RTS mapping contest, :O
Post #41 HCM™TM-Magic Feb 27 2010, 4:35 am
Post #42
ClansAreForGays
Feb 27 2010, 3:21 pm
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I don't and never will terrain a map. I'm a coder. I think if I do everything else in the map except for terrain, and give credit in the map to the original terrainer, and took the terrain from a version he never protected, then it is very acceptable.
And yes, that zone control would be yours and made by you. I've seen your sniper maps, so I don't expect you to appreciate the effort that goes into making good triggers. |
Post #43
HCM™stickynote
Feb 27 2010, 6:40 pm
Post #44 HCM™TM-Magic Feb 28 2010, 4:01 am
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Good terrain takes time. A lot of time. Granted, not as much as triggering/balance and what have you, but it's still a big role and can make or break a map. Second, I am a coder, I'm actually a terrainer second. Actually I'm best at concepts and balance then decent at code, but either way terrain is last. And there are a lot of unfinished things that I've done that don't make it on sen. So please don't nark on me based on assumption.
As someone who is all about concept/ideas, I would hate for someone to take my concept/idea and call it their own without credit. Granted, this is starcraft, not anything fancy, but if you put in the time to create a good game without stealing it, you don't want to see it taken. Also, as I read the posts on your map, the original creator doesn't sound too thrilled your changing it. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #45
HCM™stickynote
Feb 28 2010, 4:51 am
Post #47
ClansAreForGays
Mar 1 2010, 3:55 pm
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I changed more than half the unit placement, and I completely threw out the tech tree(which you can't actually change so it shouldn't be called that, but I know what you mean), so for the last time the only thing I copied was the terrain, because it's a basic map of europe! Almost every diplo uses the same god dam terrain of europe, but they are all different maps that are independent of one another. I even spent about an hour changing the terrain, so I didn't just copy that either.
I'm the kind of mapper/player that looks for potential. I see something a map tried to do, and then I give it a second shot. I've done it with MTG Magus and Temple Siege in the past with success, to the benefit of both players and mappers. I recognize at this point Europe Zombies 2 isn't going to have that same success, but I don't think I did anything immoral getting there. As for your concepting rant, there are 2 kinds of people. People that can manifest their great ideas, and people that can't. I used to think I was special and had above average ideas, but making them a reality is all that really matters. Just look in ums theory for evidence. I think everyone believes they have some of the greatest game/movie/book ideas conceptualized in their head if only they could pay someone to do all the real work. Well I guess you can talk because you've never edited someone elses map, and released a version you thought was better. Oh wait you did http://www.staredit.net/?file=1818 That's pretty much all I can say. If you can mount a better rebuttal then you are the most objective judge of mapping morals and I give up. |
Post #48
HCM™stickynote
Mar 2 2010, 4:56 am
Post #51
Lord Malvanis
Mar 7 2010, 4:12 am
Post #52 candle12345! Mar 10 2010, 3:20 am
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It's too late to submit now (and I reckon we have to make a new map)
But if you're interested in an RTS map File: Post Apocalyptic Warfare Nobody ever played it. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #53
rayNimagi
Mar 14 2010, 11:13 pm
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The latest version of my map can be found here:
Map Showcase - The Industrial World I guess this contest got overshadowed by other events. ![]() ![]() ![]() ![]() ![]() ![]() |
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