Random help...
Jun 8 2009, 6:35 pm
By: poison_us  

Jun 8 2009, 6:35 pm poison_us Post #1

Back* from the grave

I seem to remember reading somewhere that there's a way to make it so lurkers will never burrow [especially while under attack]. The lurkers are gonna be running through enemy fire, and every time they get shot it's instant burrow. Since I never tested the mentioned method, I don't remember it. However, the majority of methods I attempted either were lolfail, or crashed SC outright, I turn to SEN.

I also, at a similar time-frame and conditions of the previous problem, thought I read something about how you can have killable scarabs. This [theoretically] seemed even more impossible to me, and my attempts proved that it's at least equally impossible for me.

Oh, and while I'm at it, I think I'll test a way to get spidermines to run in a path. I'm guessing AI script "set generic command" and then an order command will work?


EDIT: Using a test map to attempt to boss around spidermines=fail. The insubordinate wenches refuse to listen to triggers...but, sadly, that was anticipated.

Post has been edited 2 time(s), last time on Jun 8 2009, 6:58 pm by poison_us.




Jun 8 2009, 6:44 pm Biophysicist Post #2



Quote
I seem to remember reading somewhere that there's a way to make it so lurkers will never burrow [especially while under attack]. The lurkers are gonna be running through enemy fire, and every time they get shot it's instant burrow. Since I never tested the mentioned method, I don't remember it. However, the majority of methods I attempted either were lolfail, or crashed SC outright, I turn to SEN.
Disable the Burrow tech for the player that owns the Lurkers.



None.

Jun 8 2009, 6:46 pm ForTheSwarm Post #3



Spam the move order.
IIRC, computers always have burrow, and lurkers always have burrow too.



None.

Jun 8 2009, 6:59 pm poison_us Post #4

Back* from the grave

Quote from ForTheSwarm
Spam the move order.

Wouldn't that just make them burrow, then unburrow and move?




Jun 8 2009, 7:29 pm ForTheSwarm Post #5



I don't know, but try it. I don't have SC right now so I can't.



None.

Jun 8 2009, 9:51 pm poison_us Post #6

Back* from the grave

Surprisingly enough, spamming makes it burrow/unburrow indefinitely. Even whilst not being attacked. I discovered that in a loop of archons, and for some reason moved them away. I still don't know why I moved em.

EDIT: comon, I need to know if you can make scarabs attackable. My gut is telling me no...but I'd like to hear from someone with more knowledge than me.

Post has been edited 1 time(s), last time on Jun 14 2009, 12:04 am by poison_us.




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