Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Kyadarin Crystal Formation", Exactly, 0);
Deaths("Player 1", "Zerg Zergling", Exactly, 0);
Deaths("Player 1", "Terran Ghost", Exactly, 0);
Deaths("Player 1", "Jim Raynor (Marine)", Exactly, 0);
Deaths("Player 1", "Protoss Zealot", Exactly, 0);
Deaths("Player 1", "Zerg Ultralisk", Exactly, 0);
Deaths("Player 1", "Aldaris (Templar)", Exactly, 0);
Deaths("Player 1", "Tassadar (Templar)", Exactly, 0);
Deaths("Player 1", "Terran Goliath", Exactly, 0);
Deaths("Player 1", "Hunter Killer (Hydralisk)", Exactly, 0);
Deaths("Player 1", "Terran Vulture", Exactly, 0);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Scanner Sweep", At least, 1);
Deaths("Player 1", "Kyadarin Crystal Formation", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Firebat", Exactly, 2);
Switch("Switch7", set);
Deaths("Player 1", "Scanner Sweep", At least, 1);
Actions:
Set Deaths("Player 1", "Scanner Sweep", Set To, 0);
Remove Unit At Location("Player 12", "Terran Marine", All, "Location 125");
Set Switch("Switch7", clear);
Set Deaths("Current Player", "Artanis (Scout)", Set To, 0);
Display Text Message(Always Display, "Hero Loss Fired");
Preserve Trigger();
Comment("Hero Loss");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Marine", Exactly, 2);
Switch("Switch7", set);
Deaths("Player 1", "Scanner Sweep", At least, 1);
Actions:
Set Deaths("Player 1", "Scanner Sweep", Set To, 0);
Remove Unit At Location("Player 12", "Terran Marine", All, "Location 125");
Set Switch("Switch7", clear);
Set Deaths("Current Player", "Artanis (Scout)", Set To, 0);
Display Text Message(Always Display, "Hero Loss Fired");
Preserve Trigger();
Comment("Hero Loss");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zerg Hydralisk", Exactly, 2);
Switch("Switch7", set);
Deaths("Player 1", "Scanner Sweep", At least, 1);
Actions:
Set Deaths("Player 1", "Scanner Sweep", Set To, 0);
Remove Unit At Location("Player 12", "Terran Marine", All, "Location 125");
Set Switch("Switch7", clear);
Set Deaths("Current Player", "Artanis (Scout)", Set To, 0);
Display Text Message(Always Display, "Hero Loss Fired");
Preserve Trigger();
Comment("Hero Loss");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zeratul (Dark Templar)", Exactly, 2);
Switch("Switch7", set);
Deaths("Player 1", "Scanner Sweep", At least, 1);
Actions:
Set Deaths("Player 1", "Scanner Sweep", Set To, 0);
Remove Unit At Location("Player 12", "Terran Marine", All, "Location 125");
Set Switch("Switch7", clear);
Set Deaths("Current Player", "Artanis (Scout)", Set To, 0);
Display Text Message(Always Display, "Hero Loss Fired");
Preserve Trigger();
Comment("Hero Loss");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Marine", Exactly, 2);
Switch("Switch24", not set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Terran Marine", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Set Switch("Switch19", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Firebat", Exactly, 2);
Switch("Switch24", not set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Terran Firebat", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Set Switch("Switch19", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zerg Hydralisk", Exactly, 2);
Switch("Switch24", not set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Zerg Hydralisk", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Set Switch("Switch19", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zeratul (Dark Templar)", Exactly, 2);
Switch("Switch24", not set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Set Switch("Switch19", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Marine", Exactly, 2);
Switch("Switch24", set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Terran Marine", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Terran Firebat", Exactly, 2);
Switch("Switch24", set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Terran Firebat", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zerg Hydralisk", Exactly, 2);
Switch("Switch24", set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Zerg Hydralisk", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Zeratul (Dark Templar)", Exactly, 2);
Switch("Switch24", set);
Actions:
Create Unit("Player 1", "Zeratul (Dark Templar)", 1, "Location 34");
Set Invincibility("Player 1", "Zeratul (Dark Templar)", "Location 34", enabled);
Modify Unit Hit Points("Player 1", "Zeratul (Dark Templar)", 5, 0, "Location 34");
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 0);
Move Location("Player 1", "Protoss Robotics Support Bay", "Anywhere", "Location 121");
Set Deaths("Player 1", "Cave-in", Set To, 1);
Set Deaths("Player 1", "Zeratul (Dark Templar)", Set To, 1);
Set Deaths("Player 1", "Terran Medic", Set To, 1);
Center View("Location 34");
Set Switch("Switch24", clear);
Preserve Trigger();
Comment("Respawn");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Foes", "Tank Turret type 1", Exactly, 1);
Bring("Player 1", "Men", "Location 121", At least, 1);
Bring("Player 2", "Men", "Location 121", At least, 1);
Switch("Switch7", not set);
Switch("Switch8", not set);
Deaths("Player 1", "Floor Hatch (UNUSED)", Exactly, 0);
Deaths("Player 2", "Floor Hatch (UNUSED)", Exactly, 0);
Bring("Player 1", "Terran Firebat", "Location 128", Exactly, 0);
Bring("Player 1", "Terran Marine", "Location 128", Exactly, 0);
Bring("Player 1", "Zerg Hydralisk", "Location 128", Exactly, 0);
Bring("Player 1", "Zeratul (Dark Templar)", "Location 128", Exactly, 0);
Actions:
Set Switch("Switch7", set);
Set Switch("Switch8", set);
Move Location("Player 1", "Men", "Location 121", "Location 125");
Move Location("Player 2", "Men", "Location 122", "Location 136");
Move Location("Player 8", "Map Revealer", "Location 162", "Location 128");
Move Location("Player 8", "Map Revealer", "Location 162", "Location 133");
Move Unit("Player 1", "Terran Firebat", All, "Anywhere", "Location 126");
Move Unit("Player 1", "Terran Marine", All, "Anywhere", "Location 126");
Move Unit("Player 1", "Zerg Hydralisk", All, "Anywhere", "Location 126");
Move Unit("Player 1", "Zeratul (Dark Templar)", All, "Anywhere", "Location 126");
Move Unit("Player 2", "Terran Firebat", All, "Anywhere", "Location 127");
Move Unit("Player 2", "Terran Marine", All, "Anywhere", "Location 127");
Move Unit("Player 2", "Zerg Hydralisk", All, "Anywhere", "Location 127");
Move Unit("Player 2", "Zeratul (Dark Templar)", All, "Anywhere", "Location 127");
Set Invincibility("The Tenebrous", "Men", "Location 128", disabled);
Set Invincibility("The Tenebrous", "Men", "Location 133", disabled);
Create Unit("Player 1", "Terran Marine", 1, "Location 125");
Give Units to Player("Player 1", "Player 12", "Terran Marine", 1, "Location 125");
Create Unit("Player 2", "Terran Marine", 1, "Location 136");
Give Units to Player("Player 2", "Player 12", "Terran Marine", 1, "Location 136");
Set Invincibility("Player 12", "Terran Marine", "Location 125", enabled);
Set Invincibility("Player 12", "Terran Marine", "Location 136", enabled);
Set Deaths("Player 1", "Scanner Sweep", Set To, 1);
Set Deaths("Player 2", "Scanner Sweep", Set To, 1);
Set Deaths("Player 1", "Floor Hatch (UNUSED)", Set To, 70);
Set Deaths("Player 2", "Floor Hatch (UNUSED)", Set To, 70);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Foes", "Men", "Location 128", Exactly, 0);
Deaths("Player 1", "Scanner Sweep", At least, 1);
Deaths("Player 1", "Floor Hatch (UNUSED)", At most, 60);
Bring("Player 1", "Men", "Location 128", At least, 1);
Actions:
Remove Unit At Location("Player 12", "Terran Marine", All, "Location 125");
Center View("Location 125");
Set Invincibility("The Tenebrous", "Men", "Location 128", enabled);
Move Unit("Player 1", "Terran Marine", All, "Location 128", "Location 125");
Move Unit("Player 1", "Zerg Hydralisk", All, "Location 128", "Location 125");
Move Unit("Player 1", "Zeratul (Dark Templar)", All, "Location 128", "Location 125");
Move Unit("Player 1", "Terran Firebat", All, "Location 128", "Location 125");
Set Deaths("Player 1", "Floor Hatch (UNUSED)", Set To, 60);
Set Deaths("Player 1", "Scanner Sweep", Set To, 0);
Set Switch("Switch7", clear);
Preserve Trigger();
Display Text Message(Always Display, "PVP Victory Trigger Fired");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Created by: Vrael@USEast", "Men", "Location 128", Exactly, 0);
Bring("Foes", "Men", "Location 128", Exactly, 0);
Bring("Player 1", "Men", "Location 128", At least, 1);
Deaths("Player 1", "Floor Hatch (UNUSED)", At most, 50);
Deaths("Player 1", "Kyadarin Crystal Formation", Exactly, 1);
Actions:
Set Invincibility("Player 1", "Men", "Location 128", enabled);
Move Unit("Player 1", "Terran Marine", All, "Location 128", "Location 125");
Move Unit("Player 1", "Zerg Hydralisk", All, "Location 128", "Location 125");
Move Unit("Player 1", "Zeratul (Dark Templar)", All, "Location 128", "Location 125");
Move Unit("Player 1", "Terran Firebat", All, "Location 128", "Location 125");
Set Deaths("Player 1", "Floor Hatch (UNUSED)", Set To, 50);
Center View("Location 125");
Set Switch("Switch7", clear);
Preserve Trigger();
Comment("Generic Victory Hero");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Created by: Vrael@USEast", "Men", "Location 128", Exactly, 0);
Bring("Foes", "Men", "Location 128", Exactly, 0);
Bring("Player 1", "Men", "Location 128", At least, 1);
Deaths("Player 1", "Floor Hatch (UNUSED)", At most, 50);
Deaths("Player 1", "Kyadarin Crystal Formation", Exactly, 1);
Actions:
Create Unit("Player 1", "Zerg Scourge", 1, "Location 125");
Create Unit("Player 1", "Protoss Observer", 1, "Location 125");
Move Location("Player 1", "Protoss Observer", "Location 125", "M2");
Create Unit("Player 1", "Zerg Broodling", 1, "M2");
Preserve Trigger();
Comment("Generic Victory Hero");
}
//-----------------------------------------------------------------//
None.