We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
What exactly are you getting at? Hypers are not "not that easy." If you're so noob to put hypers in the All Players section as opposed to putting them under a player without using any waits, you need to rethink how you do your hypers. Hyper triggers aren't a problem if you just learn how to put them in a player slot without waits. You won't get any wait blocks that way, and you also don't have to keep moving your hypers down when you create another trigger.
And guess what, everything Kenoli said was true. Try taking out the triggers for your player two and giving them all to player one. Since in All Players, player one is using hypers as well. The only reason your method works is because you have that extra player backing red up.
You try to take apart every phrase I write just to insult me. Apart from that your ignorance seems endless...
You are the noob which does neither accept a fact nor try to investigate the issue himself. But I bet your pride won't let you admit I'm right.
When you would read what I wrote you would find that I even presented the "hypers for another player" method as one of the options to fix it. I know that it works. It's just not the only solution. Thats the point im getting at. (Was already long time ago, in fact)
I already mentioned that constantly moving the hypers to the bottom as the map grows is not very practical. Its meant to be done only on major milestones where you make some testgames or at the very end of the project. In some cases you might even not have a spare player.
For example in a 8 player madness map where you have special events and transmissions for the players.
(No, don't do it. Don't try to tell me there are other ways to solve this. I KNOW IT. There's always another way. It's just good to be aware of all your options.)
But there's also some info involved. Knowing that order matters makes you understand better how hypertriggers work and why they work and speed up triggering. That may not be important for anyone but I'm no friend of mindlessly following guides (or in other areas formulas). I like to know what I'm doing.
Btw. I don't have problems with hypers. On the contrary I can explain ppl how to solve theirs. So there's nothing to rethink.
YOU should think before you post so much obvious nonsense (last post).
About your suggestion: I changed it in the way you proposed.
I have now 4 triggers for P1:
1x Create marine and after that
3x hypers
--- Then the create marine trigger for P2 --- (optional)
And guess what happened: Both marines get created after 5s. (ofc only 1 for P1 in the testrun with no triggers for P2 at all)
Can you explain it?
I can: P1 has correct trigger order, so it works and P2 owns no hypertriggers so he can run waits.
Its ridiculous that by trying to prove me wrong you showed your own noobishness.
A tip from me: Next time try things out and learn your triggers before you try to teach others.
--- Sorry for all who have to read that pointless discussion and my sarcasm... but that guy doesn't deserve it otherwise. ---