Is there an up-to-date list on what extended players do what and how they are used? It seems that Player 161's cloaking powers were patched, so hopefully the memory was moved to another player.
Also, is it possible to simply open the files in starcraft and find where the memory is for these extended players? Why can't we just hack into starcraft and find the files containing the same code as player 161 used to?
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I think it's not about the code of a specific player, it's about overflowing memory.
I do not know of such an up-to-date list. I doubt one exists, but some scattered information probably can be found. So let's wait for the some other people to post.
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Is there an up-to-date list on what extended players do what and how they are used? It seems that Player 161's cloaking powers were patched, so hopefully the memory was moved to another player.
Also, is it possible to simply open the files in starcraft and find where the memory is for these extended players? Why can't we just hack into starcraft and find the files containing the same code as player 161 used to?
You could try. There's a number of software out there (like ARTMoney) that can find and extract hex values of the game. Supposedly you could downgrade, find Player 161's cloak property and scan for it in the recent patch. Nothing's for sure, but that might work.
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So... do you know anyone that knows how to do that?
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No one's tested it in any of the recent patches, since it's very tedious, since you need to place every unit, for every player in order to see the outcomes, and it's extremely hard to predict what will happen.
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If we could get a way to dump the memory into a text file, change the map, then dump that memory into another text file, and compare changes, I believe that would help significantly.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
SDE, BWAPI owner, hacker.
Depends on what you want to do. D:
Crap, it doesn't look like I'm going to get anywhere with extended players
. Are there any other ways in the current patch to make uncloaked dts (without making them hallus or giving the player vision with the owner of the dts)? Or to cloak units that the disable enable enable trick doesn't work on?
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cover the map with the arbiter cloak unit. Hallucinated DTs aren't cloaked.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Er, covering the map with arbiters? I was hoping for something a bit more... professional. Also, that doesn't allow me to dictate which units cloak and which don't.
And yes I know hallucinated dts aren't cloaked. I specifically asked for a way to make uncloaked dts
besides hallucination.
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nah, unit id 4832 or something is the arbiter cloak unit. It's invisible, and gives the arbiter cloak field. I posted it in your other thread.
If you really want DTs uncloaked, mod the game.
I really think you're trying to do way too much here.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
The Unit ID thing that you showed me in the other thread? You mean the one that didn't work? o_O
It didn't work. It showed up ok in starforge, but it didn't show up in SC.
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