality : F
    Expansion Potential : C
    Biohazard Prevention : B

    in progress
(user posted image)


Current Version ======> http://www.staredit.net/?file=1889

Planned Additions
• Give computer attack intelligent scripts
• Have tutorial give noobs objectives to complete, and react to what they are specifically doing wrong
• Add more events
• Remove terrain blocks

UPDATES
  • 1/30/2010 2.03 - Actually fixed desyncing
  • 1/30/2010 2.02 - Thought I fixed desyncing, but didn't
  • 1/29/2010 2.01 - first release
This post was edited 6 times, last edit by ClansAreForGays: Jan 31 2010, 6:24 pm.
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Post #2     ClansAreForGays Jan 30 2010, 3:42 am

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Taken
This post was edited 1 time, last edit by ClansAreForGays: Jan 30 2010, 3:43 am.  Reason given: this is mine
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Post #3     ImagoDeo Jan 31 2010, 1:21 am

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Looks good. It's a shame that I only have three SC buddies who are on regularly; this would be a blast to play together.
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The truly wise know that wisdom is folly.
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Post #4     exelsisxax Jan 31 2010, 5:44 pm

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some suggestions:
dont put in arbs. please, it ruined zombies europe
if everything is going to be free make build times really long for zombies
it would also be nice if you added more types of spawn modifiers, the ones from the old map are kind of boring
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Post #5     Sexcalibear Jan 31 2010, 8:19 pm

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I thought it through and my worst brings out the best in you.
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How'd you get the terrain done finally?
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Rate and download the latest Diplomacy: Empires map!
You can PM me, Moose, IP, Devourer, any of the other globals, and you can even write your congressman if you feel like it. This is SEN. We have rules, we have standards. If you don't like it, you can google for another SC site, where I'm sure they'll accommodate your MEDIOCRITY FOR ALL philosophy.
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Post #6     ClansAreForGays Jan 31 2010, 9:12 pm

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cut+pasting from nearby spots that I needed a certain cliff edge or w/e
It's still bad though.
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Post #7     Sexcalibear Jan 31 2010, 9:14 pm

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I thought it through and my worst brings out the best in you.
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I could've done this for you properly if you had given me the image I asked for here.
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Rate and download the latest Diplomacy: Empires map!
You can PM me, Moose, IP, Devourer, any of the other globals, and you can even write your congressman if you feel like it. This is SEN. We have rules, we have standards. If you don't like it, you can google for another SC site, where I'm sure they'll accommodate your MEDIOCRITY FOR ALL philosophy.
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Post #8     ClansAreForGays Jan 31 2010, 10:16 pm

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This isn't that map.

And I gave up trying to find that image after 20 minutes of fruitless google results.
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Post #9     exelsisxax Feb 2 2010, 10:36 pm

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serious bug in your map.
playing as middle east zombies, i made several spawn modifiers. a few minutes into the game, i realized that defilers were very slowly building up by those hives. i thought it was just that i had too many men, or too much of the unit. but i ended the game with ~200 defilers, and roughly 40 combat units. every single one of the modified hives had stopped spawning, and the defilers just built up. the BAD part though, it that they took up SO MANY unit spots, my unmodified spawns stopped spawning. this is a serious bug. look in the screenshot, you will see that i have over 200 men, but the minimap is almost clear of my units. they are almost all burrowed defilers.
Attachments:
pcx file
SCScrnShot_020210_173037.pcx (258.54 kb)
8 hits.
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Post #10     ClansAreForGays Feb 3 2010, 7:37 pm

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I've also noticed this on rare occasions, and there is absolutely no explanation for it. I'm adding some redundant triggers to 2.07 to hopefully fix it, and making it so you can remove all zombies charges if u make one of your top left overlords leave that spot.
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Post #11     Taylor Swift Feb 5 2010, 11:47 pm

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Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.
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Post #12     JB4times4 Feb 6 2010, 1:21 am

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Quote from Taylor Swift
Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.

+1 to this.
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(user posted image)
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Post #13     S.Hussein Feb 8 2010, 6:15 pm

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Quote from ClansAreForGays
A continuation on S.Hussien's abandoned "Zombies Europa"

didn't know I abandoned that map :flamer:
as a matter of fact, it's one of my only "finished" maps..

but anyway, good luck "improving" it.
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