Staredit Network > Forums > SC1 Map Showcase > Topic: Rise of Qing 0.98
Rise of Qing 0.98
Nov 18 2009, 7:22 pm
By: Lister  

Nov 18 2009, 7:22 pm Lister Post #1



The Ming Dynasty is the strongest nation on earth, but it is falling apart under the weight of its own corruption, constant nomad invasions and popular uprisings. Peasants rally around bandit leaders Li Zicheng and Zhang Xianzhong. The Manchu Qing Dynasty and their nomadic rivals battle for the steppes, while keeping an eye on the prize south of the Great Wall. Meanwhile, minor kingdoms and the scouting forces of European imperialism try to profit from the situation.

Playable nations: Ming, Later Jin (Qing)
Pickable nations: Northwest Rebels (Shun), Southwest Rebels (Xi), E. Mongols (Khalkha), W. Mongols (Oirat), Korea, Japan, Dai Viet (Vietnam), Ayutthaya (Thailand), Tibet, Burma, Mughals, Holland, Russia.

A lot of work has gone into the map since the last version; virtually everything is changed, bugs and glitches are all fixed (to my knowledge), SCV's, many events and hero units (which don't do much more damage than regular units and are fairly easy to kill), some cities and a new country added, the rebellions redone so they are historical now (starting with one city) and players can pick either rebel group or allow the AI to control them, the city rebellion triggers and the great wall have been reworked among other balance fixes, and countless suggestions from all the testers have been incorporated. If you didn't like it before please give it a try now.



READ THE MISSION OBJECTIVES!

Nomads and Europeans have a different income system than Asian kingdoms. While they can conquer cities, Nomads and Europeans can also get their money from mobile income facilities. Nomads have "Nomad Camps" (Starports) that must land at "Grazing Land" (Control Towers) for income. Europeans have "Trade Posts" (Science Facilities) that must land at "Trade Goods" (Physics Labs)

To build a new Factory, Sci Fac, or "Military Camp" (Barracks), build addons at your "Military Headquarters" (Command Center). Comsat Station becomes Factory or Sci Fac (depending on your tech group); Nuclear Silo becomes Barracks.

Final note: CC's (the HQ unit for nomads and Europeans) appear invincible because of their high HP. They can in fact be damaged and destroyed.

If you think the above is a mouthful, it is explained in the Mission Objectives if you pick a Nomadic or European country.

Please post comments, problems, suggestions etc. thanks

Attachments:
Rise of Qing 0.98.scx
Hits: 6 Size: 315.4kb

Post has been edited 1 time(s), last time on Jan 7 2010, 9:09 pm by Lister.



None.

Nov 18 2009, 9:07 pm Killer2121 Post #2



Did you ever make it so you have to fight to get a city/farm land whatever...



None.

Nov 19 2009, 12:48 am rayNimagi Post #3



I tested this once with you and found some countries unbalanced. Has that been fixed in this version?



Win by luck, lose by skill.

Nov 19 2009, 5:12 am Lister Post #4



Killer2121:
I might give nomads automated defenses, however, being able to pick up their cities and move them is kind of a nice enough defensive advantage, on top of the ass-kicking-ness of nomad cavalry. Maybe I will just add that for the AI ones so that nomads will have a harder time expanding.

rayNimagi:
There is always more balancing work to be done :D Which countries are imbalanced exactly and how? Everything is supposed to be a bit chaotic at the start.



None.

Jan 7 2010, 9:10 pm Lister Post #5



Bump for new version. The problems raised by both of those above commenters have been fixed among a massive number of changes.



None.

Jan 11 2010, 6:41 am ClansAreForGays Post #6



Just want to say I played this map the other day, and found it EXTREMELY unfriendly to noobs. So much text is shooting across the screen and it seems like a new event to respond to happens every 30 seconds. I was Qing. I felt to clear direction on what to build, who to attack, or how to expand. Too much stuff going on at the bottom right makes using any of those features a headache. I think I might make a youtube video with screen capturing to illustrate all the "wtf!?" that goes through a persons head the first time playing it.




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