Staredit Network > Forums > SC1 Terrain > Topic: Request for a cliff to temple wall blend
Request for a cliff to temple wall blend
Apr 12 2009, 5:16 am
By: samsizzle  

Apr 12 2009, 5:16 am samsizzle Post #1



I cant find a way to blend this so if anyone is up for it. All you gotta do is connect the two pieces nicely. i'll give you a hug. But seriously if anyone wants to try.





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Apr 12 2009, 8:01 pm stickynote Post #2



Here you go.

Attachments:
Jungle Experiments.scm
Hits: 17 Size: 51.77kb



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Apr 12 2009, 8:23 pm AllStarEllis Post #3



Screenie, would be nice.



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Apr 12 2009, 8:54 pm Devourer Post #4

Hello

This is really really hard to make... hope you like this blend.



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Apr 12 2009, 9:46 pm xYoshix Post #5



Heres what i got for this blend. Its hard >.<




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Apr 12 2009, 11:13 pm samsizzle Post #6



yeah i've been trying for like a week now and nothing looks nice. But im sure its possible. Thanks for trying though.



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Apr 12 2009, 11:53 pm samsizzle Post #7





Thats what i got so far. AND hey its a preveiw of some of the terrain in my rpg FOR FREE!



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Apr 12 2009, 11:54 pm Excalibur Post #8

The sword and the faith

I would've though the bridge tiles might've worked out but I think you might've tried them already.




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Apr 12 2009, 11:55 pm samsizzle Post #9



There is actually a bridge tile stuck in the picture above.



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Apr 14 2009, 11:35 pm Jello-Jigglers Post #10



http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Helpfile.png

Thats my 2 minute fix. If you like it, pm me and I'll make variations to see if I can come up with something even better.



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Apr 16 2009, 4:22 pm Norm Post #11



Quote from samsizzle


Thats what i got so far. AND hey its a preveiw of some of the terrain in my rpg FOR FREE!

I actually like this a lot.



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Apr 16 2009, 4:24 pm Devourer Post #12

Hello

Quote from Norm

I actually like this a lot.
Same, I think you don't have to request that, your version looks good, but, another possbillity to blend it is using sprites like trees in front of the blockyness.



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Apr 16 2009, 5:13 pm Jello-Jigglers Post #13



Quote from Devourer
Quote from Norm

I actually like this a lot.
Same, I think you don't have to request that, your version looks good, but, another possbillity to blend it is using sprites like trees in front of the blockyness.
Honestly?? I swear we have to establish the purpose of terrain in every topic because someone gets it all backwards...



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Apr 17 2009, 3:28 am samsizzle Post #14



yeah i dont know if i'm gonna use sprites because i gotta save as many as possible for my rpg. But i'll just keep experimenting with other tiles.



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Apr 26 2009, 9:59 pm WoodenFire Post #15



Rantent made a perfect example of this in one of his smaller terrain maps. I don't feel like finding it myself, but you could ask him yourselves. It is much better than these examples... lol



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Apr 27 2009, 5:13 pm Jello-Jigglers Post #16



This one?
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/rantents.png



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Apr 27 2009, 10:26 pm Falkoner Post #17



Quote
While that one's good, and I like the use of the temple to dirt blend to make it work better, but it's only barely better than this one:


I think that the older terrainers tend to overexaggerate in their minds how good terrain they remember was...



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Apr 27 2009, 10:38 pm samsizzle Post #18



Quote from Falkoner
Quote
While that one's good, and I like the use of the temple to dirt blend to make it work better, but it's only barely better than this one:


I think that the older terrainers tend to overexaggerate in their minds how good terrain they remember was...

Thats what i was gonna say.



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Apr 28 2009, 2:54 am Fallen Post #19



The one in Falknor's post quote is gorgeous. All three of these are pretty nice.



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Apr 28 2009, 3:47 am stickynote Post #20



Eh, I don't know about rantent's or samsizzles, or anybody's here (including mine). I think we should see it in-game, because the blocks on the top of the cliffs shouldn't really matter since you can't really see them in game.



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