Diablo II - Act IV
Created by BigOldAl
Edit: Progress: Virtually done, I'm just working on balancing the units. The final version will be up soon. If you'd like to test out the current version, you can dl it here:
http://www.staredit.net/files/1284/
Purpose?
I have never been satisfied with the Diablo II RPG’s I have seen and played. It never felt, to me, they did justice to the real game. Spells were often very mundane, quests simplified, and I am spending most of my time walking long distances and backtracking.
I wanted to create a Diablo II map that was more complicated and followed the real game as close as I could so Diablo II fans could enjoy experiencing the similarities and see their expectations fulfilled (well... sometimes). I learned alot from making this map. In essance it is very simple, so please don't be expecting the best RPG ever or something.
I chose Act IV because I knew I was going to use many sounds, and wanted to use every NPC dialogue from the real game in my own map. Act IV has the least amount of NPC and also the fewest number of quests; so I knew it would allow me to be as in depth as I could.
Let me just say before you all hail me as the worst terrain creator of all time, please remember: Early on the map would crash in SCMDraft and Starforge. I had to make alot of it in Starcraft-Xtra-Editor Special, so I had to be as crative as I could within the relm of the given map editor. Sue me.
Characters?
This map follows the original Diablo II, because I was very short on ground units. There are five choices of playable characters:
Amazon
Barbarian
Paladin
Necromancer
Sorceress
Spells?
Each character has 5 classes of spells. They are all triggered by “training units”, so not only can they be used whenever the player chooses; a fast player can have his buildings hotkeyed and never have to look away from his character. None of this “Move the civilian to the beacon over here” rubbish. All skills are taken directly from the real game and there is little change from their original form (this isn't entirely true).
Amazon:
Magic Arrow
Multiple Shot
Exploading Arrow
Guided Arrow
Valkyrie
Barbarian:
Bash
Taunt
Battle Cry
Frenzy
Whirlwind
Paladin:
Prayer
Thorns
Meditation
Blessed Hammer
Fist of Heavens
Necromancer:
Raise Skeleton
Clay Golem
Skeletal Mage
Iron Golem
Fire Golem
Sorceress:
Firebolt
Frost Nova
Fireblast
Meteor
Frozen Orb
[attach=2931]
Paladin using "Prayer" aurora while in battle
Quests?
If you’ve played the real Diablo II, you will know exactly what to do. However, for those of you who have not, quests are gotten by talking to members from town. Their NPC dialogue sounds extracted from the real game will explain to you what to do.
Attributes?
As you level it is up to you to decide the path which you want to take your character. Place attributes into any one of four categories:
Strength – Increase your characters upgrading and physical stats.
Dexterity – Increases your characters chance to block.
Vitality – Increases your characters maximum health.
Energy – Increases your characters maximum mana and mana regeneration.
Map Stats:
Size: 7.56 MB
Triggers: 1976
Locations: 254
Wavs: 102
Strings: 873
Time to create project: 7 Months
Time to complete game: 1-2 hours depending on the number of players. Suggested number of players is 3.
Sounds include NPC dialogues, death and skills, hero speeches, waypoints, potions, fighting, town portals, and many more.
[attach=2930]
Barbarian standing next to a teleportal after opening a chest.
[attach=2932]
Simple Waypoint System
Sorry these screen shots are not very great I took them all pretty quick right before posting.
My next project will be Act III. I have many ideas that I could not use in this map and have alot of things I would like to do differently. I am not as skilled with terrain however, so if anybody who is reading this has played Diablo II and loves to make terrain, send me a PM if you would like to help with the terrain layout. Thanks
Attachments:
Post has been edited 2 time(s), last time on Feb 20 2009, 12:01 am by bigoldal.
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