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Help: Buildings on extended ramps
Creator: Alventenie
Time: Oct 2 2007, 4:58 am
 Alventenie Oct 2 2007, 4:58 am Post #1
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From the title, I'm trying to make a melee map that uses neutral buildings to block a larger ramp, that I extended. I can place them in the editor (that was simple), but whenever I start Starcraft and play the game on this map to test certain aspects as i go along, they never spawn in game. Currently I have them under player 12 (neutral), do I have to assign them to a player or leave them neutral, I don't know, would be great if you can answer, ty in advance.
 BeDazed Oct 2 2007, 8:48 am Post #2
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In Daze
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They have to be neutral. :\
I don't see any other reason it wouldn't spawn if its on neutral.
(user posted image)
 Alventenie Oct 2 2007, 8:55 am Post #3
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Hmm, Ive been messing around with it for the past few hours, still detailing it and what not. I've tried them on neutral, taking them off the extended ramp to buildable ground and what not, and they still aren't spawning correctly =(. I dunno what to do now :/, I'll be done the map within a day or two and I hope this doesn't make me wait a while.

ty though for your answer, I'll keep messing with it to see what I can do.
 who Oct 2 2007, 10:35 am Post #4
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what editor are you using?
:) :( :) :( :) :( :) :( :) :(
 Alventenie Oct 2 2007, 9:04 pm Post #5
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SCMdraft 2 ver 0.8.0
 yenku Oct 6 2007, 1:00 am Post #6
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i think you need to use sprites.

if that doesnt work, try this:
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=20
If you aren't outraged, you aren't paying attention.

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cuz I'm working on that too.
What's right for me just ain't right for you."
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 Maian Dec 7 2007, 8:42 pm Post #7
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Correct me if I'm wrong, but I thought for "Melee" game type, anything pre-placed is removed (besides critters and start locations)?

And if that's the problem, try running your game with the "Use Map Settings" game type.

EDIT: Hmm... I should pay more attention to posting dates... I was just randomly browsing the forums and came across this... oh well!
 yenku Dec 7 2007, 10:22 pm Post #8
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Yeah, you should.

You are wrong. Player twelve units stay.
If you aren't outraged, you aren't paying attention.

"You can't tell me who I am
cuz I'm working on that too.
What's right for me just ain't right for you."
Soldiers of Jah Army.
 blacklight28 Dec 9 2007, 7:59 am Post #9
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I tried spawning Player 12 units with triggers and they wouldn't spawn for some reason. If that helps anyone answer a question.
(user posted image)
 yenku Dec 9 2007, 10:25 pm Post #10
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triggers don't work in melee.
If you aren't outraged, you aren't paying attention.

"You can't tell me who I am
cuz I'm working on that too.
What's right for me just ain't right for you."
Soldiers of Jah Army.
 Falkoner Dec 10 2007, 1:16 am Post #11
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Taking StarCraft Map Making to the Limit!
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Triggers don't work in melee, and preplaced units don't either, but I think disabled sprites work, you could try those, if they don't I KNOW that just plain sprites work.
Sexy Signature Pending....
 blacklight28 Dec 12 2007, 3:33 am Post #12
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I know triggers don't work, I'm just saying something about Player 12 units, when I tried to spawn units for Player 12, it didn't work, when I changed the triggers to spawn Player 8 units it did work. I just saying taht this might be related to preplacing Player 12 units.
(user posted image)
 y10k Dec 12 2007, 11:45 am Post #13
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Use "sprites" -> "unit sprites" -> owner : player12 ; whatever unit building you want.
 blacklight28 Dec 13 2007, 4:55 am Post #14
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Yea but what if he's using them to like block the way... Can you kill unit sprites?
(user posted image)
 y10k Dec 13 2007, 11:04 am Post #15
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They work as normal units/buildings, you can select (and order if you own) them.
There are 2 kind of sprites :
1. they only have visual, dont effect gameplay, i dont count "crash-game" as game effect-_-.
The other one is "unit sprites" i had written earlier. By the way, besides this, i dont know whats the difference between "units" and "unit sprites".
This post was edited 1 time, last edit by y10k: Dec 13 2007, 11:16 am.
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