Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Blood, Sweat and EXP
Blood, Sweat and EXP
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Apr 8 2009, 7:21 am
By: Xesh  

Apr 8 2009, 7:21 am Xesh Post #1



Alright guys, after looking over the tutorial of kills>>Cash Im still clueless. For one, I cant use Death counts because my Spawn triggers work with them to replenish units. Im looking for alternative Methods to Kills to cash. Stats!

I using multiple units that can be killed(probably around 30-50 depending...)
Infinite killings of them
Nothing special..I could use scores :/ I have no problem with glitching and getting wrong rewards. . .

tldr; alternative Kills to cash? pweeassse <3

EDIT: OK ok. ill look over it some more...

Post has been edited 1 time(s), last time on Apr 8 2009, 8:05 am by Xesh.



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Apr 8 2009, 8:29 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/533/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 8 2009, 8:55 am Xesh Post #3



/me looked over it for a few minutes, played a few rounds, studied.
Where do I start. . .
. .but Im not here to complain. .
*grits teeth* I-dont-think-that-will-work. Ive got a lot of hangups over that style. . .Ill wait til morning, maybe ill think of something. sorry. . .Im weird, i guess...

EDIT EPIPHANY: OK OK OK, like i said, it would come to me..GYAHAHAHA! I have my spawns linked to my deaths. well..that made me think i cant use death counts NO. Its simple. Theres a delay..a TINY delay inbetween where the unit is killed and then counted as unkilled. in that time i can set it to wait a fraction of a second and give the rewards for deaths into acount. OR, i can set it so..only the opposing armys kills affect spawn...eventually though, the heros would outkill the armies, dwindling them to nothing...ok, then..at....ok..when it reaches a certain point: player has at most xxx units, spawn more units. OFCOURSE. its so simple! i wasnt hindered..I was blessed!
EDIT 2 zomg: Maybe I should explain why my death counter is being used. I have it set so at the beginning, 300 deaths are tallied for each side, this then triggers them to subtract deaths until it reaches 0, spawning a unit for each...then sending them off to the middle to fight. Well...I got confused and thought i had to find a way around that. I somewhat do, but i can still use the system AND if it glitches and heroes tend to permanently eat units..ill set a unit count onscreen. if it falls below a certain amount, ill spawn more units.


*deep breath* Ok..now how Do i plug in a system to make it work around the deaths recycling units?

Post has been edited 2 time(s), last time on Apr 8 2009, 9:11 am by Xesh.



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Apr 8 2009, 9:50 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have no idea what you're talking about. Just use Neutral -> Neutral -> Cantina as a death counter.

Also you got 2 resources and custom score to store values.




Apr 8 2009, 10:03 am Chubacca Post #5



if there is a delay, put in hyper triggers. and uve got a wierd system, why dont you just use 1 of them instead of both. im pretty sure both work. and it seem your just finding this out all on your own without any help lol

Post has been edited 1 time(s), last time on Apr 8 2009, 10:18 am by Chubacca.



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Apr 8 2009, 2:51 pm Xesh Post #6



Aw..you guys dont get it... :(



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Apr 8 2009, 6:50 pm Chubacca Post #7



never make 2 systems, death counts and onscreen units or w/e u said. Just make 1 and it will do its purpose, dont purposely make it so you glitch it. you may have to fix it a couple times, but that will happen alot when making maps



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Apr 8 2009, 7:50 pm xYoshix Post #8



Are you basically saying you need help on kills to cash perfect and currently u are using deaths for the computer for the kills system?



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Apr 8 2009, 8:13 pm Pigy_G Post #9



Okay, you should NEVER EVER EVER have problems with limited death counts, you have almost every unit, placeable, moveable, crashable or other to use as a death counter for ELEVEN PLAYERS. Each can be detected and manipulated individually. I've never ever heard of someone maxing out death counts.



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Apr 8 2009, 8:27 pm Xesh Post #10



(EDIT:
@Chubacca: No..its one system tht regulates more than exp..but the constantly flow of enemies
@Yoshi: Yea, you get it
@Pigy_G: you..dont get it :/ that would be INSANE though.

No no no, Just close this topic. i figured it out.

Im using "P7 suffered death at anywhere from Foes"="Spawn 1 Unit/subtract death" to recycle units so i dont have to worry about too many units and the same amount of units, forever.
i need to add, if i want the cash part: "If P7 suffered death of unit from P1-4(the players)"="Give Ore" The subtract death will click after the ore is given. this may give ore twice..but theyre basic units. it can glitch on useless units.

Post has been edited 1 time(s), last time on Apr 8 2009, 8:40 pm by Xesh.



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