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Staff and Contact List
Jul 1 2009, 6:13 am
By: DT_Battlekruser  

Jul 1 2009, 6:13 am DT_Battlekruser Post #1



This post will contain a complete list of the staff for the magazine, including management and anyone who writes regularly. If you're interested in being a regular contributor, post in this topic with preferred methods of contact and what you might be interested in doing. I don't know how things will be edited into the top post, but this should give us an idea of the structure of the staff.

The structure I made is the following: The Editor-In-Chief acts as the general leader and head of the magazine. The Copy Editor is responsible for the last edit on all articles before publication. The Layout Manager is responsible for typesetting the articles and actually publishing the magazine.

The first part of the magazine should pertain to news. As a biweekly issue, news articles should be of the "expos%uFFFD" type - provided in depth analysis on recent news; in this climate probably mostly Starcraft 2 developments. The Section Head manages what gets covered as news and the News Staff are writers assigned by the section head to cover various stories.

Each issue can have a "feature" (cover story) with a few articles in the middle based on a changing theme.

The rest will be made up of columns. Columns are usually published every issue and have a similar theme (such as "Classic Starcraft Maps") and often a column title that precedes each subject. If you want to be writing about non-news, you should submit your name with a column you think you could do on a biweekly basis. I arbitrarily set the columns up as mapping and modding with a section head for each; we could add melee, have only one section head, or do whatever.

Executive Board1
Mini Moose 2707
DT_Battlekruser
ClansAreForGays

1 Like the Board of a company, this is just a body to comprise ownership of the magazine. As this is an official production of SEN, Moose needs a title and some formal control. Ideally the top people should be on the board, along with at least 1 admin of SEN.

Editor-In-Chief
Vacant (CAFG, acting?)

*I am willing to fill in as Acting Editor-In-Chief if CAFG would prefer (there seems to be a lack of organization crisis), but I do not want to be burdened with this on a monthly basis.

Copy Editor
DT_Battlekruser (Contact: PM preferred; MSN: DT_Battlekruser at hotmail but I am rarely on).

Layout Manager
konflikt

Design Staff

Section Head: News
Vacant

News Writers

Section Head: Issue Feature
Vacant

Feature Writers
SafeReality (SEN: LoveLess)

Columnists
Fatal Exception (Quote of the Week - Starcraft Jibberjabber from Around the Net)

More as needed...




To anyone who wants to help work on this paper: please volunteer/apply for any of the following positions explicitly. So far I've just seen vague "I could do this/I might be interested in that". Please be very specific and only volunteer for one staff writing position and/or apply for one management position. Positions marked with an asterisk (*) are managerial single-chair jobs. They will be open to application and review by whoever the hell is in charge of this thing. Positions without an asterisk are just staff rosters and you can join one (if needed, maybe more than one).

Open Content-Related Positions

Section Head: News*
Description: The News section head is responsible for managing news articles and organizing the News section. He needs to assign news writers to cover stories he sees fit to report about, and is the editor for style and slant in news articles. He organizers the staff writers into a team to cover whatever is newsworthy for the next issue. Section Heads are responsible for submitting final drafts of articles in their section to the Copy Editor for copy editing.

News Staff Writers
Description: The News staff writers are the members of the team that the section head leads. They work together to produce news articles for publication on recent events related to Starcraft/Starcraft 2. Staff writers can sniff out news themselves or be assigned a story by their section head; how individual stories are started is left up to the section head.


Section Head: Feature*
Description: The Feature section head is in charge of producing a feature for each issue. The feature should include several articles around a theme, which will probably be prominent on the front cover. The Feature section head will work in conjunction with the Editor-In-Chief to develop a feature for each issue, and work with his staff to come up with articles to write. Section Heads are responsible for submitting final drafts of articles in their section to the Copy Editor for copy editing.

Feature Staff Writers
Description: The Feature staff writers work with their section head to develop stories for each feature. The exact workings of the Feature team is up to the section head.


Columnists
Description: Columnists produce a column for each issue on a subject or theme. The column should be consistent in focus yet refreshingly new each issue. Columns usually are written from the first person point of view, unlike the rest of a newspaper, although this is not a requirement. Columns also often include opinion, but again not a requirement. Columnists are responsible for submitting their own drafts to the Copy Editor for editing and work directly with the Editor-In-Chief in the event of any content issues. When volunteering to be a columnist, you MUST provide a coherent idea for the column you would like to write. A name would be useful, but is not required.


Design Staff
Description: Members of the Design Staff serve as lackeys under the Layout Manager to help create images and set the magazine for publication. The format and function of the Design Staff will be determined by the Layout Manager.



Please volunteer for a specific Staff position and/or apply to be only one section head. We also seem to be in need of an Editor-In-Chief; this can be worried about somewhere else.

My working model for production is like this (times are assuming biweekly publication):

-Editor-In-Chief confers with the Section Heads about what's going in to the next issue (13 days to press)
-Section Heads confer with their staff teams and divy up work for articles. Staff gets to work writing articles (12-13 days to press)
-DEADLINE: Columnists submit their columns to the Copy Editor and Section Heads submit their section's articles to the Copy Editor (4 days to press)
-Copy Editor irons out copy editing in articles for publication, works back and forth with writers to fix any disagreements (2-4 days to press)
-DEADLINE: Copy Editor submits all final articles to the Layout Manager (2 days to press)
-Layout Manager directs Design Staff to typeset the issue, and then publishes and distributes the magazine (though an official outlet if necessary) (DONE at press time)

The Editor-In-Chief and members of the Board can inspect any article as needed in this process.


Post has been edited 9 time(s), last time on Jul 15 2009, 11:52 pm by DT_Battlekruser.



None.

Jul 1 2009, 8:20 am LoveLess Post #2

Let me show you how to hump without making love.

I would be a Mapping Columnist, as it stands now, I already do my best to keep up with the innovations in Mapping.

If nobody steps up to the plate after a long period of time, I would be the head. For now, I'll offer my services as a regular Columnist.

Contact: PM here is preferable, although my email is krolowaz@gmail.com



None.

Jul 1 2009, 8:55 am Echo Post #3



I can work in the mapping section. My grammar and spelling is up to par, and I've been map making since 2001. If it deals with reviewing, criticizing, or recommending a map, I think I would be able to work well in that area. I can also write to give insight with trigger help and tips to help improve the mapping community.



None.

Jul 1 2009, 1:15 pm Biophysicist Post #4



I'll lead the modding section if no one else is interested. Otherwise, make me a modding columnist. My prefered method of contact is a PM here.



None.

Jul 1 2009, 3:47 pm Pyro682 Post #5



Second Copy Editor? (If you can't be reached)
Or, Maybe a Mapping Columnist, if you're really needing more of them to fill the position.


Pyro682 AIM (3 times a Week)
Pyro682 USEast (Daily)
Pyro682 PM (Daily)
I don't really check email that much...



None.

Jul 1 2009, 5:50 pm DT_Battlekruser Post #6



For anyone who wants to be a columnist - you need to have a column to write. Don't just say "I want to be a columnist;" come up with an idea for the column you want to do.



None.

Jul 1 2009, 6:09 pm DevliN Post #7

OVERWATCH STATUS GO

Regarding the columns:
In the original thread I had made a suggestion to allow anyone to submit any sort of article they want to write (making it really community based and open-ended), and then leave it up to Layout Manager and Editor-in-Chief to decide what that issue would pertain to. I still think this might be a better choice. This would seem to make each issue seem fresh and interesting rather than expecting to read about the same topics every fortnight. One issue could solely be about modding, and we could use various excerpts from the "How to Write a Mod" threads as well as techniques to create textures, or tips to make very cool looking ships (all written by various "guest writers," theoretically). Another could be about UMS fads like bounds, old defense maps (more referring to all the Cannon D/SunkenD/Turret D clones rather than the genius that would come out of SoftWarewolf or Oo.Vic.oO), golems, mass arenas, etc. complete with interviews of prominent map makers et al. General news would be included in both, obviously, but I feel that having set columns for each issue will make it drab after a while.

And frankly, I'm afraid that having set people as section heads and specific writers under them may turn this into nothing more than a fad. People get really lazy.

Just a thought.

Quote from the original thread:
Quote
As a side note:
Since we're not working on command structure yet, how about a system being put in place where anyone can submit articles to be featured in the SENzine? The copy editor(s) then get to work seeing what is good and what needs to be fixed, and sends them on to some layout editor. That editor then chooses what gets put in and what gets filed away for a rainy day. The copy is then sent to the editor-in-chief for a final approval, and BAM! we have an SENzine. This way no one feels like they have to compete for a set position, and everyone gets to contribute in some way. We could have people designated as "featured" writers, maybe, who spearhead certain sections of the SENzine, but for the most part it would be for the community, by the community.

And we definitely need interviews every once and a while. One thing SEN has excelled in is reeling in big StarCraft names over the years. Interviewing (U)Bolt_Head about his love for making maps or asking Yoshi about starting such a pivotal community are things we can definitely use to our advantage.

I just feel like we shouldn't have specific categories that we feel like we need to fill for each issue. A great example is the Blizzard Insider, as Drant mentioned. Every issue talks about new things regarding Blizzard (without following some set structure). In our case, one issue may just be about Modding or may just be about the year-long map making contest. This SENzine should be left as open as possible, I think, otherwise it may become too tedious to manage.

EDIT:
And if this doesn't pick up, I'd like to contribute as a column writer about old StarCraft fads. :P

EDIT2:
Once I get back to work (hopefully in a month), I may also ask to contribute as a news writer every once and a while. I have a "source" who knows an awful lot about Blizzard, and Blizzard games. :D



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 1 2009, 11:58 pm FatalException Post #8



Quote from DevliN
Regarding the columns:
In the original thread I had made a suggestion to allow anyone to submit any sort of article they want to write (making it really community based and open-ended), and then leave it up to Layout Manager and Editor-in-Chief to decide what that issue would pertain to. I still think this might be a better choice. This would seem to make each issue seem fresh and interesting rather than expecting to read about the same topics every fortnight... And frankly, I'm afraid that having set people as section heads and specific writers under them may turn this into nothing more than a fad. People get really lazy.
This. I doubt that more than 25% of the writers will still be doing it regularly by the sixth issue. Make SeN the magazine staff instead of whoever volunteers now. Writing more often should get you on the staff list, because being on the staff list can't make you write more.



None.

Jul 2 2009, 12:28 am DT_Battlekruser Post #9



Quote
In the original thread I had made a suggestion to allow anyone to submit any sort of article they want to write (making it really community based and open-ended), and then leave it up to Layout Manager and Editor-in-Chief to decide what that issue would pertain to. I still think this might be a better choice. This would seem to make each issue seem fresh and interesting rather than expecting to read about the same topics every fortnight. One issue could solely be about modding, and we could use various excerpts from the "How to Write a Mod" threads as well as techniques to create textures, or tips to make very cool looking ships (all written by various "guest writers," theoretically). Another could be about UMS fads like bounds, old defense maps (more referring to all the Cannon D/SunkenD/Turret D clones rather than the genius that would come out of SoftWarewolf or Oo.Vic.oO), golems, mass arenas, etc. complete with interviews of prominent map makers et al. General news would be included in both, obviously, but I feel that having set columns for each issue will make it drab after a while.

A good point here as to features. Perhaps we can divide three ways: news, columns, and the issue's feature. The non-column sections have staff writers that just work on whatever stories they are assigned. I don't think the magazine will be very cohesive if it's just any article by anyone, but it's easier to move around if there are ACTIVE section heads who assign various stories to their staff writes, whoever those writers may be. I guess I see what you mean about laziness, but if everyone is lazy nothing is going to get done anyway.

Quote
This. I doubt that more than 25% of the writers will still be doing it regularly by the sixth issue. Make SeN the magazine staff instead of whoever volunteers now. Writing more often should get you on the staff list, because being on the staff list can't make you write more.

The way I see it, you write to end up on the staff list. If you don't write, you get taken off. It's just a list for contact and credit purposes. There's no set time when you have to "join" the staff, after which you're locked out.




None.

Jul 2 2009, 2:51 am FatalException Post #10



Well, I'd be willing to write some stuff. I could do features or news, or a column if I could think of anything. If I do news, though, I'll need sources. >.>

Maybe a Quote of the Week column in terms of Starcraft, or SC2 news... :shifty:

Contact: PM, MSN (thenumber1ninja at hotmail), AIM (shadowdragonmst), Steam (Erithom, display name is =(e)=™ Erithom (Erik)). Preferred would be MSN or Steam.



None.

Jul 2 2009, 5:50 am Pyro682 Post #11



Quote from Pyro682
Second Copy Editor? (If you can't be reached)
Or, Maybe a Mapping Columnist, if you're really needing more of them to fill the position.


Pyro682 AIM (3 times a Week)
Pyro682 USEast (Daily)
Pyro682 PM (Daily)
I don't really check email that much...


Scratch that. I'd be happy to do a Released Map Reveiw Column, for all of the newly released maps. I can spend some time with the people who made them, even test it to get some inside features and starting off Strategy suggestions.
Same contact info. (I'm still availible to be a copy editor.)



None.

Jul 3 2009, 5:38 am konflikt Post #12



I'd love to help out as the Layout Manager. I've already posted a rough-draft concept here.

AIM: getupKID0235
MSN: ryan@wieshumedia.com
EMAIL: ryan@wieshumedia.com



None.

Jul 3 2009, 9:04 pm ClansAreForGays Post #13



I'm gonna be a lil busy for 2-3 days, but in the mean time I'm making konflikt the layout manager.




Jul 4 2009, 5:34 am konflikt Post #14



cool :D



None.

Jul 4 2009, 6:06 am DT_Battlekruser Post #15



To anyone who wants to help work on this paper: please volunteer/apply for any of the following positions explicitly. So far I've just seen vague "I could do this/I might be interested in that". Please be very specific and only volunteer for one staff writing position and/or apply for one management position. Positions marked with an asterisk (*) are managerial single-chair jobs. They will be open to application and review by whoever the hell is in charge of this thing. Positions without an asterisk are just staff rosters and you can join one (if needed, maybe more than one).

Open Content-Related Positions

Section Head: News*
Description: The News section head is responsible for managing news articles and organizing the News section. He needs to assign news writers to cover stories he sees fit to report about, and is the editor for style and slant in news articles. He organizers the staff writers into a team to cover whatever is newsworthy for the next issue. Section Heads are responsible for submitting final drafts of articles in their section to the Copy Editor for copy editing.

News Staff Writers
Description: The News staff writers are the members of the team that the section head leads. They work together to produce news articles for publication on recent events related to Starcraft/Starcraft 2. Staff writers can sniff out news themselves or be assigned a story by their section head; how individual stories are started is left up to the section head.


Section Head: Feature*
Description: The Feature section head is in charge of producing a feature for each issue. The feature should include several articles around a theme, which will probably be prominent on the front cover. The Feature section head will work in conjunction with the Editor-In-Chief to develop a feature for each issue, and work with his staff to come up with articles to write. Section Heads are responsible for submitting final drafts of articles in their section to the Copy Editor for copy editing.

Feature Staff Writers
Description: The Feature staff writers work with their section head to develop stories for each feature. The exact workings of the Feature team is up to the section head.


Columnists
Description: Columnists produce a column for each issue on a subject or theme. The column should be consistent in focus yet refreshingly new each issue. Columns usually are written from the first person point of view, unlike the rest of a newspaper, although this is not a requirement. Columns also often include opinion, but again not a requirement. Columnists are responsible for submitting their own drafts to the Copy Editor for editing and work directly with the Editor-In-Chief in the event of any content issues. When volunteering to be a columnist, you MUST provide a coherent idea for the column you would like to write. A name would be useful, but is not required.


Design Staff
Description: Members of the Design Staff serve as lackeys under the Layout Manager to help create images and set the magazine for publication. The format and function of the Design Staff will be determined by the Layout Manager.



Please volunteer for a specific Staff position and/or apply to be only one section head. We also seem to be in need of an Editor-In-Chief; this can be worried about somewhere else.

My working model for production is like this (times are assuming biweekly publication):

-Editor-In-Chief confers with the Section Heads about what's going in to the next issue (13 days to press)
-Section Heads confer with their staff teams and divy up work for articles. Staff gets to work writing articles (12-13 days to press)
-DEADLINE: Columnists submit their columns to the Copy Editor and Section Heads submit their section's articles to the Copy Editor (4 days to press)
-Copy Editor irons out copy editing in articles for publication, works back and forth with writers to fix any disagreements (2-4 days to press)
-DEADLINE: Copy Editor submits all final articles to the Layout Manager (2 days to press)
-Layout Manager directs Design Staff to typeset the issue, and then publishes and distributes the magazine (though an official outlet if necessary) (DONE at press time)

The Editor-In-Chief and members of the Board can inspect any article as needed in this process.

I am adding this to the first post as well.




None.

Jul 4 2009, 6:39 am konflikt Post #16



Sounds great! But I don't know how many Design Staff I would really need helping me... my job is kind of a one man job ya know? I'll try and handle everything by myself, and if it ends up I do need help, then we can go from there. If more than one person is doing different pages or whatever, the magazine wouldn't be very consistent.



None.

Jul 4 2009, 7:44 am DT_Battlekruser Post #17



It's completely up to you, but I didn't know if you could say "here, so and so, make this image for me". If you don't need anyone we won't hire any.



None.

Jul 4 2009, 3:35 pm LoveLess Post #18

Let me show you how to hump without making love.

I will be a Columnist regularly, but seeing as that is it's going to be treated as a freelance position, I will also be a Feature Writer on top of that. Interesting job.

If you decide to use me, put me down as SafeReality, not LoveLess.



None.

Jul 4 2009, 7:38 pm DevliN Post #19

OVERWATCH STATUS GO

I'd like to write a column every once and a while, but as LoveLess points out it seems like more of a freelance gig. When I have the time and a suitable story (i.e. my StarCraft fad idea), I'll pitch it to a section head. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 5 2009, 8:41 pm DT_Battlekruser Post #20



I'll say this one more time: If you are planning to be a columnist, please tell us what your column will be about.



None.

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