Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden for Oblivion v1.0.5c
Trigger Warden for Oblivion v1.0.5c
Nov 23 2009, 1:55 pm
By: Maps  

Nov 23 2009, 1:55 pm Maps Post #1



long time no see~
this is Trigger Warden that detect Oblivion user. (or etc. hack)

Download and Open Staredit, Save trigger and load trigger you want map.
See you Next Update. ^^

this trigger is not support Mac.

i'm not good at English so i can't speak well but you will understand what is this.

이 트리거는 Oblivion 사용 유저를 막는 트리거입니다.
다운로드 후 트리거를 로드해서 사용하시면 됩니다.

Attachments:
TriggerWarden[Release].scx
Hits: 19 Size: 28.03kb

Post has been edited 1 time(s), last time on Nov 23 2009, 2:14 pm by Maps.



None.

Nov 23 2009, 3:17 pm Maps Post #2



and, this trigger can block single play.
you can use this trigger whether anti-hack or anti-single play.



None.

Nov 23 2009, 4:49 pm Decency Post #3



Thank you, Maps. We will see how long will they work. =/



None.

Nov 23 2009, 4:59 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

이 와 마찬가지로, 나는 좋은 한국, 나와 함께 무료로 번역했습니다. 트리거를 사용한 작업원 승리했지만 당일을 오래 zynastor(메이커 망각의) 있을까라 이 사이트의 패치 프로그램을 할 수 있는 올바른 값을 반환하는 트리거가 실행되지 않습니다.

Likewise, I am not good at Korean, so bear with my free translation. The triggers you used won't work for long, as zynastor (the maker of oblivion) frequents this site and can patch his program to return correct values so the triggers will not run.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 23 2009, 6:27 pm ImagoDeo Post #5



Let's hope it takes him longer than usual, rockz.



None.

Nov 23 2009, 6:28 pm scwizard Post #6



Quote from rockz
free translation
Man if you're just going to use the web to translate for you, don't even bother >_>

If he wants a machine translation he can plug the text into google translate or whatever himself.



None.

Nov 23 2009, 9:52 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote
In the same way, and I am South Korea, with me, and translated into for free. Tasks involving a trigger won, but for a long time on the same day zynastor (manufacturers of forgetfulness) of the site "patch program to be correct to return the value a trigger does not run.
LOL. translation party!

I saved him the trouble, and he posted korean too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 24 2009, 3:29 am Maps Post #8



you don't have to translate English to korean. i can understand what are you say.

i know this trigger isn't available next Oblivion Update.
i'm Map Maker, butm also Hack Maker so I just want to know how Zynastor patches his hack.
:|



None.

Nov 24 2009, 3:35 am CecilSunkure Post #9



Quote from Maps
you don't have to translate English to korean. i can understand what are you say.

i know this trigger isn't available next Oblivion Update.
i'm Map Maker, butm also Hack Maker so I just want to know how Zynastor patches his hack.
:|
What do you code the hacks in? Something like VB?



None.

Nov 24 2009, 3:57 am fat_flying_pigs Post #10



Quote from CecilSunkure
Quote from Maps
you don't have to translate English to korean. i can understand what are you say.

i know this trigger isn't available next Oblivion Update.
i'm Map Maker, butm also Hack Maker so I just want to know how Zynastor patches his hack.
:|
What do you code the hacks in? Something like VB?

Go google it. They have tutorials for these things. Especially on the hacking sites (dur?).



None.

Nov 24 2009, 4:03 am Falkoner Post #11



Quote
What do you code the hacks in? Something like VB?

Usually hacks are DLLs created using something like OllyDbg or by basic assembly work, like Zynastor sometimes does, then they get injected into the SC .exe file, so all they really do is add stuff into SC's memory.



None.

Nov 24 2009, 6:31 am Heinermann Post #12

SDE, BWAPI owner, hacker.

Quote from CecilSunkure
Quote from Maps
you don't have to translate English to korean. i can understand what are you say.

i know this trigger isn't available next Oblivion Update.
i'm Map Maker, butm also Hack Maker so I just want to know how Zynastor patches his hack.
:|
What do you code the hacks in? Something like VB?
VB isn't a real programming language, so no.




Nov 24 2009, 8:11 am Maps Post #13



Quote from Heinermann
Quote from CecilSunkure
Quote from Maps
you don't have to translate English to korean. i can understand what are you say.

i know this trigger isn't available next Oblivion Update.
i'm Map Maker, butm also Hack Maker so I just want to know how Zynastor patches his hack.
:|
What do you code the hacks in? Something like VB?
VB isn't a real programming language, so no.

Visual C++



None.

Nov 24 2009, 11:55 am zynastor Post #14



Quote from Maps
long time no see~
this is Trigger Warden that detect Oblivion user. (or etc. hack)

Download and Open Staredit, Save trigger and load trigger you want map.
See you Next Update. ^^

this trigger is not support Mac.

i'm not good at English so i can't speak well but you will understand what is this.

이 트리거는 Oblivion 사용 유저를 막는 트리거입니다.
다운로드 후 트리거를 로드해서 사용하시면 됩니다.

Just so you know, using EUD's to detect battle.snp patches is a bad idea because sometimes the base address is not 0x19000000 and if that's the case you will crash like you would do in a LAN game.

I knew someone would try battle.snp or storm.dll sooner or later, there is not much else really to work with now and I am in no rush to release updates. Let those include the new EUD triggers that work for a few days or more to just have them patched again, players and map makers will only get annoyed until there is nothing else really left.



None.

Nov 24 2009, 1:35 pm scwizard Post #15



Quote from zynastor
Quote from Maps
long time no see~
this is Trigger Warden that detect Oblivion user. (or etc. hack)

Download and Open Staredit, Save trigger and load trigger you want map.
See you Next Update. ^^

this trigger is not support Mac.

i'm not good at English so i can't speak well but you will understand what is this.

이 트리거는 Oblivion 사용 유저를 막는 트리거입니다.
다운로드 후 트리거를 로드해서 사용하시면 됩니다.

Just so you know, using EUD's to detect battle.snp patches is a bad idea because sometimes the base address is not 0x19000000 and if that's the case you will crash like you would do in a LAN game.

I knew someone would try battle.snp or storm.dll sooner or later, there is not much else really to work with now and I am in no rush to release updates. Let those include the new EUD triggers that work for a few days or more to just have them patched again, players and map makers will only get annoyed until there is nothing else really left.
Translation:
It's not a quick fix like before, so I'm just going to be lazy and not try and patch it until I have some time to sleep on it, and people start putting pressure on me to.

Ok now seriously, a question for Heinermann etc. What could cause your battle.snp offset to be different than 0x19000000, other than being a mac user or hacker?

Post has been edited 1 time(s), last time on Nov 24 2009, 1:45 pm by scwizard.



None.

Nov 24 2009, 2:17 pm zynastor Post #16



Quote from scwizard
Translation:
It's not a quick fix like before, so I'm just going to be lazy and not try and patch it until I have some time to sleep on it, and people start putting pressure on me to.

Ok now seriously, a question for Heinermann etc. What could cause your battle.snp offset to be different than 0x19000000, other than being a mac user or hacker?

Nice translation but that's not the case, I have already made the fix for storm.dll and battle.snp which I had to do a little different but its complete and didn't really take that long. I have recently had someone else wanting to challenge me with these silly EUD's and from what I have been told, by my 3rd update people were still mostly using the original map and about 10% for the one after that and not much for the latest update with the new EUD's. Really there inst much else left to try and real soon I will have whatever is left all covered and protected against.

As for battle.snp, most the time its loaded into the same place but on rare occasions it's not, I have experienced this myself and had problems with it before when trying to write patches to it.



None.

Nov 25 2009, 1:36 am Heinermann Post #17

SDE, BWAPI owner, hacker.

No doubt fixing his hack is probably easier done than said. Yeah, Battle.snp could be loaded at a different base address, but most times it's not. Still, this detection method shuts out those occasional cases, as well as Mac users, Single Player, and LAN.

In other words, it's not practical and would just be a waste of increased map size. I think anti-hacks should be less concerned about using EUDs in favor of compatibility.




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