Staredit Network > Forums > SC1 Map Production > Topic: Silent Hill: Restless Dreams
Silent Hill: Restless Dreams
Sep 24 2009, 1:02 am
By: EzTerix  
Polls
Ideas? Suggestions?
Ideas? Suggestions?
Answer Votes Percentage % Voters
Yup, posting it in the SH Map Production thread 1
 
34%
None.
no 2
 
67%
None.
<3 u ^_^ 0
 
0%
None.
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Sep 24 2009, 1:02 am EzTerix Post #1



Silent Hill: Restless Dreams
Title Finalized
Release Date: January 1st-2nd
An Adventure/Horror game that will attempt to have a solid storyline as well as fluid and surprising gameplay.

Specifications
-Requires anywhere between 1-5 players (Multiplayer able)
-Map Tileset is Badlands.
-Map size 256 by 256.

Storyline
One of the core components of this game that I am still working on.
The story starts out with you choosing between one of a variety of characters each with their own storyline that will eventually intertwine if the others. You can join in with other players to see a larger storyline experience happening before you eyes.

(Playable Characters)

James Sunderland - The MAIN character of the game. Visiting Silent Hill to discover why an odd letter from his deceased wife who succumbed from an incurable disease was given to him. After reading the letter James returned to Silent Hill for one of the highlights of the letter was to look for a "special place" that was inside Silent Hill. Not knowing what to do and mourning over his wife James returns to Silent Hill to look for this certain place.

Maria - An interesting female character that appears in Silent Hill. She awoke inside Heaven's Night Club in Silent Hill and is seemingly dazed and confused of her surroundings. After further exploration Maria realizes she is in a ghost town and decides to look for any human contacts. One seemingly obvious pointer is that she shockingly resembles Jame's wife, except more risque styled clothing and with a more outgoing personality.

Angela Orosco - Another female who entered Silent Hill. After running away from her dad's house she has decided to return to Silent Hill in look for her mother. She seems like a rather shadowy character as if she was hiding part of her personality from problems in the past. Now she's lost inside this oddity of a town.

Eddie Dombrowski - A young adult male who is rather gluttonous in his behavior and has a distinct paranoia of getting hurt. He is unable to cope with pain and has an inability to control his anger issues. However, why is he inside this town?

Loren - Male, teenager, takes the role of the previous Laura to an extent. (more info about Loren to be added...)

(Unplayable Characters)

Mary Shepard-Sunderland: Deceased wife of James. Apparently had an incurable sickness of some sort.

Purpose: discover the reasons why these people are even inside Silent Hill in the first place.

Features:
- An inventory system
- Incredible Soundtrack (aiming for a total file size of under 2mb or around 1mb ^^ )
- Story driven gameplay
- Survival horror type combat
- In game cut-scenes
- "Otherworld" transitions
- Multiple Endings


Progress
Terrain: 100%
Story: 100%
Unit Placement: 100%
Triggers: 100%


Overall: 100%

Screen shots:

Collapse Box




Updates:

9/25/09 I had a lot of terrain but I had a bug where I had to delete all the doodads in the map (I thought it helped at the time but it really didn't)
Just have to redo the actual Silent Hill city area, so no screenshots of the city till it looks better :P.
Also added a slight...not even a demo really. Since this is an Alpha version that is not even finished. No enemies or point. Mostly there because I might have to do crap to my computer and I don't want to lose the map totally so added one here. If your really curious you can go ahead and take a look. I am about to do MAJOR revisions on the Apartment Complex, but I'm probably going to leave most other places alone(obviously fixing the Silent Hill Town which looks like a wasteland at the moment xD). Also added James Sunderland in a bunch of places simply for my testing reasons.

9/26/09 Ok I totally remade the Apartment level (the first one I made was just like a filler and barely anything, could probably have walked through it in 5 minutes) I made it bigger and redid a lot of triggers. Most importantly I made space so that the story could progress in here and not just be some random area. Took me all day and I'm not even fully done with it yet (still a few minor triggers), but It's almost done.

9/27/09 90% done with apartments. I also added quite a few sound effects and music files (total, UNDER 2mb, and it was just the music I wanted :) ) Leaving that other 10% alone until I am able to start on the "cinematics" . Currently working on expanding the already large hospital level. Before it was rather quick to go cross despite it being big. Going to make more things happen there story wise and to lengthen it. No one wants at 20 minute game that's suppose to be big on story, am I right? :P . Also came up with a great idea that includes sound effects being used more often to spice up the game. Before you just had text with nothing, soon their will be sound to wake you up.

10/10/09 - Finally after getting a new monitor I am able to work on my map again. I remade the Hospital level to some extent. Again I made it longer with more story interest. Not only that but I feel I improved the map vastly in the sound department. Added a lot of sounds (only added like 1 from outside because the map file size would be just too large, at the moment it's 1.95mb and I'm aiming in between 1mb and 2mb so people are able to distribute it on Bnet.). Currently I am working still on triggers, sounds, story, and terrain (triggers and terrain are on the final third). Also considering in changing the Laura character. I feel that giving an 8 year old girl a machine gun is far from necessary (provides some humor but my story is suppose to be serious xD). I still need to work on the cinematics, but I am pretty much done with all levels except a few. The hotel, the town, the cinematics, and a few sounds are what stands between this game being finished and unfinished. Lets not forget the Nooks and Crannies error that has been returning to my map :( . However I've been able to fight it off for now and hopefully before the finished product.

10/11/09 - First cinematic in the game, success. The only thing bad about it is that the text may come too fast and the "wait" option doesn't work properly but not to any large extent. Also the text gets thrown all over the place (but not too wildly, just makes it look a little unprofessional ). Other than that the music is excellent and the cinematic adds a lot to the story and can be taken seriously. 1 out of 25 or so cinematics (most likely will have to lessen that amount, if my location senses are correct i
d need about 80 of them and a ton of triggers, so I'll need to compromise). Other than this the cinematics look pretty smooth =).

10/11/09 - Disregard what I said for the other 10/11/09! I hosted the game on bnet (with just me, not complete enough to be hosting around) and the wait triggers worked perfectly. Cinematic went smoothly and I fixed most of the wild text. I'll be trying to make 1 cinematic per day for the game. On the weekends however I'm going to try to be completely focused on doing as many as I can without sacrificing quality. After the cinematics all I need to work on is unit placement, the town, and the hotel (although I might be working on town while doing cinematics). So by the time I'm done with all the cinematics I should also be down with the town. I posted my predicted "ready date" on the top. Not rushing myself to get this out by the end of October, I'm aiming more for November or if I have to, early December. Since late December is that RPG contest, can't miss that :P.

10/17/09 - I have both good and bad news. Bad news is that I deleted the entire Hotel level do to nooks and crannies error. I don't know what's causing it (my terrain as a whole is messy so xD) and the error just keeps coming back. However after I delete the Hotel level (wasn't happy with the terrain anyway) the error disappeared...FOR NOW. Good news is that I finally did the Silent Hill City area and it looks great! I'll probably post pictures of it soon. Allowed for people to travel back in forth between buildings (most buildings). Tomorrow I will be working on the in game cinematics. To be honest the main thing that is stalling this game is the Nooks and Crannies error, and some SCMDRAFT error that effed up the strings and doesn't allow me to see location names (game still works fine). Secondary is school of course :P. Overall I still see this game being ready by late November or early December.


10/19/09 - It's a Monday, yet I'm still working on my project. Goes to show my dedication (BRAGGING xD). What I really wanted to say was I have come up with an epic idea to include a "flashlight" system in the game. Although it might take about a day or two to fully put in (It might be tricky because I don't want you turning off your flashlight during cinematics I WANT you to see xD) However I won't be working on it until I finish a few more cinematics (atleast the remaining Rosewater Park ones, won't take long though!). Which reminds me that I've finished my first Loren scene (replacement for Laura cause even though little girls with machine guns may be epic it's not really logical xD). Loren is a teenage boy and is actually has one of the core parts of the story (probably second most important to the core story, first being James). So far I am happy with how I handled the story (plenty of elements brought from SH2 for you silent hill lovers). I am however very excited about implementing the flashlight. It might be difficult but I think I can make it work, with help from this site =). Btw official name is now Silent Hill: Merciless Dreams. If you steal the name I will hunt you down and...give you some stale bread (???).

10/25/09 - Didn't have a lot of time to work on my project today. However I did create one more cinematic scene so I did something. Tomorrow I will hopefully begin this "flashlight" type of gameplay element.

10/25/09 - Decided to abandon the "flashlight" element because I felt it would be too annoying the way I had to planned. If you ever played Silent Hill 2 then you probably had your flashlight on for most of the game anyway and turning it off was most of the time useless. I'm happy with the way this game is turning out though, so I don't feel too bad about dropping this element.

10/31/09 Did alot of polishing for the first three areas. Will work on cinematics tomorrow.

11/4/09 - Decided to work on a cinematic and it looks great. Not only that but it is one of the more important scenes (all of the scenes are important pretty much though xD). I will tell you that there will be about 22 cinematics in total just for this game! (not even including the final boss and multiple endings!) So far I am done with about 12 (ten more to go! =D) When I'm done with the cinematics is when I'll be done with about 90% of the story. I am considering bumping the release date till mid December so I can release it once people get into Christmas Break. It's a full possibility but remember I am trying to make this of the highest quality of possible so I'll need to take as much time as I can.

11/11/09 - I was working on another cinematic and finished it, I plan to do a couple more during the weekend but after that I still have even a few more planned. I'm starting to see the end but I realize that I have a time limit (have to submit it to be eligible for the RPG contest) but with the given time I can expect a quality map being made still.

11/14/09 - Almost completely done with the "Labyrinth" level. Probably should rename it "Labyrinth of Memories" or "labyrinth of CINEMATICS" for that level xD. Also considering changing the title since "merciless" doesn't really fit...you know? xD. Anyway yeah only one more cinematic with the labyrinth and then I'm on the LAST PART OF THE GAME! But don't be fooled because I still need round out the unit statistics, ADD ENEMIES, fix the terrain (remember when I talked about "does it look more real with bare wall?" which did and which I'll be doing xD), add more scares (possibly), and finally work on the endings (which I may be doing directly after finishing the Hotel level and the cinematics inside that...)
I will conclude that I am at least 70% done with the game, and will not give up. These errors are relentless...keep having to edit the terrain to add stuff which is sort of laborious.

11/26/09 - Got mostly bad news. Good news is that I'm 90% done with Eddie's final cutscene (besides the ending which won't really be a "cutscene" but more of an ending xD) and no it did not take me an entire week to do his scene I've just been a tad lazy on the project. Anyway the bad news is that I might not have the computer for a few days which will disallow me to work on my project (was hoping to work on my project during thanksgiving break xD). I still see a December release because I would hate to miss the Last Stand RPG competition xD. Btw once I'm done with Eddie's cutscene I only have one more to do (Laura's) and then I will be working on the final level. Don't be fooled (copies down half of 11/14/09 update paragraph) for these reasons.

12/01/09 - worked on a bunch of scenes in game and I'm finally glad to say I finished the Labyrinth level (which took forever). Now I just need to do the hotel and a bunch of other stuff such as unit placement and unit properties, smoothing the walls, adding endings, and all sorts of stuff. It'll be a little bit of a crunch since I just have to release this in 2-3 weeks. The hotel will not take as long as the Labyrinth I'm sure. I should be done with the Hotel in a few days. After that I'll work on the other things.

12/8/09 -I recently finished the terrain for the hotel level. The bad news is that it's very small. Reason being is because of the nooks and crannies error which is just tormenting the map. Having a small hotel level means that I will be done with the triggers for it pretty quickly. After I'm done fully with triggers and terrain I will work on the last cinematics and the final boss fight (about 5 more cinematics and the final boss battle) After all this I can work on polishing the game ^_^.

12/16/09 - Didn't do much except make terrain for a couple cinematics. Also realized it would be easier to combine combine the boss battle and final cinematic.

12/22/09- Finished another cinematic. I only have to do a couple more cinematics + the boss. After that I will have to go through extensive polishing so I'll be working on it throughout the week since I'm on winter break =)

12/24/09 - Finished the terrain for the last two cinematics. Still have to do their triggers and I can tell the final final one will have A LOT of triggers (I'm going to try to put some AI scripts in the final one to make it fluid). Reason it took me long...THE NOOKS AND CRANNIES ERRORS OMG! But the good thing is I won't have to deal with them ever again (unless I add more terrain....which I might or simply improvise which I've been doing all this time xD). I will tell you all that if your looking for a quality game then this will not be released by the end of this week. One reason being it'll be Christmas :P. This game will be released 100% guarantee by the end of this month. I won't wait till the 31st though. You'll most likely see it submitted on SEN on the 30th and Nibbits on the 31st. For all of you wondering...I am very happy with how the game is turning out.

F i n a l Update - This will be the final update until the completion of the game. Reason being I need to get ultra busy and work on it almost non stop to get it done before the deadline. Thanks to anyone who's been reading this or read at least a couple of these ;p. Coming up....the actual game!

12/31/09 - Ok well, as you all know the deadline was pushed. However I just came up with a great idea. I've realized after playing my game that doing it on Single Player is absolutely impossible. HOWEVER, I thought of an amazing way to make it fun for people to play it on single player. First you'd get the basic handicap if no one was there, some healing items. I also thought maybe even a weapon upgrade would be nice. BUT the big thing would be a new companion that would otherwise not be playable in multiplayer. Although she (care to take a guess? ;p) would only follow the player for about 1 level or so I thought it would be nice. Also this single player handicap stuff will only work for James Sunderland, the default for playing single player, because I feel you might as well player multiplayer if your going on battlenet ;p. Also, I only have to do this and smooth out the terrain (turn walls to bare walls). Yup that's it. I did everything else! =D. And to be honest I love how this game is coming out. The only thing I find wrong is in the cinematic you meet some person and then they go...but if your playing on multiplayer that person still follows you. It's a little odd but I think it'll still work. Even despite the extension you can still see me throwing out the game this week. I'm aiming for after new years, because everyones busy new years...right? ;p

1/1/09 - I've been working practically all day on my map. I have done almost every single thing I could do to polish it except one which is to make the "bare walls" (btw I'm done with the single player thing, it works wonderfully!). Once I'm done with the bare walls...THE GAME WILL BE RELEASED! Btw I am aiming for today or tommorow but I am DEAD TIRED to work on it today. So fully expect it around tomorrow. I want to release it on the weekends anyway since it's a nice time to play maps ;p. Not making it on Friday xD

1/2/09 - Alright the game is completed. I'm doing some minor testing with other people on Bnet. I will post the file here soon. Btw I am removing the Alpha version because it's really old and useless ;p

1/2/09 Game is done and ready, WAITING FOR YOU TO PLAY IT! http://www.staredit.net/topic/9514/unread/#special

]1/3/09 - A newer version is in the works and will be ready before the deadline!

1/5/09 - The newer version is looking great, it will be the "Normal" mode and the previous version will be "Nightmare" mode xD

1-5-09 - Newer version will be out soon, testing it on bnet

1/5/09 - so far the new version is great. I won my game for the first time on Multiplayer! Btw I found out it's about and hour and fifteen minutes long on multiplayer, if your new it might be a bit longer (I kept telling everyone where to go xD)

1-7-10 Version B download http://www.staredit.net/files/1821/ Will there be a version C? I can probably say so because I see areas for a few tweaks and the game is still pretty difficult for most people (but winnable). That's about all I see changed though. Maybe some more terrain too

1-15-10 - Will be working on versionC tomorrow. Some things that will be improved are the inventory, the cinematics (specifically last few), boss AI, winner hall of fame, and overall difficulty. These are the major ones but the rest will probably be like slight bugs.

1-16-10 Unit balancing and the broken ending are nearly fixed, versionC will be released sometime tomorrow.
New Goal: Make the minimum length of this game 45 minutes to 1 hour or more ^_^. Hopefully It won't be too difficult to do :P. Don't want to make it epically long so you'll never finish nor do I want to make it too short so that you feel like a lot of stuff could have been added.

1-17-10
New version has been released! hsdfsdfsdfsdf

1-18-10 -
The final version has been released! ENJOY! http://www.staredit.net/?file=1855&s=&sess=843c89

Post has been edited 69 time(s), last time on Jan 18 2010, 11:49 pm by EzTerix.



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Sep 25 2009, 3:38 am payne Post #2

:payne:

Try to provide a sounds-free version too if possible?
This looks okay, but it do not seems like if it had anything new/special featuring. All I can see is something that seems to have a similar plot to the actual movie Silent Hill.
The first screenshot is meh. The second one is a bit better. But Badland sucks >.<

Anyways, good luck even if I'm not the most optimist regarding this map (sorry ^^). :P <3



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Sep 25 2009, 3:52 am Biophysicist Post #3



How are you having three female characters? There's only Kerrighost and the Medic...



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Sep 25 2009, 3:54 am EzTerix Post #4



Quote from payne
Try to provide a sounds-free version too if possible?
This looks okay, but it do not seems like if it had anything new/special featuring. All I can see is something that seems to have a similar plot to the actual movie Silent Hill.
The first screenshot is meh. The second one is a bit better. But Badland sucks >.<

Anyways, good luck even if I'm not the most optimist regarding this map (sorry ^^). :P <3

Sounds like a good idea that I add a sounds-free version. The game might lose some of its atmosphere though which is about all I'm worrying about if I add such a version.

Actually based on the game Silent Hill 2. I too was worried about the game's originality but thought the story was too good to change majorly. Of course I can't directly copy the entire game, and that would suck cause it wouldn't be original at all, so players will probably find a lot of different stuff in the game but realize the main storyline has the same concept.

My terrain isn't all done yet. Since I totally deleted the city area I'll have to redo that, but most of the inside of the buildings is done. However I'm planning to do something special with Otherworld transitions, it'll be a shocker probably to first timers :P.

It's ok, it's not totally done yet and I still have to do a lot of major things to the game.

Quote from name:TassadarZeratul
How are you having three female characters? There's only Kerrighost and the Medic...
Well a couple of them are going to look rather manly xD.
(cough laura angela cough)



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Sep 25 2009, 5:28 pm Tempz Post #5



You can have infected kerri, but that's the closest one i can think of, since the girl dt is just a sair...



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Sep 25 2009, 5:49 pm EzTerix Post #6



Quote
You can have infected kerri, but that's the closest one i can think of, since the girl dt is just a sair...

Yeah, but then who's going to be the bubble head nurses? :-(
Don't know why people get so outraged that some girl characters are substituted.
It's not really a big deal imo.



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Sep 26 2009, 9:22 am USS Cane Post #7



Woah, Silent Hill is a rare find in sc mapping, i saw only 1 SH map trough out my 7 years of day by day umsing and it was done like in 4 minuts and it sucked. All the big SH projects i know of (maening 2...) died so i hope to see this finished and finaly have a good SH map in sc. Gl



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Sep 26 2009, 5:31 pm Dark_lunatic_K Post #8



The screenshots and the display text storyline were fantastic. Looking forward to this map.



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Sep 28 2009, 12:09 am EzTerix Post #9



I added a poll to see what kind of walls would look necessary for the game. I'm aiming for a look that makes it like your inside, but does it really matter?

Here are a couple pictures to show what I'm talking about:

A picture with bare walls. Looks like an inside and doesn't distract it from realism, but looks a little....BARE.


A picture with regular, randomized walls.


My question is, which looks better and helps heighten realism? Make sure to take into consideration that the pictures are suppose to show the inside of buildings.
Please vote :D



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Sep 28 2009, 12:18 am CecilSunkure Post #10



Oh, bare walls for sure. I'm assuming you want to emphasize the difference between your rooms and the rest of the map, if so, you need to make a difference. Bare walls is a simple and effective way to make the "inside" of rooms actually look different than the rest of the map. Plus, it gives the rooms a much less cluttered look, which makes the buildings placed as room items (Like tables, chairs) stick out more and seem like they are actually room items. Cluttered walls don't catch the eye, or emphasize anything really. Go for it with the bareness.



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Sep 30 2009, 1:33 am EzTerix Post #11



Ran into something bad. My monitor is like broken (it use to take an hour before finally working, now it doesn't work no matter how long I leave it on, it was old so :P) so I'll have to buy a new one before I can work on my project again. Currently using my brother's computer ( who will not lend me his monitor, grr).

Good news, got a new monitor (widescreen) so I'll be able to work on my map finally! I'll post more updates when I can =)

Post has been edited 1 time(s), last time on Oct 10 2009, 12:00 am by EzTerix. Reason: yay monitor =)



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Nov 30 2009, 7:18 pm twigsta123 Post #12



I just played through the alpha map you have posted. Gotta say, i'm impressed. Loved the game. Can't wait for the finished product. Keep up the good work.



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Dec 5 2009, 6:41 pm PearS Post #13



Ok so i have some input.

First off you should definatly have the siren sound that goes off when the city turns all haywire. And since you can't really have two cities (one normalish and one all hell like) then i think you should have some system where your main unit is blinded and has something giving him vision from an allied computer...so when the town goes crazy from the siren he won't be able to see anything and give it that spooky feeling.

also i think you should try to use some other stuff instead of all buildings. Like a beacon for a bed is nice and looks better than a giant templar archives. If you used beacons you could even have corpses of people taht died in their beds and whatnot. Like a drone or seomthing. Also toilets should be a smaller unit...half built turret perhaps? Because if i remember silent hill games...they area fan of having dead people in bathroom stalls with keys and messages.

I liked the song but i think it either needs some way to loop, or start up every now and then. Or some evil music when you enter the bowl o rama or prison.

Also with those locations, i think you should incorporate some fancy terrain with the buildings to make it look like an actual structure.

And why is the town so bare? I remember lots of suburb houses and going down allyways and running down streets and shit. You should put those giant holes in the ground too =]. And have them go through a house to get past one of them or something.

There was a lot of item scrounging in that game too...lots of things that COULD hold items but sometimes didnt. So you could have little wall lockers or desk units and when they go to them randomize a trigger and maybe they get some ammo or something.

I do like that the players all have different units and storys/notes and starting locations. that's pretty badass. So you feel all alone in the spooky town =].

good stuff i'd say



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Jan 1 2010, 6:30 am EzTerix Post #14



Alright my map should come in a day or two. Right now I am implementing a playable single player for people who just want to play it alone or cannot host. (this feature will only be good for James Sunderland, the default for single player). I'm also going to try the walls in the game to "bare walls" from the cluttered walls before. These are the last two things I'm implementing before the release.

My question for you guys is
, what do you want to see in this game? Keep in mind it's a SurvivalHorrorRpg, so I cannot put stuff in that would spoil the survival, horror, or RPG aspects of the game. Because of the added two weeks I will probably have time for a couple more features. So again, anything you would like to see?



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Jan 1 2010, 6:57 am Jack Post #15

>be faceless void >mfw I have no face

Woah, all those updates I didn't see! I can't think of anything in particular that I'd like to see, I'd have to play the alpha or release first. I'll try do that now.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 2 2010, 10:37 pm EzTerix Post #16



Alright guys, the game is done and ready. Version A

Dl here: http://www.staredit.net/topic/9514/unread/#special

New Version, Version B

Dl here: http://www.staredit.net/files/1821/

Silent Hill version C has been released.

Dl here: http://www.staredit.net/files/1854/

Post has been edited 3 time(s), last time on Jan 18 2010, 1:27 am by EzTerix.



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Jan 18 2010, 11:51 pm EzTerix Post #17



---FINAL VERSION HAS BEEN RELEASED---

Dl here guys ^_^: http://www.staredit.net/?file=1855&s=&sess=843c89

just wanna say thanks to anyone who followed updates...xD



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