Staredit Newtork
Community
StarCraft
Games
Site
Favourites
(2)Crystal Valley
Creator: Recreate
Time: Oct 11 2007, 2:13 am
 Recreate Oct 11 2007, 2:13 am Post #1
[Avatar]
 M
 -137
 K
 38
Here's a map that I made a while ago.
Its twilight terrain, 2 player, 96x96.
I posted it on warboards, and I would like to know what u guys think.
Attachments:
scx file
Crystal Valley.scx (49.63 kb)
10 hits.
jpg file
crystal valley.JPG (265.95 kb)
29 hits.
(top)
 Protogod[RWBM] Oct 11 2007, 2:39 am Post #2
[Avatar]
 M
 -17
 K
 1
Sup some_person.

Your map definitely improved.

Loved the theme, loved how you fixed some of the tankability issues, tightened the main's choke, worked on the natural, and just all the work you put into this. The only thing I'd really like to see you do now is be even more creative with your ideas. This map was a great theme-piece, but you can use alot mre physical features to accentuate the intricacies of your map. You can use spells, more special buildings, sprites, w/e you want as long as you don't go crazy.

However for a basic map, this is great and I love the improvements you made.
(top)
(user posted image)
 blacklight28 Oct 11 2007, 4:08 am Post #3
[Avatar]
 M
 230
 K
 1
Seems like a very fun map. But, try making so that you can't build ANYTHING on the backwards ramps.
(top)
(user posted image)
 TitanWing[RWBM] Oct 12 2007, 2:21 am Post #4
[Avatar]
 M
 202
 K
 1
It's not going to make a difference if someone can sqeeze a Pylon onto the ramps.

Don't worry about it, some_person, you've done a great job on this map.
(top)
 Deathman101 Oct 13 2007, 7:26 pm Post #5
[Avatar]
Major General
 M
 47
 K
 43
I agree, greatzorz idea. The only thing I can beg for is some deco.
(top)
(user posted image)
 Recreate Oct 16 2007, 1:29 am Post #6
[Avatar]
 M
 -137
 K
 38
ok, thanks for the comments guys.
In the map, I added in 2 nuetral buildings and some doodads. I mostly placed them on the sides near the cliffs because I dont think any of tthe doodads are buildable/walkable.
I think the map is pretty much done unless you have some more suggestions.
Right now, I didnt add in that many buildings/spells because I dont think they will do anything for the map.
( user posted image )
(top)
 TitanWing[RWBM] Oct 16 2007, 2:54 am Post #7
[Avatar]
 M
 202
 K
 1
All it needs now is a little more crushed rock and flagstone deco and it's good to go.
(top)
 Recreate Oct 17 2007, 1:59 am Post #8
[Avatar]
 M
 -137
 K
 38
alright, I added in some terrain mixtures and I guess the map is done.
( user posted image )
This post was edited 1 time, last edit by Recreate: Oct 17 2007, 2:06 am.
(top)
 Recreate Oct 25 2007, 6:13 am Post #9
[Avatar]
 M
 -137
 K
 38
ok, I fixed a problem with the worker scouting so I had to add in some more power generators and changed the terrain arround a bit.
And one more thing, is it possible to set the hp of the neutral buildings to 10% or something like that?
Attachments:
scx file
(2)Crystal Valley.scx (60.80 kb)
3 hits.
This post was edited 3 times, last edit by Recreate: Oct 25 2007, 6:40 am.
(top)
 ATG Oct 25 2007, 4:14 pm Post #10
[Avatar]
 M
 5
 K
 44
Yeah.Double click on them and set the hp from the properties to 10 ("%" doesn't need to be written cuz it is already in there ;) ). I hope I helped you.
(top)
 yenku Oct 28 2007, 10:06 pm Post #11
[Avatar]
 M
 601
 K
 9
Not bad man.
(top)
If you aren't outraged, you aren't paying attention.

"You can't tell me who I am
cuz I'm working on that too.
What's right for me just ain't right for you."
Soldiers of Jah Army.
 O)MNeox Mar 7 2008, 4:31 am Post #12
[Avatar]
Clan Orig
 M
 8
 K
 45
I like the concept of this map
especially how the minerals go with the terrain
(twilite), really gives it a theme.
Though I don't see many doodads the minerals
seem to give off the overall scenery
I mite play on this map
it really looks like there could be a different
gameplay from other maps.
balance seems well done.
good job.
(top)
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
 who Mar 7 2008, 8:26 pm Post #13
[Avatar]
someone09
 M
 82
 K
 10
I know there's a neutral building at the inbase expo, but I think it gives far too many minerals, which favors Terran (probably). Also, you shouldn't make all your deco symmetrical.

isn't this an extremely old topic though
(top)
(user posted image)
 LML Apr 5 2008, 4:24 pm Post #14
[Avatar]
 M
 -124
 K
 1
there are too many minerals.
Also this map is T favouring since it is too narrow, there is no place to make a big fight, a terran can roll-over a P pretty ez, so P must win in early game or he is dead.

the minerals at the expo in your main should get less minerals (like 1k for 1st row, 700 for next, and then random things between 40 and 200).
the cliffs in the middle should be removed, to open the middle up and make it more balanced for PvT. Also there are alot of tanksports around the main, which need to be removed, too.
(top)
 Oo.Dem0nS1ayer.oO Jun 17 2008, 4:26 pm Post #15
[Avatar]
I pwn nubs like you.
 M
 n/a
 K
 21
ZOMG! PEOPLE I KNOW! :O Awesome!
(top)
Clan Oo FTW!!

(signature image)
 Killer_Kow[MM] Jun 17 2008, 4:52 pm Post #16
[Avatar]
Kiwis and Limes
 M
 244
 K
 43
Quote from Dem0nS1ayer
ZOMG! PEOPLE I KNOW! :O Awesome!

Necroing is alright if you're going to make a productive post, but please avoid making posts like these (necro or not).
(top)
(user posted image)
 BeDazed Jun 18 2008, 9:42 am Post #17
[Avatar]
In Daze
 M
 823
 K
 45
I am wondering if the balance of this map is alright. The distance between the two base seems way too close. And the middle may be way too thin.
(top)
(user posted image)
Users reading this topic: (plus 1 guests)


[02:13 am]
[02:13 am]
O)Silent -- = answer meh post?
[02:05 am]
Axii -- Rawr :3
[02:01 am]
O)Silent -- kyle = spam = stop!
[02:00 am]
KyleIs1337 -- hi
[01:58 am]
O)Silent -- -144 mins :/
[01:51 am]
KyleIs1337 -- hi'
Login to shout

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions