Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Risk 2210 Game board
Risk 2210 Game board
Apr 15 2009, 12:25 am
By: killer_sss  

Apr 15 2009, 12:25 am killer_sss Post #1



This christmas i have recieved a gift called risk 2210 and i love it. It is a complete remake of the classic risk adding new elements to gameplay. One of my biggest problems when playing risk is finding people to play it and especially with the new risk there is so much to learn and the only way to really learn is to play it.

With this in mind i have always wanted to make a risk game board for starcraft. I enjoy the game imensely even more than monopoly which is an awesome game in itself.

I'm not quite sure if i need to make changes to the gameplay of the game in order for it to be accepted here and in order for me to get help on contructing it. I'm currently working on terrain but i am already thinking about gameplay and aspects there of.

Quote
Changes from classic risk to 2210 are that the game move much faster than the original and very few things are certain. In 2210 commanders, cards, energy, and new territories were added for a complete make over.

The commanders and cards allow for new strategies and surprise attacks/defenses that make no battle a certainty and no position inpregnable.

Also the concept of cashing was completely removed and replaced with energy and the new strategy/more contries to control. included in this is now the bidding for turn order that can allow a person to potentially have 2 turns in a row which can be very powerful if done correctly.

The new territories are water colonies and moon colonies which can only be reached by using the specific commander and are unoccupied at the begining of the game. This allows for even greater strategy and play against opponents as you must choose wether the bulk of your forces will be in the water, land, or space.



this is a rough overview of the game and i am willing to explain it further provided there is intrest and i would eventually like to put this into production on this site. regardless i will produce this map its a question of wether or not sen would like to help me improve it to the quality of the maps produce here.

Some of the problems i am facing at the moment are how to represent both countries on the map somewhat color coded and yet in game not make them bland and empty to look at. I would also like to find a way to display both the men on the minimap and in game so that one can see where forces reside on the map.

I will be creating a random card box that will be generated at the begining of the game and i plan to conceal this with buildings blocking the view of what cards will be next in the deck. I also wouldn't mind suggestions for cards once we get that far as i may add some cards to the original stack. more on this will be done later.

Post has been edited 1 time(s), last time on Apr 15 2009, 9:23 pm by Mini Moose 2707. Reason: Page distortion, use the [line] bbcode.



None.

Apr 15 2009, 9:25 pm Moose Post #2

We live in a society.

IMO, you should make normal RISK before you try to do a more complicated variant of it.




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