Staredit Network > Forums > SC1 Terrain > Topic: Terrain philosophy discussion
Terrain philosophy discussion
Nov 11 2009, 3:31 am
By: qPirateKing  

May 6 2010, 8:07 am goobie Post #21



Hi all! While I'm brand new to SEN, I got into terraining about a month ago. Either way you look at it I'm young and impressionable :D
Anyway here goes...

Tilesets
Which tilesets do you like best?


Do you have opinions about the different tilesets?


Blockiness
How much does blockiness bother you?


How much is too much?


If blockiness cannot be avoided to achieve your vision, what do you do?



Sprites
How much do you use sprites in your work?


How do you feel about others using sprites?


What do you think are acceptable ways of using sprites (e.g. covering blockiness, decoration, none)?


Do you distinguish between using sprites and using units for decorative purposes?


Doodads
How do you think they should be used?


Are you one who uses them a lot or very little?


Do you use custom doodads?


Functionality
Is it more important that a piece be functional or aesthetically pleasing? Think maps with "square" terrain.


Do you create works that have no function but to add flavour to your map?


Do you sacrifice functionality for looks?


Copying
How often do you use custom blends that other people created?


Do you take small pieces or whole chunks?


Do you find copying terrain to be an acceptable practice?


Misc.
Do you strive to create things that are outside the box, or do you try to get the most out of what is "inside" the box?


Do try to maintain isometry when you terrain?



Are your creations generally sprawling landscapes or focused and isolated?


Post has been edited 1 time(s), last time on May 6 2010, 8:08 am by goobie. Reason: Spelling. O.C.D.



There's got to be something more to life than being really, really, ridiculously good looking...

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