Quote from Basic informations
Quote from Progression
Levels done: 7/10
Quote from Levels (not in the order)
Main Concepts/Modes/Themes:
#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teamates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.
#2 - Data Disc
Description:You select random units at start. During the level, enemies and spawned at specific buildings and charges you until the buildings are dead. A normal level.
Objective: Kill all the buildings.
#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.
#4 - Vulture
Description: Small micro levels.
Objective: Kill all enemies.
#5 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other.
Objective: Kill all enemies.
#6 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Kill all enemies -OR- help the Warbringer reach the Beacon alive.
#7 - SCV
Description:You must hurry to destroy a base that is building up. Buildings spawn units that charges you.
Objective: Kill all enemies.
#8 - Valkyrie
Description: Survive through some classic impossible scenario.
Objective: Kill all enemies.
#9 - Devouring One (Original idea: Queseld)
Description: Act fast, the enemies are charging you.
Objective: Survive through the multiple levels.
#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teamates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.
#2 - Data Disc
Description:
Objective: Kill all the buildings.
#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.
#4 - Vulture
Description: Small micro levels.
Objective: Kill all enemies.
#5 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other.
Objective: Kill all enemies.
#6 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Kill all enemies -OR- help the Warbringer reach the Beacon alive.
#7 - SCV
Description:
Objective: Kill all enemies.
#8 - Valkyrie
Description: Survive through some classic impossible scenario.
Objective: Kill all enemies.
#9 - Devouring One (Original idea: Queseld)
Description: Act fast, the enemies are charging you.
Objective: Survive through the multiple levels.
The level 10 (Final level) is represented by a Medic.
It will include some retarded mini-levels involving Medics a lot.
Here is the actual list:
Quote from Final level
1) Science Vessel + Medic.
Medic has 0% energy at all time. There are enemies around, but the retarded computer have set mines all around him. Multiple Energy Restores will you get through this shitty computer.
2) Broodling + Spell units (+ Medic), but no other offensive.
Act wise and fast in order to not lose your broodling (either because it runs out of energy or because it dies).
3) SCV + 1 Medic + 1 Ghost + 1 Marine, bunker and turrets available.
Construction time = nearly instant, cost = free.
4) Medic + Dark Templar (+ Scourges?).
Medic has 100% energy all the time. Have fun using Optical Flare over detectors.
Medic has 0% energy at all time. There are enemies around, but the retarded computer have set mines all around him. Multiple Energy Restores will you get through this shitty computer.
2) Broodling + Spell units (+ Medic), but no other offensive.
Act wise and fast in order to not lose your broodling (either because it runs out of energy or because it dies).
3) SCV + 1 Medic + 1 Ghost + 1 Marine, bunker and turrets available.
Construction time = nearly instant, cost = free.
4) Medic + Dark Templar (+ Scourges?).
Medic has 100% energy all the time. Have fun using Optical Flare over detectors.
Features:
Quote from Features
- Gives units of the leavers to the players still playing
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas
- Moar that I just haven't though of
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas
- Moar that I just haven't though of
Please help me out over this project and give me feedbacks. Here are some points to help you clarify your thoughts:
Quote
- Difficulty
- Balance
- Concept
- Terrain
- Aesthetic
- Did you tend to go read the Mission Objectives ?
- Was the objective clear ?
- Have you found any bug ?
- Balance
- Concept
- Terrain
- Aesthetic
- Did you tend to go read the Mission Objectives ?
- Was the objective clear ?
- Have you found any bug ?
Screenie
Thank you for sharing any information that could help this project
Attachments:
Post has been edited 7 time(s), last time on Mar 20 2010, 7:13 pm by payne.
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