Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Scar Tissue(n)
(2)Scar Tissue(n)
Jan 23 2010, 10:00 pm
By: Pr0nogo  

Jan 24 2010, 5:27 am Pr0nogo Post #21



Quote from name:Dem0nS1ayer
It took you a day to make this map? Damn, it takes me like two hours to make a map. >.>

I was saying that so people wouldn't riff me for taking an hour and a half to do the map, hush.




Jan 24 2010, 4:06 pm Super Duper Post #22



No offense, but this is why people dont want to help you. People offer you advice, you listen to it or you dont listen to it and even if you DO listen to it, you dont follow through with it and incorporate it into your next map.
:wtfage: Look at these pro made 2 player maps:
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Notice how there is no tight spaces that T can just dominate on? How TvZ isint an issue with Zerg? How the Protoss Player has room to flank in PvT? Also notice how there is NO STRAIGHT LINES?
Also notice how these maps have depth, concept and balance? Incorporate these into your map. How long do you think it took these maps to be made? About 2-3 weeks? :wtfage: Thats why they are so perfect, they just arent whipped up in a matter of minutes.
Sorry if any of this comes across as rude :bleh: I just want to make sure you know what you're doing. :dontgetit:



None.

Jan 25 2010, 4:26 am BeDazed Post #23



Quote from name:Pronogo
I'm a D player.
Ironically, everyone starts D. So technically, everyone is atleast 'D' player- which means you have no idea what you're doing.



None.

Jan 25 2010, 6:36 pm Pr0nogo Post #24



Quote from BeDazed
Ironically, everyone starts D. So technically, everyone is atleast 'D' player- which means you have no idea what you're doing.

You didn't know this before?




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[05:08 pm]
GGmano -- Jjf28 thx good to know
[04:09 pm]
GGmano -- You know what turn rate changes while we at it
[04:09 pm]
GGmano -- Yea see it describet as ccmu fix
[03:52 pm]
GGmano -- Moose no im not all sure
[03:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[03:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[03:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
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