Staredit Network > Forums > SC1 Terrain > Topic: New Bunker Blend
New Bunker Blend
Mar 13 2009, 12:52 pm
By: Zero Ame  

Mar 14 2009, 4:42 pm AllStarEllis Post #21



Erm.. I think I can make it even more perfecter version without sprites. :rolleyes:


:bleh:
And heres the map I was talking about... It's sprite infested but its necassery.
If anyone can think of a better backwards version, pm me :lol:

ALSO! this map is purely for looks now, it crashes if you try to play it in-game.

Attachments:
SpaceStation.scm
Hits: 5 Size: 52.92kb

Post has been edited 1 time(s), last time on Mar 14 2009, 4:51 pm by AllStarEllis.



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Mar 14 2009, 5:45 pm Zero Ame Post #22



It looks good but Imma stick with mine.

Again going with 0 sprites, back blend and back entrance






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Mar 14 2009, 6:06 pm Falkoner Post #23



That is frigging amazing, it defies the limits of SC!



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Mar 14 2009, 6:06 pm AllStarEllis Post #24



Love that back blend idea, sure beats mine.
GJ



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Mar 14 2009, 6:08 pm Pigy_G Post #25



there are quite a few unnessicary blocks :/



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Mar 14 2009, 7:42 pm AllStarEllis Post #26



BRACE YOURSELF! :crazy:
be prepared for a heart attack upon opening this map in starcraft.

THE ALMOST COMPLETE VERSION! ^^

DO NOT OPEN THIS MAP IN THE EDITOR. IT IS TO BE VIEWED IN-GAME ONLY.
if you must open it in an editor, delete all the units in the map to view it properly.

thank youu and enjoy :D

Attachments:
UndergroundBunker.scx
Hits: 15 Size: 55.84kb



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Mar 15 2009, 2:42 am Zero Ame Post #27



Very Nice, although a lot of the sprites used for blending are unessential.

But the ones used for looks <3



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Mar 15 2009, 3:36 am lil-Inferno Post #28

Just here for the pie

And just to think, only four guys can fit in a bunker... There's like, a meeting table and everything in there :P.




Mar 15 2009, 3:52 am Pigy_G Post #29



still a few easy fix blocks.



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Mar 15 2009, 3:50 pm Zergblender Post #30



Quote from Pigy_G
still a few easy fix blocks.
Up for the challenge?



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Mar 15 2009, 5:06 pm Pigy_G Post #31



I fixed a bunch, but apparently they were unliked.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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