Staredit Network > Forums > Null > Topic: Goliath Glitching on a Tree
Goliath Glitching on a Tree
Sep 20 2009, 7:26 pm
By: AngerIsAGift  

Sep 20 2009, 7:26 pm AngerIsAGift Post #1



http://www.youtube.com/watch?v=DkHIZrHSdo4&feature=channel_page

I thought this Goliath glitching on a tree was funny. Has anyone else ever seen this before? This little guy's AI messed up in a game of War of the Lost Kingdoms.
I was looking around for idle units and I came across him stuck on a tree, so I alt tabbed, opened HyperCam 2, and took this video.



None.

Sep 20 2009, 7:30 pm lil-Inferno Post #2

Just here for the pie

It looks like it's jacking off under a tree.




Sep 20 2009, 7:56 pm Riney Post #3

Thigh high affectionado

Quote from lil-Inferno
It looks like it's jacking off under a tree.

Oddly stated, yet very true.

TELL IT TO STOP THERES CHILDREN AROUND



Riney#6948 on Discord.
Riney on Steam (Steam)
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-- Updated as of December 2021 --

Sep 20 2009, 8:12 pm poison_us Post #4

Back* from the grave



That's about the most awkward thing I've ever seen. It looks like it's got ADD or an IQ below room temperature, not like it's masturbating.




Sep 20 2009, 8:18 pm EzDay281 Post #5



Quote
It looks like it's got ADD or an IQ below room temperature, not like it's masturbating.
Agreed.

Though I'm by now enough used to screwed up unit AIs that this doesn't surprise me much.



None.

Sep 20 2009, 8:55 pm Falkoner Post #6



I actually got a Marine to slide yesterday by making it stacked, and having another unit get in front of its walking path :P



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Sep 20 2009, 9:15 pm EzDay281 Post #7



Quote
I actually got a Marine to slide yesterday by making it stacked, and having another unit get in front of its walking path
I've seen Reavers moving as fast as cracklings via sliding, before.



None.

Sep 20 2009, 9:48 pm Lingie Post #8



Ooh baby. I wish I could.. Like that.. On a tree.. Like that..



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 20 2009, 10:43 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I only had more than 50 units on the same tree with stacking caused by 1 unburrowing unit... (but I had a trigger which ordered them there because I had a bug in my triggers).
or Hydras refusing to take orders because they are stuck in their attack animation... but I think that was patched...

But this is really strange...




Sep 20 2009, 11:53 pm poison_us Post #10

Back* from the grave

Quote from Ahli
Hydras refusing to take orders because they are stuck in their attack animation... but I think that was patched

Partially...computer hydras won't always follow/retreat if you run, but it's so uncommon I don't really know what causes it. Also, random units will...freeze, or something, and refuse to move if ordered forward. This usually happens when looking left/right, and ordered in the same direction it's looking. Again, this isn't too common either, it just happens when there's a huge amount of units, IIRC.

Let's face it--SC AI sucks. Especially pathfinding.





Sep 21 2009, 12:49 am Falkoner Post #11



Quote
Partially...computer hydras won't always follow/retreat if you run, but it's so uncommon I don't really know what causes it. Also, random units will...freeze, or something, and refuse to move if ordered forward. This usually happens when looking left/right, and ordered in the same direction it's looking. Again, this isn't too common either, it just happens when there's a huge amount of units, IIRC.

Haha, funny, that exact thing happened as well with that marine, after it slid it started attacking me, but wouldn't follow if I walked away, it'd just sit there pointing its gun in my direction :P



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Sep 21 2009, 4:36 am RIVE Post #12

Just Here For The Pie

I found a glitch where a medic kept trying to cast blind, but she continued to stop herself in mid-cast.

She was also up against the unit, a drone, she was trying to blind. So it looked like the medic was poking it.



None.

Oct 26 2009, 8:48 am CoolManJones Post #13



r u sure it wasnt trying to heal it..
ive seen a siege tank actually lift off the ground and fly to the other side of the map. it happens when you try to repair it with a specific amount of minerals, the scv explodes too. i wish i saved that rep >:(



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Oct 28 2009, 10:08 pm Urahara Post #14



whats sliding?



None.

Oct 28 2009, 10:36 pm RIVE Post #15

Just Here For The Pie

Quote from CoolManJones
r u sure it wasnt trying to heal it..

Nope, they were two different computer teams. It was trying to blind, but continued to pause itself... MAGICALLY!



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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