Destruction - First Contact, New Beta Posted
Post #42
Tempz
Oct 2 2009, 11:44 pm
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What a caterpillar calls death a master calls a butterfly.
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Post #51
LoveLess
Jan 15 2010, 2:17 am
Post #52 -BW-Map_God Feb 26 2010, 6:53 am
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Well, I gave it a couple shots and it seems interesting though it's hard to get many people to sit around for the download. I was a little disappointed with the 255/255 upgrades for player one but they made it much easier to test the story line and beat Act 1. In a two player game we made it into Act 2 but then automatically lost because a patrol saw us...or some such...I never actually saw the patrol on my screen. I tried it after single player (with the super marine) and this time when I boarded the dropship Act 2 never started and my marine ended up on the bottom left corner of the map....are more than 1 player required to get it started?
I noticed some spelling mistakes in the briefing but forgot to list them all, might want to give it another read. Sergeant was the most glaring spelling mistake on units. Also locations are very finicky and direction is kind of unclear...which is bad since you have to hit all the camps in the exact right order. I like the cutsceeens and flow between missions, the guy I was playing with claimed it was all ripped from Halo (who knows, or cares...I never played Halo). Anyway, that's all I have for now. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #53 (Marine)rE Mar 14 2010, 1:44 am
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I've heard a lot that it's ripped from Halo lol but who cares Halo isn't an SC game, so it's not bad if you can play a Halo-related game right? I never intended to base it from Halo, but I guess it turned out that way. Lol, anyway I fixed the patrol and upgrades for the 2009 LSC, so here it is it's all fixed. The problem with the patrol "seeing" you was that I never had specific triggers specifying how many players existed so it always assumed there were 5 of you, so when players 3 4 and 5 didn't have marines on that part it dropped the game immediately. There never is a patrol that sees you but the triggers say it happens when it shouldn't. I fixed it and played it a few times, it worked for me so hopefully it works for you. Sorry about that, and squads can be hit in any order you want them to be. The Act 2 bug should be fixed now, I looked into that too and a condition was set incorrectly on one of the setting triggers, so that should be fine now, too. Usually any amount of players (must have p1) can go into act 2 and I do not know why that happened with you. About the spelling errors, I never got around to it and it was put to my attention a while ago
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lol I'll see if I get around to it, thanks though Any other problems please tell me. This post was edited 4 times, last edit by Marine: Mar 14 2010, 2:14 am. ![]() ![]() ![]() ![]() ![]() ![]() |
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lol I'll see if I get around to it, thanks though 
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