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Creator: Oyen Time: Oct 18 2007, 3:30 pm |
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| Oyen Oyen |
Oct 18 2007, 3:30 pm |
Post #1 |
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I made this small simple map that demonstrates how to increase a reaver's attacking speed using triggers. Tell me if you think it could be useful for an actual map.
I have two different faster reaver attacking speeds to choose from in the map. One is stable and the other is faster, but less stable.
I made this small simple map that demonstrates how to increase a reaver's attacking speed using triggers. Tell me if you think it could be useful for an actual map. I have two different faster reaver attacking speeds to choose from in the map. One is stable and the other is faster, but less stable.
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Attachments:
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| Nimitz Nimitz |
Oct 22 2007, 9:30 pm |
Post #2 |
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[I][COLOR=#EBEE80]Lol.
5 hits.
Including mine.[/COLOR][/I]
Lol.
5 hits.
Including mine.
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| Durandal Durandal |
Oct 29 2007, 4:13 am |
Post #3 |
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Things like this have been theorized and tested (Like the rapid fire siege tank) but are often found to not work, as the unit is usually teleported out before it can even manage to fire due to Hyper Triggers.
This however works well. I think it's pretty clever, might borrow the method in one of my maps.
Things like this have been theorized and tested (Like the rapid fire siege tank) but are often found to not work, as the unit is usually teleported out before it can even manage to fire due to Hyper Triggers.
This however works well. I think it's pretty clever, might borrow the method in one of my maps.
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| Oyen Oyen |
Oct 29 2007, 9:26 pm |
Post #4 |
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Ya, im considering using this(the stable version) as a spell for a map im making. The area the spell is cast in is very small, so I can't fit in a lot of reavers.
Thanks for comments.
Ya, im considering using this(the stable version) as a spell for a map im making. The area the spell is cast in is very small, so I can't fit in a lot of reavers.
Thanks for comments.
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| Durandal Durandal |
Oct 30 2007, 7:18 pm |
Post #5 |
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Well, couldn't you just have the reavers fire at a target at some random obscured corner of the map and then use a hyper trigger to move the scarabs to a location?
Well, couldn't you just have the reavers fire at a target at some random obscured corner of the map and then use a hyper trigger to move the scarabs to a location?
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| Oyen Oyen |
Oct 30 2007, 8:25 pm |
Post #6 |
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Well, I want the reaver to be seen.
Well, I want the reaver to be seen.
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