Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stone Spikes Effect
Stone Spikes Effect
Oct 31 2009, 5:17 pm
By: Urahara  

Oct 31 2009, 5:17 pm Urahara Post #1



Ok so im wondering if anyone knows how to make an effect for pillars shooting towards the opponent(Using lurkers for Spikes*Quite obvious*)
Also, I have a problem with air gridding, if an opponents air unit is there then there are issues in the grid
Are there more then one way to grid other then with air units?
Any help is appreciated



None.

Oct 31 2009, 5:19 pm Norm Post #2



Quote from Norm
You could also do a static grid with pre-placed burrowed units.

Also, (it's a lot of work), but if you have few air units, you can work out a system to temporarily remove them while grids are establish, and then replace them after the spell is set up.



None.

Oct 31 2009, 5:20 pm Urahara Post #3



Quote from Norm
Quote from Norm
You could also do a static grid with pre-placed burrowed units.

Also, (it's a lot of work), but if you have few air units, you can work out a system to temporarily remove them while grids are establish, and then replace them after the spell is set up.
I never quite got static gridding
Explanation please, i dont quite understand what you are saying but yes i can do alot of work if that what i need to make the grids clean



None.

Oct 31 2009, 5:37 pm CecilSunkure Post #4



Quote from name:Apocalypse666
Quote from Norm
Quote from Norm
You could also do a static grid with pre-placed burrowed units.

Also, (it's a lot of work), but if you have few air units, you can work out a system to temporarily remove them while grids are establish, and then replace them after the spell is set up.
I never quite got static gridding
Explanation please, i dont quite understand what you are saying but yes i can do alot of work if that what i need to make the grids clean
Your best bet would be to just use normal gridding Ura, a static grid would NOT be worth it, at all. About removing//replacing units, you are going to have problems with units being "healed" when they are replaced, what you could do instead is move obtrusive air units to a secluded area, then move them back when the gridding is done.



None.

Oct 31 2009, 5:42 pm Norm Post #5



Switch X = Spell at uses grid is in effect for player 1.
Location 1 = Location that includes maximum grid range that is always on player 1's spell using unit.
Battlefield = location that covers all possible fighting area.
Grid1 = Grid location.

T.
Player 1 brings at least 1 spell unit to battlefield: Center location 1 on Unit owned by player 1.

Now, let's say that player 1 uses his spell:

T.
Spell is cast. Set Switch X.

T.
C: Switch X is set.

A: Move 1 spell unit for player 1 from location 1 to holding area.
Create 9 zerg devourers at location 1.
*Set up spell as needed according to grid*
*Devourers are all removed.*
Clear switch X

T.
C: Switch X, Y, Z etc is cleared

A: move all units for player 1 at holding area to location 1
move all units for player 2 at holding area to location 2
move all.....


And then your spell effects are ready to take effect on the next trigger cycle.



None.

Oct 31 2009, 5:45 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

dying HTs. They kind of disappear then float up.

To do a static grid, you just have to preplace burrowed units everywhere, then use logic to know where you are. Switch between giving the burrowed units between player 9-11 or whatever.

Norm was talking about removing the air units from the equation when using a mobile grid. You center a location on the air unit, move the air unit to a safe location off the arena area, then create the grid. Once the grid is found, you move the air units back to their locations. This make air units stop flying, which is annoying.

Your best bet would be to not use air units.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 31 2009, 5:47 pm Urahara Post #7



What units are effective other then air units?
I know zerglings work but they are rather small and hard to use



None.

Oct 31 2009, 11:26 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

zerglings are as large or as small as you want.

http://www.staredit.net/wiki/Grid_Systems

the wiki has everything we currently know about grid sytems.

ground based mobile grids just don't work, for obvious reasons. Any sort of burrowed unit in a static grid works fine. The burrowed unit is just a pointholder for a location to be centered on them.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 1 2009, 5:18 pm PearS Post #9



isn't there some example grid map with a location system out there? i think it was made by bolt head?? i've never used a grid but it might be interesting to play with



None.

Nov 1 2009, 5:21 pm Kaias Post #10



Quote from PearS
isn't there some example grid map with a location system out there? i think it was made by bolt head?? i've never used a grid but it might be interesting to play with
http://www.staredit.net/wiki/Location_Grids



None.

Nov 4 2009, 10:49 pm Urahara Post #11



Wait, how do i implant the location grids into my map?



None.

Nov 5 2009, 12:04 am Polkaman Post #12



Pew pew wakka wakka

Attachments:
Grid Tutorial.scm
Hits: 5 Size: 30.98kb



None.

Nov 5 2009, 12:40 am Urahara Post #13



Quote from Polkaman
Pew pew wakka wakka
No location grids polka
Pew Pew



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[01:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


Members Online: Moose, Ultraviolet