Staredit Network > Forums > SC1 Map Production > Topic: Diablo II - [Act 1]
Diablo II - [Act 1]
Oct 8 2007, 6:48 pm
By: payne
Pages: 1 2 37 >
 

Oct 8 2007, 6:48 pm payne Post #1

:payne:

Diablo II - [Act 1]
*Maplantis thread: http://www.staredit.net/maplantis/index.php?sid=3aa7a03399;topic=1563

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[Specifications]
TYPE: RPG
PLAYERS: 5
TILESET: Jungle
SIZE: 256x256

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[Updates]
27/08/07: Thread Started
27/08/07: Added Features, Terrain, Boss and Systems categories
07/09/07: Updated Terrain List
07/09/27: Uploaded Screenshots
08/10/07: Updated Terrain List
08/10/07: Added Quests category
23/10/07: Added Spells specifications (page 1)
01/02/08: Restarted working on the terrain
21/03/08: Finally, Forgotten Tower's outside is done
16/11/08: Removed MANY sprites from the terrain. Much better :D (Also "added" the "Spells category" and the map as attachment). New download available and credits added
08/12/08: Graveyard again redone. Brand new Forgotten Tower and started working on Tristram and Monastery Gate + new terrain updated
28/12/08: Finally decided to start triggering because of laziness against that fucking terrain :P

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[Features]
Drop System
Spell(Cast+Tech Tree) System [Started]
Equipment System
Save/Load System
AI System
Battle System
Talk System
WP/TP System
XP System
Corpse (Death) System
Randomization (Spawn/Drop)
Realistic Terrain [Started]
Special Effects
Cow Level
Many Spells of D2
Mercenaries Implemented
Many Items (Normal/Magic/Unique)
HardCore Mode
Duel (human vs human)

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[Terrain] Link
Areas:
Rogue Encampment [Done]
Blood Moor [Done]
Den of Evil [Done]
Cold Plains [Done]
Graveyard [Redone]
Mausoleum [Done]
Stony Field [Done]
Tristram [Started]
Underground Passage [Not Started]
Dark Woods [Done]
Black Marsh [Done]
Forgotten Tower [Started]
Monastery Gate [Started]
*** Terrain implemented between 'Monastery Gate' and 'Catacombs lvl 1' hasn't been choosed yet.
Catacombs lvl 1-3 [Not Started]
Catacombs lvl 4 [Started]

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[Quests]
Quest 1 : Den of Evil
Kill all the monsters in the Den of Evil
Quest 2 : Sisters' Burial Grounds
Kill Blood Raven (in the Graveyard)
Quest 3 : The Search for Cain
Find the Tree of Inifuss and get the bark then bring it to Akara and return to the Cain Stones in the Stony Field to open the passage to Tristram and deliver him
Quest 4 : The Forgotten Tower
Kill the Countess
Quest 5 : Tools of the Trade
Shouldn't be in my map because of the useless of this quest
Quest 6 : Sisters to the Slaughter
Kill Andariel

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[Boss]
Den of Evil (Near End): Corpsefire
Graveyard: Blood Raven
Stony Field (Cain Stones): Rakanishu
Tristram (Bottom Left): Griswold
Dark Woods (Tree of Inifuss): Treehead Woodfist
Forgotten Tower (Level 3): The Countess
The Cathedral (At The End): Bone Ash
Catacombs (Level 4): Andariel

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[Systems]
Drop System:
Into my map, there will be only 4 things which can drop from dead corpse: rings, armors, weapons and cash. I decided that for technical reasons and also because the rest aren't that useful. (So no boots, helmets, gloves and amulets)
Except for cash, all those categories will be represented, once dropped, as a power-ups unit which you'll just need to destroy to pick it up.
Magical items will simply be the same power-ups type, but an other number (eg: Gas Tank 2).


Equipment System:
For sure, I won't let you take all you want!
This is why I'll add a maximum of item value.
What is a value :
In Diablo II, each item takes it own place into your inventory, well, the number of squares it takes into your inventory is what I'm calling value.


Save/Load System:
Well, because I'm planifying on making Act 2, 3, 4 and 5 and also implementing difficulty levels (Normal, Nightmare and Hell), I obviously have to make a save/load system for you guys to be able to take the same character that you had in a previous game (Except for cash and XP, it'll all be exactly the same thing. Those two will be rounded up. Sorry :D).

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[Classes] Link
Amazon: Ghost
Assassin: Dark Templar
Barbarian: Zergling
Druid: ?
Necromancer: ?
Paladin: Zealot
Sorceress: High Templar
**Those are all subject to change


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[Screenies]

Rogue Encampment


Blood Moor


Den of Evil


Graveyard


Mausoleum


Cain Stones


Countess Quest


Underground Passage (Entry/Exit)


Inifuss Tree


Forgotten Tower


Catacombs Lvl-4

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[Credits]
Lethal_Illusion (for motivation and future help in triggering)
WoodenFire (mostly for terrain)
COB (for Inifuss Tree)
Mneox
Falkoner (and his wonderful Terrain Compilation)
Monkybuzz (for helping me in some terrain decisions)
PR)Devourer (for some terrain decisions too)
And any guy that helped me out or just even supported this project! :D <3

DOWNLOAD FROM DLDB :O

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Attachment:


Attachments:
Diablo II - LoD [Act 1].scx
Hits: 28 Size: 161.84kb

Post has been edited 27 time(s), last time on Dec 29 2008, 9:03 pm by payne.



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Oct 8 2007, 7:30 pm TricksOfDeath Post #2



Very nice, if you are looking for an idea for a druid I would suggest a combination between hero templar w/out enough mana to cast spells, and a dark archon in an area in which he could summon units by mind controling them.

The forgotten tower would be better if you used terrain a bit more, overal great use of terrain and stuff. Try and cut back on the sprites and dt placement :/.



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Oct 8 2007, 8:25 pm payne Post #3

:payne:

Lol... it's hard to make good looking AND realist terrain without sprites...



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Oct 8 2007, 10:43 pm MNeox Post #4



Hope he knows there is a limit to sprites... It's looking good now but when limit is up. EEK



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Oct 9 2007, 4:37 pm SteamBoy Post #5



Actually, if you open it in starforge, then save the sprites go away and turn into actuall terrain. so infact he's limitless : )



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Oct 9 2007, 5:11 pm Joshgt2 Post #6



If your going to do it that way then I would save the map as a different file name until you know that everything works right. I did something like that before and for some odd reason just by saving it in StarForge, my whole map was full of bugs that weren't in it to begin with.



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Oct 10 2007, 12:51 am Jello-Jigglers Post #7



Quote from SteamBoy
Actually, if you open it in starforge, then save the sprites go away and turn into actuall terrain. so infact he's limitless : )

First off, sf is the worst thing invented... It corrupts maps like democrates make me wanna punch babies :lol: No but seriously it can't save it as terrain either... It may appear to do that but it just wont work once you pass the real sprite limit. :)



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Oct 11 2007, 10:43 pm payne Post #8

:payne:

Lol...
I tryed to make my 2 first map with SF... they all turned to crash SC for NO reasons.
NEVER use SF :S



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Oct 11 2007, 11:47 pm Jello-Jigglers Post #9



Quote from payne
Lol...
I tryed to make my 2 first map with SF... they all turned to crash SC for NO reasons.
NEVER use SF :S
See!!! 1.17 megabytes of satan! (probably made by a mexican with a mexi-stache who works in the fast food industry :P)

As for the map, looks like you're really putting alot into this, which I like to see because it stinks when there isn't enough, but don't go overkill either cause those maps rarely get finished(ie crescent dyne).... Which is a shame because everyone gets their hopes up :><: . So don't go killin my dreams by not finishing this map aight!?

k, so what do you think the overall % completeness of this map is?



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Oct 11 2007, 11:59 pm payne Post #10

:payne:

Nothing has been done except some terrain... :><:
Terrain is approximativly done at 35%. :|
And I can't work so much on it because of parents and school :-( But I do my best and I won't abandon this:P



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Oct 12 2007, 12:16 am payne Post #11

:payne:

Anyone has an idea of how to reproduce this :
:S
Oh... and a little question :
Because I'm limited with terrains (I cannot implement ALL of those), tell me wich of those I should add :
Outer Cloister, Barracks, Jail and Inner Cloister.
Images of them : http://www.battle.net/diablo2exp/maps/act1.shtml



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Oct 12 2007, 5:01 pm Jello-Jigglers Post #12



I honestly have never played d2 cause my mother wont let me HAHA!!! :P but seriously so i don't really know what you are talking about when you say the names of places...

As for recreating that ancint door look, i know there is a map made by rantent on falkners map making website that has some cool things that might resemble it. :) Check it out maybe?



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Oct 12 2007, 8:28 pm payne Post #13

:payne:

There's about 20 map of terrains in his zipfile... any hint to help me fnid the good one? :S



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Oct 12 2007, 8:45 pm Jello-Jigglers Post #14



http://www.maplantis.org/index.php?map=462
jk its here. :)



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Oct 12 2007, 9:14 pm Fisty Post #15



:lol: nice one.

Anyway man it looks great, but dont forget to do some deco using real terrain, because eye grabbing melee style appeals to many including me.

And if you need some help on triggs/getting past an annoying hitch just message me as I usually can do something.



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Oct 12 2007, 9:19 pm Jello-Jigglers Post #16



Quote from Deathman101
:lol: nice one.

Anyway man it looks great, but dont forget to do some deco using real terrain, because eye grabbing melee style appeals to many including me.

And if you need some help on triggs/getting past an annoying hitch just message me as I usually can do something.
Good call. :) it doesn't always need to be fancy, but a few things here and there make it really stand out. :}



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Oct 13 2007, 1:05 am payne Post #17

:payne:

Oh... Short RPG...



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Oct 13 2007, 4:18 pm Jello-Jigglers Post #18



See what I was talking about or no?



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Oct 14 2007, 9:02 pm payne Post #19

:payne:

Well... I'm not sure of wich one you were talking...
I see none that really represent the giant door correctly...
Tell me where it is situated in the map please.



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Oct 15 2007, 9:35 pm Nimitz Post #20



Lol, 35% of terrain.

You should work on triggers too if you want this to be finished someday.




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