What is your opinion of todays battle.net? To me I see the noob population slowly rising over the veterans that are left.
Not a lot of good maps are being hosted anymore, clans have died and stayed dead. There aren't anymore hangout channels besides op evil (USEast), The roleplay community has pretty much died out except the very few that are still there. The only sources of map making I have seen is Op SEN and this website. To me, I see bnet very slowly dying. But this is my opinion. What is yours?
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B.net's been dead for like the past two years. The same defense or impossible maps are hosted over and over again, and nobody gets on. There's only 20k people on starcraft right now, whereas there used to be 100k+ a couple years ago.
I agree with Dem0n. Bnet has been like this for quite some time now, but I guess you'd also have to consider the game is over a decade old.
Currently Working On: My Overwatch addiction.
When I say dying, I mean theres going to be 10k people left, then 5k, then it'll just be a few hundred until bnet just dies period. And just to add, as of 6:29 PM September 26 2009 EST time, there are only 14696 people on bnet playing SC.
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SDE, BWAPI owner, hacker.
Users decline as the game ages. It's normal and nothing to worry about. If you love the game, then keep playing.
If you really want to bring users back, you'll have to do something drastic, like make an insane map, or even a hack.
By hack I mean anything like a NAT problem fix/workaround or increasing the game's limits, or something else.
If someone could make a program that fixed SC's port issues automatically it'd be a real change.
Waiting for Battle.Net 2.0 is a viable option.
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I assume a lot of people will come back to play SC once its a couple weeks away from SC2's release.
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I know a lot of people who came back on SC for nostalgia's sake after SC2 was announced, so that seems like a far assumption.
Currently Working On: My Overwatch addiction.
Waiting for Battle.Net 2.0 is a viable option.
Show me a verified source that says the port issues will be fixed.
Waiting for Battle.Net 2.0 is a viable option.
bnet 2.0 will never be for older games. They are going to cut them off and leave them with the old bnet. d2, d1, sc, wc1, wc2, wc3 will all be effectively cut off from whatever massive changes they make.
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If someone could make a program that fixed SC's port issues automatically it'd be a real change.
Other than port forwarding it's really not that bad
In fact, I guess you really could just write a registry key that changes SC's port to 80, and that'd fix it.
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If someone could make a program that fixed SC's port issues automatically it'd be a real change.
Other than port forwarding it's really not that bad
In fact, I guess you really could just write a registry key that changes SC's port to 80, and that'd fix it.
Why hasn't someone done this? Are there any drawbacks at all or could this be an easy solution to all of the community's hosting woes?
What I seem to see is that the sensible community truly is disappearing, especially during the day of Europe. At night, there are still a few people who are willing to play korean games and actually understand what they are doing (as this determines the intelligence of any human being, considering they are all the same, and they are the best maps). However, truly, most of the maps now are Desert Strike, Temple Siege, and if you host anything different, barely anyone will even bother to join. Which is shameful.
So we are being overloaded with retards, while most color spoofers are the most intelligent people on SC, and even they are hated because of orthodox hack-haters as they are too retarded to understand that banning a hacker is bad only for themselves. It's a shame.
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orthodox hack-haters as they are too retarded to understand that banning a hacker is bad only for themselves.
Dont understand what you mean.
I played (as observer) 2 games of crazy cpu, where 2 players were oblivion hackers. And they lost:) Was very funny to watch this. Hacker players vs hacker cpu is the best fun I saw in SC:)
most of the maps now are Desert Strike
It very nice for me to understand that my idea of group spawn\gas\specials\civillians\bunkers+sunkens+cannons\spawn triggers turned into most popular map:) I should say big thanks to WC3 Castle Fight map makers, because precisely their map punched my brain to create SC version of Castle Fight in August 2008. Also thanks to NudeRaier for playing my map in Autumn 2008 and creating the remake of it - Desert Strike:)
and if you host anything different, barely anyone will even bother to join
When I host my maps (especially cpu and castle) - at least 1 player join in 20 seconds in 90% cases, and at least 3 players join in 1 minute in 50% cases. Thats ok for me:)
I should say that I didnt saw any problems to find testers for my maps. I just hosted them and people joined. From July 2008 till today.
Now I'm making 2 new maps and pretty sure that when I finish them - I will not get any problems to find testers in uswest, useast and europe just by hosting them.
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I think its more hilarious to watch a hacker get ripped apart by a non-hacker. Which happens alot due to the fact that hackers usually hack because they are bad at what they do.
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Tested hour ago:
Created Castle Fight on Europe - 5 people joined in 10 seconds. Then my connection to battlenet lost because of warden (we dont need to hate hackers - we need to hate warden:) ) and SC throwed me to main menu.
Created Castle Fight on Europe again - 5 people joined in 20 seconds. Сould not start game because of DL during 20 seconds and remade the game again. 4 people joined in 10 seconds and we played successfully a 40 min game.
So imho battle net alive and there are no reasons to worry (only warden, lag and NAT reasons:) ).
Dont worry - be happy:)
P.S.
banning a hacker is bad only for themselves. It's a shame.
WARDEN is bad for community - not banning of hackers:) Warden ban everything and dont check hacker it is or not:)
P.S.S. Problem is not fo find players - problem is to find time for making maps:)
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I think its more hilarious to watch a hacker get ripped apart by a non-hacker. Which happens alot due to the fact that hackers usually hack because they are bad at what they do.
I love to watch someone who is an expert normally use hacks and get even more epic
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It very nice for me to understand that my idea of group spawn\gas\specials\civillians\bunkers+sunkens+cannons\spawn triggers turned into most popular map:) I should say big thanks to WC3 Castle Fight map makers, because precisely their map punched my brain to create SC version of Castle Fight in August 2008. Also thanks to NudeRaier for playing my map in Autumn 2008 and creating the remake of it - Desert Strike:)
Korean maps have actually pasted Desert Strike a long time ago, people on USEast/USWest are too ignorant to learn it, the Koreans created Desert Strike based maps quite long ago, probably 2-4 years at least. But since it's Korean not much people
even bother to learn the concepts.
About hackers, the normally just drop the game if they lose, Blizzard also doesn't do much about them.
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I've yet to have someone successfully explain to me why I should waste my time on a map in strung with hieroglyphics. This leads me to believe korean map players are nothing more than fan boys.