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RTS mapping contest, :O

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Creator: Biophysicist
Time: Jan 7 2010, 1:02 am

Post #41     HCM™TM-Magic Feb 27 2010, 4:35 am

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even if you did do those 2 things it's still taking someone else's terrain, idea, and over all flow. (I say flow cuz I don't know how else to explain it). Say I make a zone control map and change only the triggers/unit placements and stats. I would still never call it my own. Did I make zone control? of course not.

And even if you somehow feel changing triggers/unit placement/stats over comes that, the fact of the matter is, it isn't your map. You didn't build the map, you merely changed it.

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Post #42     ClansAreForGays Feb 27 2010, 3:21 pm

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I don't and never will terrain a map. I'm a coder. I think if I do everything else in the map except for terrain, and give credit in the map to the original terrainer, and took the terrain from a version he never protected, then it is very acceptable.

And yes, that zone control would be yours and made by you.

I've seen your sniper maps, so I don't expect you to appreciate the effort that goes into making good triggers.

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Post #43     HCM™stickynote Feb 27 2010, 6:40 pm

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Terrain is secondary. Yes it is important, but trigger systems that are smoother, better, and more efficient are much more difficult to make then new terrain.

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Post #44     HCM™TM-Magic Feb 28 2010, 4:01 am

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Good terrain takes time. A lot of time. Granted, not as much as triggering/balance and what have you, but it's still a big role and can make or break a map. Second, I am a coder, I'm actually a terrainer second. Actually I'm best at concepts and balance then decent at code, but either way terrain is last. And there are a lot of unfinished things that I've done that don't make it on sen. So please don't nark on me based on assumption.

As someone who is all about concept/ideas, I would hate for someone to take my concept/idea and call it their own without credit. Granted, this is starcraft, not anything fancy, but if you put in the time to create a good game without stealing it, you don't want to see it taken.

Also, as I read the posts on your map, the original creator doesn't sound too thrilled your changing it.

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Post #45     HCM™stickynote Feb 28 2010, 4:51 am

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Well, neither did he say no. Although I agree that terrain takes a lot of time, one should also take into account that this isn't an RPG or a real starcraft melee where terrain was taken into real consideration; it looks to me that maintaining the shape of Europe was the main focus.

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Post #46     HCM™TM-Magic Mar 1 2010, 4:17 am

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Yeh that is very true, I had forgotten that part. But still, to take someone's idea and unit layout and tech tree and whatnot is still unacceptable for a contest in my opinion.

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Post #47     ClansAreForGays Mar 1 2010, 3:55 pm

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I changed more than half the unit placement, and I completely threw out the tech tree(which you can't actually change so it shouldn't be called that, but I know what you mean), so for the last time the only thing I copied was the terrain, because it's a basic map of europe! Almost every diplo uses the same god dam terrain of europe, but they are all different maps that are independent of one another. I even spent about an hour changing the terrain, so I didn't just copy that either.

I'm the kind of mapper/player that looks for potential. I see something a map tried to do, and then I give it a second shot. I've done it with MTG Magus and Temple Siege in the past with success, to the benefit of both players and mappers. I recognize at this point Europe Zombies 2 isn't going to have that same success, but I don't think I did anything immoral getting there.

As for your concepting rant, there are 2 kinds of people. People that can manifest their great ideas, and people that can't. I used to think I was special and had above average ideas, but making them a reality is all that really matters. Just look in ums theory for evidence. I think everyone believes they have some of the greatest game/movie/book ideas conceptualized in their head if only they could pay someone to do all the real work.

Well I guess you can talk because you've never edited someone elses map, and released a version you thought was better. Oh wait you did http://www.staredit.net/?file=1818

That's pretty much all I can say. If you can mount a better rebuttal then you are the most objective judge of mapping morals and I give up.

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Post #48     HCM™stickynote Mar 2 2010, 4:56 am

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Alright, whatever. Let the judges decide whether or not it is eligible. If there are judges. Are there?

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Post #49     rayNimagi Mar 6 2010, 3:19 pm

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I'm 99% done with my map, I just need testers...

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Post #50     rayNimagi Mar 7 2010, 4:05 am

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Done.

The Industrial World
Attachments:
scx file
TheIndustrialWorld-65.scx (279.55 kb)
12 hits.
This post was edited 1 time, last edit by rayNimagi: Mar 7 2010, 5:36 am.

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Post #51     Lord Malvanis Mar 7 2010, 4:12 am

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Yeah, I completely forgot with exams and shit. Take me off.

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Post #52     candle12345! Mar 10 2010, 3:20 am

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It's too late to submit now (and I reckon we have to make a new map)

But if you're interested in an RTS map
File: Post Apocalyptic Warfare

Nobody ever played it. :(

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Post #53     rayNimagi Mar 14 2010, 11:13 pm

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The latest version of my map can be found here:

Map Showcase - The Industrial World

I guess this contest got overshadowed by other events.

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Post #54     Jack[RCDF Mar 19 2010, 7:23 am

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TZ left SEN and Starcraft, so yeah.

Red classic.


VRAEL = 뱃맨!!!
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Post #55     Wing Zero Mar 19 2010, 9:33 am

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I can see how that might be a problem :hurr:

(user posted image)
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Post #56     s0fty Mar 25 2010, 10:55 pm

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can someone post the rankings for this contest, or post a list of the maps involved please? were the winners even decided?

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Post #57     rayNimagi Mar 26 2010, 2:09 am

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Sorry, s0fty, but I believe no one won, and everybody lost... :(

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