im trying to make a bound with a
one location static grid, but every time i give the burrowed zerglings to a new player they all unburrow, which i dont want to happen. all of the players have burrow researched so that isnt the problem. is there a reason why they are all unburrowing? or if they always do that... any help with a better way to do the bound?
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Try giving the zerglings to a neutral player like players 9-12.
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This happened to me before. It would be solved, like samsizzle said, if the units were given to an extended player instead of a computer.
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i was havin some other problems as well so i just decided to make multiple locations. ill practice single location bounds some other time
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When you give a unit to another player, or issue a command, the zergling unburrows.
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Note:
When you give units from one player that DOES have a technology researched to a player that DOES NOT have the technology researched, the technology is automatically researched for free.
(Your Map and any Macro/Micro map is a good example of that.)
The same does NOT go for upgrades.
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Note: When you give units from one player that DOES have a technology researched to a player that DOES NOT have the technology researched, the technology is automatically researched for free.
Unless the technology is disabled for that player. In that case, you can spawn something burrowed for a player that does have it enabled, and give it to a player that has it disabled, and he will not be able to unburrow the unit. I use this fact in my map, and am quite sure of its accuracy. It should work for you too.
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Yeah, but with burrow it's a bit screwy, because computers can still unburrow, with or without the tech.
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