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I am the adversary.
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Thats actually old news. Watch the Terran gameplay video. http://www.starcraft2.com/movies.xml
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I am the adversary.
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Its just you. Explanation: The very best it will do is reduce the time between when your troops come to help and when they get there. Players will still need to keep a close eye on the mini map to see this. Also, players should be scouting ahead of time of a drop or attack so they should see these sort of things and plan ahead to avoid them. Now noobs? Noobs don't scout, they don't watch their mini-map. And most noobs don't build missile towers (or in this case it would be a sensor tower) till its too late. Only experienced players (people who start to know what to expect and what to prepare for in a game) do this sort of stuff. I have no idea why you think the new smash bros is like that. I don't see anything advertising to noobs. This post was edited 1 times, last edit by chui: Oct 24 2007, 10:53 pm.
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So much for this...
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I like the new building. I don't think this is being like Red Alert at all but if you think so then that is your opinion. They say though that this gives the player more of a notice on the people around him? I don't think so, you get like 2 seconds to react to a bunch of people swarming into your base, but it is something else that we must all deal with, lol
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I am the adversary.
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Oh, well that sucks. To be honest I really don't like the idea of the Sensor Tower. I liked my detection and anti-air being compacted into one building. Now Terran will have a distinct disadvantage to Protoss whose cannons still detect and attack both air and ground (as far as we know) and Zerg Overlords and Spore colonies who are still detectors (again, as far as we know).
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He'll spear your brains if you step out of line.
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Nobody said the missile tower won't detect.
If you guys actually played melee a lot, you'd know that a lot of things look unfair at first glance. Lurkers, Carrier Swarms, Tanks, Zergling rush etc. Once you play though, you realize everything balances out. Every race has a prominent feature. Protoss have the most bang for your buck defense. Terrans have the flat out best potential defense between bunkers, tanks and turrets. Zerg have automatic detection with the Overlords. Also, in case you haven't noticed, the tower really doesn't have that great a range. You guys are overreacting. It's a new gameplay element. If you guys can't handle that, stay at home when SC2 comes out. ![]() ![]() ![]() ![]() ![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote]
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I am the adversary.
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I can' remember where, but yes Blizzard has stated the Missile Turret cannot detect cloaked enemies. What they have done is allowed any missile turret within the range of a sensor tower the ability to detect cloaked enemies, which is a lame solution for crippling Terrans. And yes, removing detection from the Missile Turret is a huge hit to the way the game is balanced. I can only hope that they reduce the cost of the Turret and Sensor Tower so building them in groups doesn't hurt income. ![]() ![]() ![]() ![]() ![]() ![]() |
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In Daze
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Or the terrans could have another detection abilities. You do notice that they divide the tech for HTs and DTs now? And besides, if people could pull out tanks and mines before any DTs came to your base in the first melee. I don't see why it can't be done for sensor towers. It's like in the beginning of your tech tree, mind you.
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He'll spear your brains if you step out of line.
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Look, you haven't even seen everything yet. You can't look at one unit and say the game is unbalanced, in the same way that you can't look at one piece of a jigsaw puzzle and say the whole thing looks like the Eifell tower with a bucket of pudding on top and the NY Yankees playing at the base.
It doesn't seem like that big of deal anyway. I mean, build one tower in the middle of your base and detection all around. Sounds pretty decent to me. ![]() ![]() ![]() ![]() ![]() ![]() [quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote]
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