[QUOTE][COLOR=orange][COLOR=red]A[/COLOR]mazone[/COLOR] :
[[COLOR=yellow][COLOR=green]J[/COLOR]avelin [COLOR=green]S[/COLOR]kills[/COLOR]]
[COLOR=red]Jab[/COLOR] - [COLOR=red]Level 1[/COLOR]
A very fast attack inflicting 3 sharp blows.
[COLOR=red]Power Strike[/COLOR] - [COLOR=red]Level 6[/COLOR]
Adds lightning damage.
[COLOR=red]Poison Javelin [/COLOR]- [COLOR=red]Level 6[/COLOR]
Applicable both at close and long range (javelin held or thrown).
[COLOR=red]Impale[/COLOR] - [COLOR=red]Level 12[/COLOR]
Inflicts major damage by impaling her foes.
[COLOR=red]Lightning Bolt [/COLOR]- [COLOR=red]Level 12 [/COLOR]
Ranged lightning attack!
[COLOR=red]Charged Strike[/COLOR] - [COLOR=red]Level 15[/COLOR]
Inflicts both lighting and direct damage.
[COLOR=red]Plague Javelin[/COLOR] - [COLOR=red]Level 18 [/COLOR]
Creates a cloud of poison that drifts slowly poisoning foes along its path.
[COLOR=red]Fend[/COLOR] - [COLOR=red]Level 24[/COLOR]
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.
[COLOR=red]Lightning Strike[/COLOR] - [COLOR=red]Level 30[/COLOR]
Similar to chain-lightning, does both lightning and direct damage. Very deadly for throngs of monsters because it hits all monsters on its path.
[COLOR=red]Zeus Bolt[/COLOR] - [COLOR=red]Level 30[/COLOR]
Similar to Call Lightning in AD&D, it delivers huge amount of lightning damage.
[[COLOR=green]B[/COLOR][COLOR=yellow]ow[COLOR=red]/[/COLOR][COLOR=green]C[/COLOR]rossbow [/COLOR][COLOR=red]S[/COLOR]kills]
[COLOR=red]Magic Arrow[/COLOR] - [COLOR=red]Level 1[/COLOR]
The standard magic arrow (uses mana).
[COLOR=red]Fire Arrow[/COLOR] - [COLOR=red]Level 1[/COLOR]
Magic arrow delivering some fire damage to a single target (uses mana).
[COLOR=red]Cold Arrow [/COLOR]- [COLOR=red]Level 6[/COLOR]
Magic arrow delivering some cold-based damage but more importantly, freezing the opponent to slow him down (uses mana).
[COLOR=red]Multiple Shot [/COLOR]- [COLOR=red]Level 6[/COLOR]
Multiple arrows are fired simultaneously at a 120-180 degrees sector.
[COLOR=red]Exploding Arrow[/COLOR] - [COLOR=red]Level 12[/COLOR]
Magic arrow delivering more fire damage to a single target and nearby monsters.
[COLOR=red]Ice Arrow[/COLOR] - [COLOR=red]Level 18 [/COLOR]
Magic arrow that freezes an opponent instantly (uses mana).
[COLOR=red]Guided Arrow [/COLOR]- [COLOR=red]Level 18[/COLOR]
Fire-and-forget arrow that delivers damage to multiple opponents.
[COLOR=red]Strafe[/COLOR] - [COLOR=red]Level 24[/COLOR]
Allows arrows to be fired sideways (left and right).
[COLOR=red]Immolation[/COLOR] - [COLOR=red]Level 24[/COLOR]
Magic arrow delivering massive amounts of fire damage to a single target and nearby monsters (uses mana).
[COLOR=red]Freezing Arrow [/COLOR]- [COLOR=red]Level 30[/COLOR]
Magic arrow delivering massive amounts of cold damage and freezing a single target and nearby monsters (uses mana).
[[COLOR=yellow][COLOR=green]P[/COLOR]assive [COLOR=red]and[/COLOR] [COLOR=green]M[/COLOR]agic[/COLOR]]
[COLOR=red]Eye of Zeus [/COLOR]- [COLOR=red]Level 1[/COLOR]
Improves night vision by highlighting enemies in the dark. It will also decrease the armor class of the targeted monster.
[COLOR=red]Critical Shot [/COLOR]- [COLOR=red]Level 1[/COLOR]
Increases the chance of a critical hit (double damage).
[COLOR=red]Dodge[/COLOR] - [COLOR=red]Level 6[/COLOR]
Increases chance of dodging a melee attack while standing still.
[COLOR=red]Hand of Athena [/COLOR]- [COLOR=red]Level 12[/COLOR]
Slows down all ranged attacks. Also reduces the AC of enemies.
[COLOR=red]Avoid[/COLOR] - [COLOR=red]Level 12[/COLOR]
Increases chance of avoiding a ranged missile attacks while standing still.
[COLOR=red]Penetrate[/COLOR] - [COLOR=red]Level 18[/COLOR]
Increases chance of hitting with ranged attacks.
[COLOR=red]Dopplezon[/COLOR] - [COLOR=red]Level 24[/COLOR]
Creates a stationary decoy that lures monsters.
[COLOR=red]Evade[/COLOR] - [COLOR=red]Level 24 [/COLOR]
Increases chance of evading an attack while moving.
[COLOR=red]Valkyrie[/COLOR] - [COLOR=red]Level 30[/COLOR]
Summons a Valkyrie, an ally that assists you in combat.
[COLOR=red]Pierce[/COLOR] - [COLOR=red]Level 30[/COLOR]
Increases chance that an arrow will pierce its target and continue to inflict damage to those standing behind it.[/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]A[/COLOR]ssassin[/COLOR] :[/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]B[/COLOR]arbarian[/COLOR] :
[[COLOR=yellow][COLOR=green]W[/COLOR]ar [COLOR=green]C[/COLOR]ries[/COLOR]]
[COLOR=red]Howl [/COLOR]- [COLOR=red]Level 1 [/COLOR]
Scares off affected monster making the flee the battlefield.
[COLOR=red]Find Health Potion [/COLOR]- [COLOR=red]Level 1[/COLOR]
Identifies health potions in fallen enemies?
[COLOR=red]Taunt[/COLOR] - [COLOR=red]Level 6[/COLOR]
Attract monsters to fight close range.
[COLOR=red]Shout[/COLOR] - [COLOR=red]Level 6[/COLOR]
Increases the armor class of the Barbarian and the members of his party.
[COLOR=red]Find Item[/COLOR] - [COLOR=red]Level 12[/COLOR]
Identifies items in fallen enemies?
[COLOR=red]Battle Cry [/COLOR]- [COLOR=red]Level 18 [/COLOR]
Improved version of Howl, it will scare off monsters and reduce their armor class.
[COLOR=red]Battle Orders[/COLOR] - [COLOR=red]Level 24[/COLOR]
Enhance battle tactics for party members or hireables?
[COLOR=red]Grim Ward[/COLOR] - [COLOR=red]Level 24[/COLOR]
Creates a totem out of a corpse to scare off monsters.
[COLOR=red]War Cry[/COLOR] - [COLOR=red]Level 30[/COLOR]
Injure and stun nearby enemies.
[COLOR=red]Battle Command [/COLOR]- [COLOR=red]Level 30[/COLOR]
Increases the skill level of your party members.
[[COLOR=yellow][COLOR=green]C[/COLOR]ombat [COLOR=green]A[/COLOR]ctions[/COLOR]]
[COLOR=red]Bash[/COLOR] - [COLOR=red]Level 1[/COLOR]
Increases the damage delivered in melee.
[COLOR=red]Double Swing [/COLOR]- [COLOR=red]Level 6 [/COLOR]
Ability to use two weapons.
[COLOR=red]Leap[/COLOR] - [COLOR=red]Level 6[/COLOR]
Leap over small obstructions as well as escape when surrounded by enemies.
[COLOR=red]Double Throw [/COLOR]- [COLOR=red]Level 12[/COLOR]
Ability to use two throwing weapons at once.
[COLOR=red]Stun[/COLOR] - [COLOR=red]Level 12[/COLOR]
Ability to stun the enemy and inflict more damage.
[COLOR=red]Concentrate[/COLOR] - [COLOR=red]Level 18[/COLOR]
Ability to launch uninterruptible attacks?
[COLOR=red]Leap Attack[/COLOR] - [COLOR=red]Level 18 [/COLOR]
Ability to end a leap with attack or attack while leaping?
[COLOR=red]Frenzy[/COLOR] - [COLOR=red]Level 24[/COLOR]
Increases the speed of attack with each successful hit.
[COLOR=red]Whirlwind[/COLOR] - [COLOR=red]Level 30[/COLOR]
Ability to swing around very fast and create a non-magical whirlwind?
[COLOR=red]Berserk[/COLOR] - [COLOR=red]Level 30[/COLOR]
Ability to deliver multiple hits at increased speed?
[[COLOR=yellow][COLOR=green]M[/COLOR]asteries[/COLOR]]
[COLOR=red]Sword Mastery[/COLOR] - [COLOR=red]Level 1[/COLOR]
Increases damage and chance to hit wielding a sword.
[COLOR=red]Axe Mastery [/COLOR]- [COLOR=red]Level 1[/COLOR]
Increases damage and chance to hit wielding an axe.
[COLOR=red]Mace Mastery [/COLOR]- [COLOR=red]Level 1 [/COLOR]
Increases damage and chance to hit wielding a mace.
[COLOR=red]Polearms Mastery [/COLOR]- [COLOR=red]Level 5[/COLOR]
Increases damage and chance to hit wielding a polearm.
[COLOR=red]Spear Mastery [/COLOR]- [COLOR=red]Level 5[/COLOR]
Increases damage and chance to hit wielding a spear.
[COLOR=red]Throwing Mastery [/COLOR]- [COLOR=red]Level 5[/COLOR]
Increases damage and chance to hit wielding a throwing weapon.
[COLOR=red]Increased Stamina [/COLOR]- [COLOR=red]Level 10[/COLOR]
Increases stamina to allow you to run longer.
[COLOR=red]Iron Skin [/COLOR]- [COLOR=red]Level 15[/COLOR]
Increases armor class.
[COLOR=red]Increased Speed [/COLOR]- [COLOR=red]Level 20[/COLOR]
Increases speed of movement as well as attack.
[COLOR=red]Natural Resistances [/COLOR]- [COLOR=red]Level 25[/COLOR]
Increases resistances to fire, cold, poison, and lightning.[/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]D[/COLOR]ruid[/COLOR] :[/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]N[/COLOR]ecromancer[/COLOR] :
[[COLOR=yellow][COLOR=green]S[/COLOR]ummoning[/COLOR]]
[COLOR=red]Skeleton Mastery [/COLOR]- [COLOR=red]Level 1[/COLOR]
Increase a skeleton's hits points, attack damage, and armor (passive skill).
[COLOR=red]Raise Skeleton [/COLOR]- [COLOR=red]Level 1[/COLOR]
Raises a Skeleton from a corpse to serve the caster (uses mana).
[COLOR=red]Clay Golem [/COLOR]- [COLOR=red]Level 6[/COLOR]
Summons a clay golem to serve the caster (uses mana, no reagent required).
[COLOR=red]Heal Minion [/COLOR]- [COLOR=red]Level 12[/COLOR]
Restores hit points to summoned monster(s).
[COLOR=red]Raise Skeletal Mage [/COLOR]- [COLOR=red]Level 12 [/COLOR]
Raises a Skeleton with magic ability from a corpse to serve the caster (uses mana).
[COLOR=red]Blood Golem [/COLOR]- [COLOR=red]Level 18 [/COLOR]
Summons a golem that shares the caster's health and damage (uses mana, no reagent required).
[COLOR=red]Summon Resistance [/COLOR]- [COLOR=red]Level 24[/COLOR]
Imbues the summoned monster(s) with additional resistance (passive skill).
[COLOR=red]Iron Golem[/COLOR] - [COLOR=red]Level 24[/COLOR]
Summons an iron golem to serve the caster (uses mana, requires an iron item).
[COLOR=red]Fire Golem [/COLOR]- [COLOR=red]Level 30[/COLOR]
Summons a fire golem to serve the caster (uses mana, requires an iron item).
[COLOR=red]Revive[/COLOR] - [COLOR=red]Level 30[/COLOR]
Resurrects a monster to fight alongside the caster. Bosses cannot be "revived" (uses mana).
[[COLOR=yellow][COLOR=green]C[/COLOR]urses[/COLOR]]
[COLOR=red]Amplify Damage [/COLOR]- [COLOR=red]Level 1 [/COLOR]
Doubles the damage you deliver to your foes (limited period of time).
[COLOR=red]Dim Vision [/COLOR]- [COLOR=red]Level 6 [/COLOR]
Reduces the line of sight of opponents (limited period of time).
[COLOR=red]Weaken [/COLOR]- [COLOR=red]Level 6[/COLOR]
Reduces the damage your opponents can inflict by half (limited period of time).
[COLOR=red]Iron Maiden [/COLOR]- [COLOR=red]Level 12[/COLOR]
Reflects part of the damage you receive back to your enemies.
[COLOR=red]Terror[/COLOR] - [COLOR=red]Level 12[/COLOR]
Causes affected monsters to flee the battlefield.
[COLOR=red]Confuse[/COLOR] - [COLOR=red]Level 18[/COLOR]
Causes affected monsters to attack each other.
[COLOR=red]Reverse Vampire [/COLOR]- [COLOR=red]Level 18 [/COLOR]
Classic vampire skill that rewards you with HP based on the damage you deliver to your opponents.
[COLOR=red]Attract[/COLOR] - [COLOR=red]Level 24 [/COLOR]
Causes affected monster to be attack by its fellow monsters.
[COLOR=red]Decrepify[/COLOR] - [COLOR=red]Level 24 [/COLOR]
Slows affected monster(s).
[COLOR=red]Lower Resist [/COLOR]- [COLOR=red]Level 30[/COLOR]
Lowers the magic resistance affected monster(s).
[[COLOR=green]P[/COLOR][COLOR=yellow]oison [COLOR=red]and[/COLOR] [COLOR=green]B[/COLOR]one[/COLOR]]
[COLOR=red]Teeth[/COLOR] - [COLOR=red]Level 1[/COLOR]
Sends a handful of teeth toward opposing foes (uses mana).
[COLOR=red]Bone Armor [/COLOR]- [COLOR=red]Level 1[/COLOR]
Creates a temporary bone armor protected you from physical damage (uses mana).
[COLOR=red]Poison Dagger [/COLOR]- [COLOR=red]Level 6[/COLOR]
Imbues a dagger with poison to inflict addition poison damage (uses mana).
[COLOR=red]Corpse Explosion [/COLOR]- [COLOR=red]Level 6[/COLOR]
Makes a corpse to explode inflicting damage to nearby enemies (uses mana).
[COLOR=red]Bone Wall[/COLOR] - [COLOR=red]Level 12[/COLOR]
Creates a difficult to destroy wall that bars the way for monsters (uses mana).
[COLOR=red]Poison Explosion [/COLOR]- [COLOR=red]Level 18[/COLOR]
Makes a corpse to explode inflicting poison damage to nearby enemies (uses mana).
[COLOR=red]Bone Spear [/COLOR]- [COLOR=red]Level 18 [/COLOR]
Launches a bone spear that can pierce its target and deliver damage to multiple enemies (uses mana).
[COLOR=red]Bone Prison [/COLOR]- [COLOR=red]Level 24[/COLOR]
Completely surrounds a monster with bone walls (uses mana).
[COLOR=red]Poison Nova[/COLOR] - [COLOR=red]Level 30[/COLOR]
Creates an expanding poison ring the poisons affected monsters (uses mana).
[COLOR=red]Bone Spirit [/COLOR]- [COLOR=red]Level 30[/COLOR]
Inflicts heavy damage to affected monster but will inflict some damage to the caster as well. [/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]P[/COLOR]aladin[/COLOR] :
[[COLOR=yellow][COLOR=green]C[/COLOR]ombat [COLOR=green]S[/COLOR]kills[/COLOR]]
[COLOR=red]Sacrifice [/COLOR]- [COLOR=red]Level 1[/COLOR]
Melee skill that sacrifices HP to boost damage and accuracy.
[COLOR=red]Smite[/COLOR] - [COLOR=red]Level 1[/COLOR]
Knocks back and stuns enemies (uses mana).
[COLOR=red]Holy Bolt [/COLOR]- [COLOR=red]Level 5 [/COLOR]
Magic arrow affecting mostly undead monsters (uses mana).
[COLOR=red]Zeal[/COLOR] - [COLOR=red]Level 10[/COLOR]
Repeatedly strike adjacent targets (uses mana).
[COLOR=red]Charge[/COLOR] - [COLOR=red]Level 10 [/COLOR]
Knocks back and stuns enemies. Possibly increase damage delivered (uses mana).
[COLOR=red]Vengeance[/COLOR] -[COLOR=red] Level 15[/COLOR]
Adds fire, lightning, and cold damage to all attacks (uses mana).
[COLOR=red]Blessed Hammer [/COLOR]- [COLOR=red]Level 15[/COLOR]
Launches a spinning hammer that affects mostly undead monsters (uses mana).
[COLOR=red]Conversion[/COLOR] - [COLOR=red]Level 20[/COLOR]
Converts a monster to fight alongside you. Apparently, some monsters will be more difficult or even impossible to convert (uses mana).
[COLOR=red]Holy Shield [/COLOR]- [COLOR=red]Level 20 [/COLOR]
Magically enhances the shield to absorb more damage (uses mana).
[COLOR=red]Hand of God [/COLOR]- [COLOR=red]Level 25 [/COLOR]
Casts a lightning bold that affects mostly undead monsters (uses mana).
[COLOR=red]Fist of Heavens [/COLOR]- [COLOR=red]Level 30 [/COLOR]
Inflicts huge amounts of lightning and "holy" damage to a single target.
[[COLOR=yellow][COLOR=green]O[/COLOR]ffensive [COLOR=green]A[/COLOR]uras[/COLOR]]
[COLOR=red]Might[/COLOR] - [COLOR=red]Level 1[/COLOR]
Increases the damage delivered by the Paladin and the nearby party members.
[COLOR=red]Holy Fire [/COLOR]-[COLOR=red] Level 6[/COLOR]
Inflicts affected monsters with fire damage.
[COLOR=red]Thorns[/COLOR] - [COLOR=red]Level 6[/COLOR]
Reflects part of the damage you take.
[COLOR=red]Blessed Aim [/COLOR]- [COLOR=red]Level 12[/COLOR]
Improves the chance to hit a target for the Paladin and the nearby party members when aiming.
[COLOR=red]Concentration[/COLOR] - [COLOR=red]Level 18[/COLOR]
Improves that chance that an attach will not be interrupted.
[COLOR=red]Holy Freeze [/COLOR]- [COLOR=red]Level 18[/COLOR]
Freezes monster(s) affected by the aura to allow you to delver some extra damage.
[COLOR=red]Holy Shock [/COLOR]- [COLOR=red]Level 24[/COLOR]
Monsters affected by the aura will suffer heavy lightning damage.
[COLOR=red]Sanctuary[/COLOR] - [COLOR=red]Level 24[/COLOR]
Undead monsters will not be able to penetrate through the aura.
[COLOR=red]Fanaticism[/COLOR] - [COLOR=red]Level 25[/COLOR]
Increases the attack speed of the Paladin and the nearby party members.
[COLOR=red]Conviction[/COLOR] - [COLOR=red]Level 30 [/COLOR]
Reduces the armor class and resistances of affected monsters.
[[COLOR=yellow][COLOR=green]D[/COLOR]efensive [COLOR=green]A[/COLOR]ura[/COLOR]]
[COLOR=red]Prayer[/COLOR] - [COLOR=red]Level 1[/COLOR]
Heals the Paladin and the nearby party members.
[COLOR=red]Resist Fire [/COLOR]- [COLOR=red]Level 1[/COLOR]
Increases the fire resistance of the Paladin and the nearby party members.
[COLOR=red]Defiance[/COLOR] - [COLOR=red]Level 6 [/COLOR]
Increases the armor class of the Paladin and the nearby party members.
[COLOR=red]Resist Cold [/COLOR]- [COLOR=red]Level 6[/COLOR]
Increases the cold resistance of the Paladin and the nearby party members.
[COLOR=red]Cleansing[/COLOR] - [COLOR=red]Level 12 [/COLOR]
Increases the poison and curse resistance of the Paladin and the nearby party members.
[COLOR=red]Resist Lightning [/COLOR]- [COLOR=red]Level 12[/COLOR]
Increases the lightning resistance of the Paladin and the nearby party members.
[COLOR=red]Vigor[/COLOR] - [COLOR=red]Level 18[/COLOR]
Increases the stamina of the Paladin and the nearby party members enabling them to run longer.
[COLOR=red]Meditation[/COLOR] - [COLOR=red]Level 24[/COLOR]
Increases the rate at which the Paladin and the nearby party members regenerate mana.
[COLOR=red]Redemption[/COLOR] - [COLOR=red]Level 30[/COLOR]
Retrieve both health and mana from corpses.
[COLOR=red]Salvation[/COLOR] - [COLOR=red]Level 30[/COLOR]
Increases the cold, fire, lightning, and poison resistances of the Paladin and the nearby party members. [/QUOTE]
[QUOTE][COLOR=orange][COLOR=red]S[/COLOR]orceress[/COLOR] :
[[COLOR=yellow][COLOR=green]C[/COLOR]old[COLOR=red]-[/COLOR][COLOR=green]B[/COLOR]ased[/COLOR] [COLOR=red]S[/COLOR]kills]
[COLOR=red]Ice Bolt [/COLOR]- [COLOR=red]Level 1[/COLOR]
The ice bolt damages and slows your victim.
[COLOR=red]Frozen Armor [/COLOR]- [COLOR=orange]Level ?[/COLOR]
Gives a defense bonus and freezes any melee attacker that hits you.
[COLOR=red]Frost Nova [/COLOR]- [COLOR=orange]Level ?[/COLOR]
Creates an expanding ring of ice and frost that damages and slows enemies.
[COLOR=red]Ice Blast [/COLOR]- [COLOR=orange]Level ?[/COLOR]
Creates a bolt of ice that completely freezes a target.
[COLOR=red]Shiver Armor [/COLOR]- [COLOR=orange]Level ?[/COLOR]
Defense bonus; any melee attacker that hits you will be slowed and will take damage.
[COLOR=red]Glacial Spike [/COLOR]- [COLOR=orange]Level ?[/COLOR]
A shard of ice that inflicts massive cold damage and explodes to freeze all enemies in the spell range.
[COLOR=red]Blizzard[/COLOR] - [COLOR=orange]Level ?[/COLOR]
An ice storm rains deadly ice shards onto your enemies.
[COLOR=red]Chilling Armor [/COLOR]- [COLOR=orange]Level ?[/COLOR]
Boosts defense rating and launches an ice bolt against all ranged attackers hitting you.
[COLOR=red]Frozen Orb [/COLOR]- [COLOR=red]Level 30[/COLOR]
A pulsating orb that shreds an area with ice bolts.
[COLOR=red]Cold Mastery [/COLOR]- [COLOR=red]Level 30[/COLOR]
Pierces the cold resistance of your enemies.
[[COLOR=yellow][COLOR=green]L[/COLOR]ightning[COLOR=red]-[/COLOR][COLOR=green]B[/COLOR]ased [/COLOR][COLOR=red]S[/COLOR]kills]
[COLOR=red]Charged Bolt [/COLOR]- [COLOR=red]Level 1[/COLOR]
Magic attack delivering some lightning damage to a single target.
[COLOR=red]Static Field [/COLOR]- [COLOR=red]Level 6[/COLOR]
Charges of electricity inflict lightning damage to foes in close quarters.
[COLOR=red]Telekinesis[/COLOR] - [COLOR=red]Level 6[/COLOR]
Use/collect items from a distance (line of sight limitations).
[COLOR=red]Nova[/COLOR] - [COLOR=red]Level 12[/COLOR]
Creates an expanding ring the delivers lightning damage to affected monsters.
[COLOR=red]Lightning [/COLOR]- [COLOR=red]Level 12[/COLOR]
Magic attack delivering heavy lightning damage to a single target.
[COLOR=red]Chain Lightning[/COLOR] - [COLOR=red]Level 18[/COLOR]
Magic attack delivering heavy lightning damage to multiple targets.
[COLOR=red]Teleport[/COLOR] - [COLOR=red]Level 18[/COLOR]
Ability to teleport within a certain distance (line of sight limitations).
[COLOR=red]Thunder Storm[/COLOR] - [COLOR=red]Level 24 [/COLOR]
Similar to Call Lightning in AD&D, it delivers multiple bolts of lightning to affect all foes in a certain area.
[COLOR=red]Energy Shield [/COLOR]- [COLOR=red]Level 24 [/COLOR]
Similar to the mana shield in Diablo, it absorbs both magical and physical attacks.
[COLOR=red]Lightning Mastery [/COLOR]- [COLOR=red]Level 30[/COLOR]
Reduces the amount of mana you spend on lightning type spells.
[[COLOR=yellow][COLOR=green]F[/COLOR]ire[COLOR=red]-[/COLOR][COLOR=green]B[/COLOR]ased [/COLOR][COLOR=red]S[/COLOR]kills]
[COLOR=red]Fire Bolt [/COLOR]- [COLOR=red]Level 1[/COLOR]
Magic attack delivering some fire damage to a single target.
[COLOR=red]Warmth [/COLOR]- [COLOR=red]Level 1[/COLOR]
Increases mana recovery rate (passive skill).
[COLOR=red]Inferno[/COLOR] -[COLOR=red] Level 6[/COLOR]
Close-range magic attack delivering fire damage continuously as you hold down your mouse button.
[COLOR=red]Blaze[/COLOR] - [COLOR=red]Level 12[/COLOR]
Leave a burning trail as you move thus giving your enemies a hard time following you.
[COLOR=red]Fire Ball [/COLOR]- [COLOR=red]Level 12[/COLOR]
Magic attack delivering heavy fire damage to a single target and the nearby foes.
[COLOR=red]Fire Wall [/COLOR]- [COLOR=red]Level 18[/COLOR]
Creates a wall fire that delivers heavy fire damage to all passing through it.
[COLOR=red]Enchant [/COLOR]- [COLOR=red]Level 18 [/COLOR]
Imbues a weapon with a fire attack to deliver additional fire damage.
[COLOR=red]Meteor[/COLOR] - [COLOR=red]Level 24[/COLOR]
Magic attack delivering heavy fire damage to a single target and the nearby foes by means of falling meteor.
[COLOR=red]Hydra[/COLOR] - [COLOR=red]Level 30[/COLOR]
Summons a Hydra minion to attack your enemies.
[COLOR=red]Fire Mastery [/COLOR]- [COLOR=red]Level 30[/COLOR]
Increases the amount of fire damage you deliver with your fire spells. [/QUOTE]
Please understand that I'm too busy to fix color issues...
All I want from you guys is to tell me wich spells you think that CANNOT be reproduced on SC.
Thanks in advance!
Please understand that I'm too busy to fix color issues... All I want from you guys is to tell me wich spells you think that CANNOT be reproduced on SC. Thanks in advance!
[quote=Jello-Jigglers][quote=payne]Lol...
I tryed to make my 2 first map with SF... they all turned to crash SC for NO reasons.
NEVER use SF :S[/quote]
See!!! 1.17 megabytes of satan! (probably made by a mexican with a mexi-stache who works in the fast food industry :P)
As for the map, looks like you're really putting alot into this, which I like to see because it stinks when there isn't enough, but don't go overkill either cause those maps rarely get finished(ie crescent dyne).... Which is a shame because everyone gets their hopes up :><: . So don't go killin my dreams by not finishing this map aight!?
k, so what do you think the overall % completeness of this map is?[/quote]
You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.
:flamer:
You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.
I've [i]never[/i] had Starforge corrupt my maps, personally. o.O ( or ICE my iscript.bin files, for that matter ) .
Anyways...
I think it'd be easier to come up with a list of spells taht would work than spells that wouldn't. Partially just because it depends on what work you're willing to do to make them work ( ex. Tuxedo costed himself four playerslots in order to have 'hitpoints' on the enemies in Trigger Happy D. ) .
That, and it's easier to say, 'I know this works,' than, 'I know there's absolutely no way at all possible for this to work.' :P
I've never had Starforge corrupt my maps, personally. o.O ( or ICE my iscript.bin files, for that matter ) . Anyways... I think it'd be easier to come up with a list of spells taht would work than spells that wouldn't. Partially just because it depends on what work you're willing to do to make them work ( ex. Tuxedo costed himself four playerslots in order to have 'hitpoints' on the enemies in Trigger Happy D. ) . That, and it's easier to say, 'I know this works,' than, 'I know there's absolutely no way at all possible for this to work.'
I am gooey... Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup!
[QUOTE]Sword Mastery - Level 1
Increases damage and chance to hit wielding a sword.
Axe Mastery - Level 1
Increases damage and chance to hit wielding an axe.
Mace Mastery - Level 1
Increases damage and chance to hit wielding a mace.
Polearms Mastery - Level 5
Increases damage and chance to hit wielding a polearm.
Spear Mastery - Level 5
Increases damage and chance to hit wielding a spear.
Throwing Mastery - Level 5
Increases damage and chance to hit wielding a throwing weapon.
[/QUOTE]
[COLOR=#EBEE80][I]You'll have to implement a complex weapon system if you want to detect what weapon is being used and all.[/I][/COLOR]
[QUOTE]Increased Stamina - Level 10
Increases stamina to allow you to run longer.[/QUOTE]
[COLOR=#EBEE80][i]Well, not that complicated if you add burrowes units to slowdown movement.[/i][/COLOR]
[QUOTE]Impale - Level 12
Inflicts major damage by impaling her foes.
Plague Javelin - Level 18
Creates a cloud of poison that drifts slowly poisoning foes along its path.[/QUOTE]
[COLOR=#EBEE80][i]Impale : Find a quick to detect enemies that were attacked in a direction, and it should work. But I don't think that's that easy.
Plague Javelin : You can't, except if you use a lot of computer slots to make enemies life level.[/i][/COLOR]
[QUOTE]Fend - Level 24
Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers. [/QUOTE]
[COLOR=#EBEE80]
[i]You must have a really huge grid system, especially if your amazon uses ranged attack.
For all other spells that you must target a unit, how are you gonnae do this ?
And for detecting wich unit has been damaged, you'll use vHP ?
Well. I just looked at active skills for the amazone and a few skill for the barbarian. If you have issues, go ahead and do these skills.
ps. This fucking color don't want to work unless on the last paragraph...
ps2. Nevermind, it was only in the preview.[/i][/COLOR]
Sword Mastery - Level 1 Increases damage and chance to hit wielding a sword.
Axe Mastery - Level 1 Increases damage and chance to hit wielding an axe.
Mace Mastery - Level 1 Increases damage and chance to hit wielding a mace.
Polearms Mastery - Level 5 Increases damage and chance to hit wielding a polearm.
Spear Mastery - Level 5 Increases damage and chance to hit wielding a spear.
Throwing Mastery - Level 5 Increases damage and chance to hit wielding a throwing weapon.
You'll have to implement a complex weapon system if you want to detect what weapon is being used and all.
Increased Stamina - Level 10 Increases stamina to allow you to run longer.
Well, not that complicated if you add burrowes units to slowdown movement.
Impale - Level 12 Inflicts major damage by impaling her foes.
Plague Javelin - Level 18 Creates a cloud of poison that drifts slowly poisoning foes along its path.
Impale : Find a quick to detect enemies that were attacked in a direction, and it should work. But I don't think that's that easy.
Plague Javelin : You can't, except if you use a lot of computer slots to make enemies life level.
Fend - Level 24 Knocks back the enemy so that the Amazon strike quickly and/or defend against several attackers.
You must have a really huge grid system, especially if your amazon uses ranged attack.
For all other spells that you must target a unit, how are you gonnae do this ?
And for detecting wich unit has been damaged, you'll use vHP ?
Well. I just looked at active skills for the amazone and a few skill for the barbarian. If you have issues, go ahead and do these skills.
ps. This fucking color don't want to work unless on the last paragraph...
ps2. Nevermind, it was only in the preview.
This post was edited 2 times, last edit by Nimitz: Oct 24 2007, 11:48 pm.
[quote=Joshgt]It isn't the fact of buying Diablo 2, it is the fact of playing Diablo 2 on Starcraft, lol.[/quote]
[color=lightgreen]But remakes of games such as Diablo 2 on StarCraft take all the fun out of the gameplay.[/color]
[quote=Kellimus]You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.[/quote]
[color=lightgreen]What exactly did Heimdal do on Halo 3??[/color]
It isn't the fact of buying Diablo 2, it is the fact of playing Diablo 2 on Starcraft, lol.
But remakes of games such as Diablo 2 on StarCraft take all the fun out of the gameplay.
You know what, I really don't like you insulting Heimdal like that, so fuck off. If it wasn't for him, you probibly wouldn't have some of the shit you have on your Halo 3 game, asshole.
[quote=payne]Ah... that's better :P
Tell me how you figured out the Howl please ;P[/quote]
Switch triggers.
You have a location that is always centered around the Barbarian.
When he has the ability and he uses it, turn the Switch on.
When the switch is on, you could "Move all player X to location X"
Create a wait trigger for the amount of time you want them to be "scared", then have the AI kick back in...
The only problem I saw when I thought o