[Clan Project] CheF Arena, Woohoo!
Post #25
Echo
Feb 17 2009, 3:47 am
Post #30
[Riney]:]
Feb 17 2009, 5:50 am
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NO
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Two computers or just one vs the players, all they get is like a starter base, a heal, and must destroy the evil computer(s). The computer will recive stronger units as the game progresses, so the players must kill and train their char like mad, then rape the spawns with their spells in hope to destroy the base before they destroy yours.
;o? |
Post #35 Pigy_G Feb 18 2009, 4:12 pm
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Okay we need to start getting definite feedback, not enough members are responding.
I vote. 192x192+ 4 Arenas+ Every member of clan chef, customizeable balanced spells. Spells according to person's choice. 5 Spells each, via starport. Jungle Tileset. Each character having a base theme rather than abstract spells. Different game modes, i.e Team, Vs comp, Collect the ?, Randomized item box's giving different ailitys, heal, shield, mana, vision ect. Each of the volunteer terrainers design an arena. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #36
Echo
Feb 18 2009, 9:19 pm
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Welcome to the Silent Echo Network
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I would say 3 or 4 spells. More on 3. The terrain should be designed on ms paint first by everyone and the best are put together and then designed. And map size should be at a max if it's 4 arena. Jungle terrain IMO is pretty overrated now that I think about it.
Let's aim to start this by this weekend. ![]() ![]() ![]() ![]() ![]() ![]() |
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. The trigger system can be done by everyone together.
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