Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Aerial Combat style RPG
Aerial Combat style RPG
Oct 13 2007, 10:46 am
By: Viii_iiiV  

Oct 13 2007, 10:46 am Viii_iiiV Post #1



MillenuimArmy made a map, called Aerial Combat, where you flew around in a shuttle and shot at people with interceptors. So, I was thinking, what if you had an RPG, where you commanded a unit, maybe a civilian, and at the top there was a shuttle (for you to hotkey) which shot out.

You could have different guns with different spreads and ranges, youcould have different speed bullets, you could even have a bullet which, upon contact, shot out more bullets at every angle, and those bullets would shoot out from only four angles, and then the last ones would just explode 3*3.

NOTE: If I chose to use the example above, the bullets would beable to hurt you too.

Note that enemies would shoot at you too - there would be a large location around you that activated enemies, and everyone in that location would have a burrowed Z unit underneath them, and then a trigger would go through all of theese Z units and shoot at the smaller location surrounding the player.

Enemies would randomly move around the location to make themselves harder targets.



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Oct 14 2007, 6:06 am MillenniumArmy Post #2



That would be very interesting. Would it be like one of those oldschool arcade shooter games where you have an airplane or something and just kill enemies that come by?



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Oct 17 2007, 10:57 pm Oyen Post #3



Sounds interesting. If there could be massive battles between players and enemies, both sides firing barrages of weaponry, it could be pretty awesome and intense.



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Oct 23 2007, 9:50 pm Viii_iiiV Post #4



I think I'm going to make it after I've finished my Diplo map (which seems to be corrupted at the moment, see the threat in UMS Assistance if you have any idea what that means).



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Oct 24 2007, 5:59 am SyNc Post #5



You could probably use the dropship system or building to command the direction of where the ship would fire. To make it more realistic, you can make it face the direction by ordering it to move to that location but be returned to the original location where it shot from. If you used the shots from aerial combat, it wouldn't look that good. I would use scarabs because it looks more of a missile than any other units in my opinion.



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Oct 25 2007, 12:41 am InsolubleFluff Post #6



I don't seem to understand the obsession that people have with turning mini games into RPG's or Defenses into RPG's or anything that is un-related to an RPG; into an RPG.



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Oct 28 2007, 3:42 pm Viii_iiiV Post #7



Quote from Shocko
I don't seem to understand the obsession that people have with turning mini games into RPG's or Defenses into RPG's or anything that is un-related to an RPG; into an RPG.

The point is Shocko, those little "minigame" maps are unique concepts.
Due to limits, it is difficult to make them into a diplomacy or LotRish. Would be hard to program (EDIT: trigger, whatever you want to call it. Unless if you're a moron, you know what I mean) too.
Its kinda difficult to make them into a defense as it would take too much trigger concentration to do it to more than one unit.
Thus you have to do it to an RPG to use the concept effectively.

See, I'm right.

EDIT: Allow me to elaborate.

You can only do it with one or two units (per player)
When you have one unit, we call it an RPG, or if its short, a mini game.

So, all people are doing is getting a mini game, adding a story line, and making it longer.

See, I'm even righter now I've explained it.

Post has been edited 1 time(s), last time on Nov 4 2007, 2:12 pm by Viii_iiiV.



None.

Oct 28 2007, 4:32 pm InsolubleFluff Post #8



What are you talking about...

There are of course limited amount of possibilities, and yes due to StarCrafts very restricted editing tools, we can't progress much further then we already have, however that doesn't mean "lets turn everything into everythingRPG"

I love how you say "Would be hard to program too" when what you are doing is, truth be told, not programming. Sure it has some syntax structure to it and if you use SCMDraft or StarForge you will have to type what you want, but don't expect to go into a real programming language and use "Always" "CountdownTimer" "Deaths" "Accumulate" or "SetDeaths" "SetTimer" "DisplayTextMessage" "RemoveUnitAtLocation" it's not even remarkably close to programming in that sense.

And as for the "Due to limits, it is difficult to make them into a diplomacy or LotRish" you can't turn maps into another map and expect them to be unique, diplomacy is the name of a map, it falls under a War/Action theme not its own little category, same with LotRish it's just a mass attack with a few people that have "heros" and you can pwn a few normal guys before you suddenly need to run and heal. I also particuraly love the fact that it's called lotrISH, which means it isn't even Lord of the Rings, it's some knock off that for sure doesn't deserve to be its own category.

"See, I'm right"
No sir, you are wrong.



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Oct 28 2007, 6:50 pm Akar Post #9



LotRish maps are completely useless. Diplomacy maps don't use enough stratergy, is simply a mass fest. I'll have to fix that some time.



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Nov 4 2007, 2:08 pm Viii_iiiV Post #10



Quote from Shocko
What are you talking about...

There are of course limited amount of possibilities, and yes due to StarCrafts very restricted editing tools, we can't progress much further then we already have, however that doesn't mean "lets turn everything into everythingRPG"

I love how you say "Would be hard to program too" when what you are doing is, truth be told, not programming. Sure it has some syntax structure to it and if you use SCMDraft or StarForge you will have to type what you want, but don't expect to go into a real programming language and use "Always" "CountdownTimer" "Deaths" "Accumulate" or "SetDeaths" "SetTimer" "DisplayTextMessage" "RemoveUnitAtLocation" it's not even remarkably close to programming in that sense.

And as for the "Due to limits, it is difficult to make them into a diplomacy or LotRish" you can't turn maps into another map and expect them to be unique, diplomacy is the name of a map, it falls under a War/Action theme not its own little category, same with LotRish it's just a mass attack with a few people that have "heros" and you can pwn a few normal guys before you suddenly need to run and heal. I also particuraly love the fact that it's called lotrISH, which means it isn't even Lord of the Rings, it's some knock off that for sure doesn't deserve to be its own category.

"See, I'm right"
No sir, you are wrong.

But however wrong I am, however much LotRish maps suck, however bad Diplomacy maps are, they're played on Battle.Net.
And I would doubt that you have played any Diplomacy other than 7.7, or perhaps Infinity - which means that you have not played around 95% of the (almost) popular diplomacy maps.

EDIT: See, I'm right.



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