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Coding a game
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Aug 31 2009, 3:24 pm
By: Biophysicist  

Aug 31 2009, 3:24 pm Biophysicist Post #1



I really want to code a computer game, and feel that I have the skills needed. (I have written several simpler programs already, some of which are pretty complex.) However, I am currently stuck for ideas. Does anyone have any ideas for what I should write?

Post has been edited 1 time(s), last time on Aug 31 2009, 3:24 pm by TassadarZeratul. Reason: THE GAME



None.

Aug 31 2009, 3:35 pm lil-Inferno Post #2

Just here for the pie

Quote from name:TassadarZeratul
(I have written several simpler programs already, some of which are pretty complex.)
That kind of contradicts itself >=/.

Quote from name:Edit reason
THE GAME
SCREW YOU :(!




Aug 31 2009, 3:38 pm MadZombie Post #3



As weird as it sounds but a TCG Card Game would be pretty awesome OR A 'tactics' game. Where you move units around a 'map' a certain amount of blocks on the field and attack using turns and stuff. Make it like Final Fantasy: Tactics. NOW GO MY CHILD.



None.

Aug 31 2009, 3:40 pm Biophysicist Post #4



What if I combine those ideas? You have a deck full of cards, each card representing a unit. When you play a card, you get the unit.

Quote
SCREW YOU :( !
Please don't.



None.

Aug 31 2009, 3:59 pm MadZombie Post #5



Quote from name:TassadarZeratul
What if I combine those ideas? You have a deck full of cards, each card representing a unit. When you play a card, you get the unit.

Quote
SCREW YOU :( !
Please don't.
Well combining is great don't the Tactic style shouldn't be used EXACTLY, at least if your gonna combine them (imo).

I remember a long time ago their was this game for gamecube that you played as a girl who had a deck of cards and you would have to use the deck to summon monster or 'borrow' the monsters (in the cards) powers/abilities. The whole deck would have to last you the entire level. For example you start the level and you have 'draw' 4 cards. Each of the drawn cards was giving a designation with the buttons on the gamecube controller (A-card1, x-card2,etc) So lets say i pressed A I would throw out this wolf card and it basicly summoned him and he would fight for you ( the main character did not fight AT ALL. All monster summons did the fighting.). After you 'cast' the card you draw another card from your deck and it would take up the used card spot. Some cards would summon a monster for example, one card created a Giant tree monster which didn't attack. Instead it just stood their for an alloted amount of time and gave your main hero Health as long as your hero character was near it. Other cards would let you transform into the monster for example, one card would transform you into an eagle warriro with a spear and would make you instantly thrust while flying. This was used as an attack or the flying thrust was used to get to certain places you couldn't get on feet. So many more possibilities.

ANYWAYS. thats one Idea. Although I would honestly prefer a tactics game like Final Fantasy:tactics or Disgea.



None.

Aug 31 2009, 6:20 pm Hug A Zergling Post #6



BEAT EM UP. The Beat em up is pretty much dead. We need someone to revive it.



None.

Aug 31 2009, 7:08 pm Jack Post #7

>be faceless void >mfw I have no face

What are you coding with?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 31 2009, 7:21 pm DT_Battlekruser Post #8



Games I have written in the past include Connect Four (simple), a 2D shooter a little like Phoenix for TI (which developed a large class framework I was working on for 2D animated applications), and network poker.



None.

Aug 31 2009, 7:24 pm Biophysicist Post #9



Quote from name:zany_001
What are you coding with?
C++.

I am going with my fusion idea, this can be locked.



None.

Aug 31 2009, 7:32 pm MadZombie Post #10



Quote from name:TassadarZeratul
Quote from name:zany_001
What are you coding with?
C++.

I am going with my fusion idea, this can be locked.
Just put me under special thanks ;D!



None.

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