SUPER SMASH BROTHERS: BRAWL - FINAL DESTINATIONI'm currently working on Super Smash Brothers: Brawl. It has a fighting game style that's similar to Temple Siege, Hero Sanctuary or Custom Hero Wars, but it's a more or less recreation attempt of the real game.
Currently on starcraft, there are many "mass" maps which are rigged and useless to any player who attempts to become the victor of the arena, so I thought I'd give the words "Super Smash Brothers" a facelift on starcraft.
SPECIFICATIONS- Players
Requires player 1, can have up to 6 players
- Map Tileset
Badlands, Dirt (base)
- Map Size
96x96
STORYLINE/INTRODUCTIONThe players will battle against each other in an arena set up by the specifications of Player 1 (the host most likely), and will battle out to the death (lives), or have a timed match where deaths count, and the least deaths determines the victor. This is an attempt to make a replication of the real Super Smash Bros. Brawl, with a few acceptions due to the limitations of Starcraft.
You may choose a character at the beginning out of 12 available characters, choose if you want teams or FFA style match, Select teams (if teams is selected), Select Lives amount wanted (1-5, displayed at the bottom of the map), Select Items (On/Off, only all at once, cannot turn specific items off). After all of this is completed, you may Hotkey your building (Special Moves Buidling for secondary attacks and items), then the 3,2,1 countdown begins and you are placed on the battlefield based upon the game setup (teams or FFA). Spawn locations are provided in the middle of the map (as usual) and you will spawn after the death of a corsair (platform) if you die (life is subtracted). You may fall off the edge of the battle field "Final Destination" designated by the brown squares on the outter left and right sides of the battlefield.
FEATURES- multiple maps/characters can be created in later series... not just a one time deal map
- knockback from attacks
- flying across map with deaths
- choose your own teams, lives, items (on/off), pickup/throw items
- 3 special moves (Up + B, Down + B, Left/Right + B) (possibly throw attack added later)
- the map can contain real arena style backgrounds that show in the minimap (as shown below)
- smash ball final moves (TBA)
- timed matches (1 minute, 5 minutes... etc.... TBA)
- actual SSB: Brawl music/sfx from game
DETAILSCharacters & Specifications
- Characters: 12 in total (these are not up for changes at all, I have gone through a lengthly process to decide the use and limitations of SC units)
- Pit, Snake, Mario, Samus, Link, Metaknight, King Dedede, Bowser, Yoshi, Sonic, Pikachu, R.O.B.
Pit
Protoss Zealot
Hp: 555
Shields: 500
Damage: 22 (Psi Blades)
Technological Upgrades: Leg Enhancements
- Mirror Shield: Allows Pit to have a constant percentage of total shields (protoss shields) for a short amount of time, stopping Pit where he stands
- Angel Ring: Creates and destroys 4 Protoss Scouts for one attack, four times in total. Damage: 8 / Scout
- Palutena's Arrow: Creates a single Terran wraith for a single attack. Damage: Undetermined
Sonic
Zerg Zerling
Hp: 1030
Shields: None
Damage: 19 (claws)
Technology Upgrades: Adrenal Glands
- Spin Charge: Creates a Protoss Reaver that shoots a single scarab. When the scarab has exploded, sonic appears at the location where the scarab last was. Damage: Undetermined
- Homing Attack: Creates a Protoss Archon in which Sonic is forced to follow around. Damage: 30
- Spin Dash: Creates a hero Protoss Scout (Artanis) for one attack, kills the Scout, then creates another for a total of 3 times. Sonic is forced to follow the Scout around the map. Damage: 18
Snake
Terran Vulture
Hp: 944
Shields: None
Damage: 39 (Fragmentation Grenade)
Technology Upgrades: None
- Hand Grenade: A single Terran Sieged Siege Tank appears and shoots a target once. Damage: 30
- C4: Places a single Terran Vulture Spide Mine beneith Snake. Maximum of 3 mines on the field at a time. Damage: Undetermined
- Remote Controlled Missle: Creates a single hero Terran Battlecruiser (Hyperion) for a single Yamato Cannon attack. Damage: 30
Pikachu
Protoss hero Templar (Tassadar)
Hp: 1021
Shields: None
Damage: 39 (Psi Assault)
Technological Upgrades: None
- Thunder Jolt: A hero Protoss Arbiter (Danimoth) appears for two attacks. Damage: 20
- Thunder: Protoss hero Archon (Tassadar/Zertaul) is created near Pikachu. Pikachu must follow the Archon for the few seconds that it's around. Damage: 60
- Skull Bash: A Zerg Drone appears near Pikachu for a few attacks in a short amount of time. Damage: 5
Link
Protoss Dark Templar hero (Zeratul)
Hp: 975
Shields: 50
Damage: 51 (Warp Blades)
Technology Upgrades: None
- Spin Attack: Four Protoss hero Scouts (Mojo) appear for two attacks then destoryed. This process is repeated once. Damage: 10 / Scout
- Gale Boomerang: A single Protoss Carrier Interceptor attacks once from the Protoss Carrier it appears from. Damage: 20
- Hero's Bow: A Terran Battlecruiser is created for a single shot of its Yamato Cannon against a nearby enemy. Damage: 25
Metaknight
Hero Protoss Dark Templar (hero)
Hp: 423
Shields: 600
Damage: 45 (Warp Blades)
Technological Upgrades: None
- Drill Rush: A Zerg Lurker is created beneath Metaknight for a single attack. Metaknight will move to the last point of attack if the Lurker attacks. Damage: 14
- Mach Tornado: Three hero Terran Wraiths (Tom Kazansky) are created, allowed to attack once, then destroyed. This process takes place three times. Damage: 16 / Wraith
- Dimensional Cape: Creates a hero Protoss Zealot (Fenix) that transports Metaknight to it while it is in the arena. Damage: 20
King Dedede
Terran Siege Tank
Hp: 923
Shields: None
Damage: 34 (Arclite Cannon)
Technological Upgrades: None
- Jet Hammer: A Terran Vulture hero (Raynor) is created and destroyed, but not before letting off a single attack. The process happens three times. Damage: 20
- Super Dedede Jump: Two Protoss Arbiter are created for one attack each. Damage: 10
- Waddle Dee Throw: A single Zerg Guardian is created for a few attacks. Damage: 16
R.O.B.
Terran Goliath
Hp: 980
Shields: None
Damage: 33 (Twin Autocannons)
Technological Upgrades: None
- Gyro: Creates a Zerg Mutalisk hero (kukulza) that attacks a few times. Damage: 16
- Robo Beam: A Zerg Hydralisk appears beside R.O.B. for a few short attacks. Damage: 12
- Arm Rotor: R.O.B. is transported to the hero Zerg Ultralisk (Torrasque) while is he on the battle field for a lengthly time. Damage: 10
Yoshi
Zerg Broodling
Hp: 1045
Shields: None
Damage: 26 (Toxic Spores)
Technology Upgrades: None
- Egg Throw: A hero Protoss Dragoon (Fenix) is created for a single attack. Damage: 45
- Egg Roll: A Protoss Carrier appears for a single intercepor attack in which Yoshi is moved to the interceptors attack location. Damage: Undetermined
- Egg Lay: Creates a Protoss Cosair that can cast a single Disruption Web which locks the targets in place for several seconds.
Mario
Terran Marine
Hp: 1056
Shields: None
Damage: 36 (Gauss Rifle)
Technology Upgrades: U-238 Shells
- Cape: Zerg hero Infested Kerrigan is created beside mario for a few moments. Damage: 35
- Fireball: A Terran Firebat is allowed to roam the map for several seconds once it appears beside mario. Damage: 9
- F.L.U.D.D.: A Terran Ghost is created near mario, attacking foes for several seconds. Damage: 35
Samus
Protoss Dragoon
Hp: 1002
Shields: 100
Damage: 40 (Phase Disruptor)
Technology Upgrades: Singularity Charge
- Screw Attack: Creates a Zerg Mutalisk for a few attacks. Damage: 9
- Missle: Creates one Terran hero Ghost (Alexei Stukov) for a few attacks. Damage: 30
- Charge Shot: A Protoss Reaver hero (Warbringer) appears for a single scarab attack. Damage: 75
Bowser
Zerg Ultralisk
Hp: 999
Shields: None
Damage: 28 (Kaiser Blades)
Technology Upgrades: None
- Whirling Fortress: Twelve Zerg hero Zerglings (Devouring One) appear, burrowed below Bowser then attack nearby foes. Damage: 10 / Zergling
- Fire Breath: A Terran Firebat hero (Gui Montag) is created, can stim and attack for a short period of time. Damage: 8
- Flying Slam: Two hero Terran Goliaths (Alan Schezar) appear below Bowser for a few attacks. Damage: 24 / Goliath - Special Moves (Spells)
- Each character has a maximum of 3 spells via Barracks, Gateway or Stargate (based on which unit is chosen)
- The fourth slot on any of the "Spell" Buildings is for item use only i.e. make a medic, and you use your item (time limitations vary based on item)
- Teams/Free For All Options
- Based on the amount of players in the game (cannot have uneven teams)
- Possible Combinations: 2v2, 2v2v2, 3v3, FFA
- Players Choose the teams they want, a countdown timer restricts uselessness during this selection (when timer is over, if the teams are not chosen, they are forced)
- Randomized location & spawn items
- 16 currently available (due to use of nearly all SC units already)
- over 10 locations for randomized spawn
- Pokemon are included (8 in total so far), will be randomized when pokeball is "thrown/cast"
- Item List:
- Lip's Stick, Heart Container, Maxim Tomato, Ray Gun, Super Scope, Pit Fall, Pokeball, Beam Sword, Golden Hammer, Hammer, Cracker Launcher, Fire Flower, Freezie, Bob-omb, Screw Attack, Star Rod
- Pokemon List:
- Entei (Fire Spin), Suicune (Aurora Beam), Onix (rock drop?), Wobbuffet (Counter), Goldine (splash), Chancey (Egg Lay?), Bellossom (Sweet Scent), Zapdos (electrical storm).
SCREENSHOTS/DEMO Shows the beginning of the game where the characters can be chosen fromShows Bowser doing is Up + B attack known as "Whirling Fortress"
PROGRESS- IDEAS (60%)
- TERRAIN (95%)
- UNIT PLACEMENT (60%)
- TRIGGERS (50%)
UPDATES- 07/01/2010 (last change)
All special moves are set and ready to go, just need to add in specs for DCs, items revamped, Pokemon revamped
I know that onix and chancey are not included in the actual game and this makes me a bit of a hypocrite because I have recently mentioned that it's a sort of "recreation", but these are the pokemon that I could think of that I can use with the limited units I currently have left to choose from for pokemon. Everything in this game is still up to debate, but I'm just displaying what I have so I can get bashed by all you wonderful gamers out there
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SUGGESTION BOXI am in need of suggestions for the gameplay and certain aspects of the game. Here are a few questions I would like to ask the community: - Should I include EUDS for %Damage in later versions of the game (displays your damage % like in real game as an integer)?
- Should I include EUDS for F4 through F7 for move descriptions, pokemon and items?
- Should I use EUDS for button pressing such as 1-4 on your keyboard for use of Special Attacks (spell casting) and item use instead of Barracks?
- Does the item list satisfy what you see? What about the pokemon list?
- Are there too many players? (is 4 sufficient?)
Comments? Questions? Answers? Concerns? Constraints? Complaints? Let me know ANY feedback.
Post has been edited 10 time(s), last time on Feb 7 2010, 12:54 am by atto.
None.