Hi all! While I'm brand new to SEN, I got into terraining about a month ago. Either way you look at it I'm young and impressionable
Anyway here goes...
Tilesets Which tilesets do you like best?
Badlands. While it lacks some of the elasticity of jungle terrain, I feel it's better for creating an atmosphere that matches the look of the game's units. Especially the asphalt and structure sets. If I want a medieval map I'll make it in Warcraft 3
Do you have opinions about the different tilesets?
If it is condusive to the ambiance you're trying to create, it's the one for the job.
Blockiness How much does blockiness bother you?
O.C.D.
How much is too much?
icanseeiticanseeititsrightthereicanseeit AGGGGHHHHHH!!!!!&^%@#&*$@$^(!@$&*()!@#&$()#%
If blockiness cannot be avoided to achieve your vision, what do you do?
Sprite or die.
Sprites How much do you use sprites in your work?
Until it looks gaudy or I run out.
How do you feel about others using sprites?
Did you reach the limit?
What do you think are acceptable ways of using sprites (e.g. covering blockiness, decoration, none)?
You could try giving one away as a Mother's Day present!
Do you distinguish between using sprites and using units for decorative purposes?
If I can do it with units, I do it with units. The limit's harder to reach
Doodads How do you think they should be used?
To set the scene, establish an ambiance.
Are you one who uses them a lot or very little?
It depends. If I'm making a deserted wasteland, very few. If I'm making a jungle paradise, very many.
Do you use custom doodads?
I've got nothing against mutants.
Functionality Is it more important that a piece be functional or aesthetically pleasing? Think maps with "square" terrain.
Aesthetics are nice, but I can enjoy a map with strictly functional terrain if it's someplace you don't look at often.
Do you create works that have no function but to add flavour to your map?
I consider adding flavour to be very functional. I don't want the player to feel like they're eating a 3-day-old bean burrito from Taco Bell. That said I tend to get carried away with terrain only to find that it's very difficult for the player to actually get there and see it. When this happens I add Start Locations and map revealers there
Do you sacrifice functionality for looks?
Hell no. If it looks like your hydralisk should fit in that crevice, it better damn well fit comfortably. If it doesn't, scrap that shit.
Copying How often do you use custom blends that other people created?
I'll use someone's ideas, sure. They can use mine, please do! You make better art if you're allowed to use other's work as inspiration.
Do you take small pieces or whole chunks?
I take small pieces. I take pieces of pieces. I take ideas about pieces of pieces. I put my own spin on everything.
Do you find copying terrain to be an acceptable practice?
If what they've done fits your situation perfectly, cool. But you can probably change it in someone and make it fit your needs better.
Misc. Do you strive to create things that are outside the box, or do you try to get the most out of what is "inside" the box?
Outside the box. Outside the room the box is sitting in. The box is boring. It's like a box of grape nuts. Grape nuts suck. It's like chewing on tiny pebbles. If I'm not doing something new then I'm bored and I find something else to do.
Do try to maintain isometry when you terrain?
Ideally, yes. Come to think of it, I find myself maintaining altitude too...but if I want an absurdly tall building with cannons and monkeys...
Are your creations generally sprawling landscapes or focused and isolated?
No preference.
Post has been edited 1 time(s), last time on May 6 2010, 8:08 am by goobie. Reason: Spelling. O.C.D.
There's got to be something more to life than being really, really, ridiculously good looking...