I once made a High Substructure (over Floor) blend with a shit-ton of sprites. Sixty-something, IIRC.
Here's my map for Installation terrain experiments, with some half-assed modifications (Start Locations, forces, a few units to test vision and walkablility) to make it playable. (I haven't actually tested it in SC. For all I know, it might crash or something. But in SCMDraft, it's solid, if a
whole fucking lot little sprite-heavy.) It includes:
HIGH SUBSTRUCTURE (54 sprites)
A small (~2x2 isometric tiles) elevated substructure platform.
FLOOR-TO-ROOF (20 sprites)
Including the border, it's 2x2 isometric tiles. However, the way it's aligned, it's more like (.5 + 1 + .5) by (.5 + 1 + .5) isoms. Made it just for you.
And a preview. Sprites on the left, terrain-only on the right. In both cases, the nulls should be replaced with Floor. You'd want to align it so that the grooves between floor tiles match up. (In FTR, the floor terrain should match with its surroundings; in HS, the top-most Floor Missile Trap sprites should match with the Floor terrain that the HS is placed with.) When actually adding the sprites (if you don't just copypasta from my map), most of the Floor Missile Traps should be snapped to SCMDraft's Fine grid. (There are a lot of overlapping tile sprites that you'll miss if you try to do this by eye. Copypasta may be the better method here.)
As for credit... It'd be nice, but since these are so sprite-heavy, I'm not gonna bitch or anything if none is given.
As for larger structures... You can extend the terrain and sprites manually. (Didn't feel like breaking them into pieces, sorry.)
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Post has been edited 1 time(s), last time on Jan 15 2010, 4:02 am by DavidJCobb. Reason: JUST4U!
None.