Staredit Network > Forums > SC1 Terrain > Topic: Questions about high dirt blending
Questions about high dirt blending
Jun 23 2009, 7:26 pm
By: killer_sss  

Jun 23 2009, 7:26 pm killer_sss Post #1



meh i have what probably seems like a stupid question but i see all these terrain ladder works with the Serpent cliff side on high dirt cliffs but it cuts off the top part of serpent head for what looks imo pretty shitty scrap together. I mean it seems close but why go for, excuse my phrase, half-assed blending when you can have true blending? The only explinations i can come up with is either A. i'm not getting it or B. what i did has never been done before.

All i did was take the costal cliff water serpent doodad and paste it. Then switch to terrain layer on scm draft. Copy the top portion of it and paste it on top of the serpent tile cliff. Granted this will only work for the top piece since there isn't going to be a well blended piece for the bottom part of a highcliff but i would think this would still be better than the ones i have seen.


My other question is how do i go about high dirt blending a cave. I'm having a little trouble with the top rounded part everything else is fine but the top.

Post has been edited 1 time(s), last time on Jun 23 2009, 7:31 pm by killer_sss.



None.

Jun 23 2009, 11:43 pm samsizzle Post #2



do you mean this?

Its already been done.

And about the high dirt cliff. How bout something like this:




None.

Jun 24 2009, 1:06 am killer_sss Post #3



why is the first never used and the second is high dirt i need dirt cave. sorry i guess i didn't make second part clear.



None.

Jun 24 2009, 1:48 am stickynote Post #4



If you try to do a dirt cave, you will end up with something that just looks like a cliff. Otherwise, you can place the cave on a cliff and blend the high dirt of the cave to dirt.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-31. : 2:36 pm]
Wing Zero -- Bop em
[2024-5-31. : 2:36 pm]
Wing Zero -- Mods
[2024-5-29. : 9:40 pm]
Ultraviolet -- :wob:
[2024-5-28. : 8:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
Please log in to shout.


Members Online: Roy