Staredit Network > Forums > Clan CheF > Topic: [Clan Project] CheF Arena
[Clan Project] CheF Arena
Feb 15 2009, 6:29 am
By: Echo
Pages: < 1 2 3 4 5 >
 

Feb 19 2009, 9:26 pm Riney Post #41

Thigh high affectionado

Not me, but sign me up for Triggers, Story line, and Cutsceenes



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Feb 19 2009, 9:45 pm Echo Post #42



Maybe some, actuallyfew cutscenes for the dynasty warrior like game. We will do cutscenes and storylines when we make an RPG.
I'll try to make a template of a map. Tomorrow I will make list of units that will be used.



None.

Feb 20 2009, 1:24 am Vi3t-X Post #43



I will do the terrain if neccessary, but I need the tilesets.

Quote from Vi3t-X
What if we have fights in designed Kitchen Arenas? Each arena will be different, but will resemble kitchens. :O :O :O :O :O
Lolwut? Echo needs to reeeeeeeeeeeeeeeeeeeeed



None.

Feb 20 2009, 1:59 am Pigy_G Post #44



I'll help viet. He's my manslave anyways. I love that 3 inch of his.



None.

Feb 20 2009, 3:14 am Vi3t-X Post #45



Quote from Pigy_G
I'll help viet. I'm his manslave anyways. I love that 3 foot of his.
Fix'd



None.

Feb 23 2009, 2:39 am Echo Post #46



Okay tell me what units you guys will be using and your ideal spell.

You can post units first. Obviously one of the rines and lings are DM and DL :P.

Try not to pick air units or larva or critters, etc.

Terran Marine
Terran Ghost - Echo
Terran Vulture
Terran Goliath
Goliath Turret
Terran Siege Tank (Tank Mode)
Tank Turret(Tank Mode)
Terran SCV
Terran Wraith
Terran Science Vessel
Gui Montang (Firebat)
Terran Dropship
Terran Battlecruiser
Vulture Spider Mine
Nuclear Missile
Terran Civilian
Sarah Kerrigan (Ghost)
Alan Schezar (Goliath)
Alan Schezar Turret
Jim Raynor (Vulture)
Jim Raynor (Marine)
Tom Kazansky (Wraith)
Magellan (Science Vessel)
Edmund Duke (Siege Tank)
Edmund Duke Turret
Edmund Duke (Siege Mode)
Edmund Duke Turret
Arcturus Mengsk (Battlecruiser)
Hyperion (Battlecruiser)
Norad II (Battlecruiser)
Terran Siege Tank (Siege Mode)
Tank Turret (Siege Mode)
Firebat
Scanner Sweep
Terran Medic
Zerg Larva
Zerg Egg
Zerg Zergling
Zerg Hydralisk
Zerg Ultralisk - Lakai
Zerg Broodling
Zerg Drone
Zerg Overlord
Zerg Mutalisk
Zerg Guardian
Zerg Queen
Zerg Defiler
Zerg Scourge
Torrarsque (Ultralisk)
Matriarch (Queen)
Infested Terran
Infested Kerrigan
Unclean One (Defiler)
Hunter Killer (Hydralisk)
Devouring One (Zergling)
Kukulza (Mutalisk)
Kukulza (Guardian)
Yggdrasill (Overlord)
Terran Valkyrie Frigate
Mutalisk/Guardian Cocoon
Protoss Corsair
Protoss Dark Templar(Unit)
Zerg Devourer
Protoss Dark Archon
Protoss Probe
Protoss Zealot
Protoss Dragoon
Protoss High Templar
Protoss Archon
Protoss Shuttle
Protoss Scout
Protoss Arbiter
Protoss Carrier
Dark Templar(Hero)
Zeratul (Dark Templar)
Tassadar/Zeratul (Archon)
Fenix (Zealot)
Fenix (Dragoon)
Tassadar (Templar)
Mojo (Scout)
Warbringer (Reaver)
Gantrithor (Carrier)
Protoss Reaver
Protoss Observer
Protoss Scarab
Danimoth (Arbiter)
Aldaris (Templar)
Artanis (Scout)
Rhynadon (Badlands Critter)
Bengalaas (Jungle Critter)
Scantid (Desert Critter)
Kakaru (Twilight Critter)
Ragnasaur (Ashworld Critter)
Ursadon (Ice World Critter)
Raszagal
Samir Duran (Ghost)
Alexei Stukov (Ghost)
Gerard DuGalle
Zerg Lurker
Infested Duran



None.

Feb 23 2009, 2:46 am Pieh Post #47



I want Zergy Lurky! Ideal spell would be the ability to teleport while underground, maybe with a observer aiming system?



None.

Feb 23 2009, 2:47 am Echo Post #48



Quote from Pieh
I want Zergy Lurky! Ideal spell would be the ability to teleport while underground, maybe with a observer aiming system?
You have 4 spells.



None.

Feb 23 2009, 2:57 am lil-Inferno Post #49

Just here for the pie

I wanna be a Protoss Scarab! Failing that, one of the marines.

As for spells, figure it out for yo' self!




Feb 23 2009, 3:04 am Echo Post #50



Quote from lil-Inferno
I wanna be a Protoss Scarab! Failing that, one of the marines.

As for spells, figure it out for yo' self!
I'm not the one that will be doing it. It's you :P.



None.

Feb 23 2009, 6:27 am Vi3t-X Post #51



Fenix (Dragoon), Fenix (Zealot) or Dark Templar (Hero) - Vi3t-X
I would prefer Dark Templar, since it fits the spells more.

Spell One
Ninja Shuriken - The hero becomes invincible for a split second, and a spider mine is placed underneath. If it doesn't hit within an allocated amount of time (preferably the enemy isn't within reach), it is replaced by the hero.

Spell Two
LOL INFERNO - If lil-Inferno is present, he is instantly reduced to 1% base hp, and moved directly to Viet.

Spell Three
Shadow Minion - Summons Dark Templar (Regular) [if the unit is taken, halucs?], to aid the character. The unit will have the same name, and same stats (aside from damage), so the enemy will have to look at the unit damage to find out who is who. (You could make me have extremely low hp, but high damage). Maybe this is better for a final.

Spell Four
Carpe Nocturne (Seize the Night) - All player owned units will be rendered invisible, unless detectors are present.

Spell Five
GENERIC ATTACK - Temporarily orders the Dark Templar to hold position, while Gun Turrets are moved underneath, shoot, and moved back.

Spell Six
DM SUX - If Dark_Marine is present in the game, everyone is warped to the center of the current arena, and Dark_Marine has base hp reduced to 1%.


Idea for the game though, what if we make sight an important factor?

For example, you could turn light switches on and off (Benificial to units that have cloak).
You utilize local stuff like pots and pans?



None.

Feb 23 2009, 3:15 pm Pigy_G Post #52



Zerg Defiler.
Stats: Very high armor. High health.
Info: I will be utilizing dark swarm. So no one can pick Unclean One. Dark swarm will make spells more accurate, but harder to cast, seeing as you have to do more actions. For my spells, they are not cast upon building, rather toggled like in Elementa, and are cast once dark swarm is used.
Abilitys: Burrow, Plauge, Dark Swarm.

Sniper Shot: Creates a damaging at dark swarm location with very high damage, accuracy is very important. (unit is ordered to attack once summoned, Masked by a interceptor explosion) when the damaging unit dissapears hallucination puff happens.
Tele Shot: Teleports character to dark swarm. (Recall Animation)
Hidden Shot Dark swarm is cast multipul times at a very fast pace, each place it hits a burrowed Unclean One is placed and a hallucination animation deaath happens, After spell duration ends Unclean Ones are replaced with allied scarabs and spider mines (the effect will look pimp).
Tainted Shot If hit with this deadly projectile, No damage is dealt. 2 Spellss are randomly disabled for the player, the player is constantly slowed by karaku animations, vision is blured via screen and mobile grid, mana is slowley lost. When the effects wear off JYD interceptors are moved over the tainted one, and they burst out in a circle, anyone hit is stunned for three seconds.

Post has been edited 4 time(s), last time on Feb 24 2009, 8:10 pm by Pigy_G.



None.

Feb 23 2009, 7:57 pm Vi3t-X Post #53



Pigy, snipers are NEVER high in armour/health. Infact, they are often extremely easy to kill.



None.

Feb 23 2009, 8:30 pm Echo Post #54



Quote from Vi3t-X
Fenix (Dragoon), Fenix (Zealot) or Dark Templar (Hero) - Vi3t-X
I would prefer Dark Templar, since it fits the spells more.

Spell One
Ninja Shuriken - The hero becomes invincible for a split second, and a spider mine is placed underneath. If it doesn't hit within an allocated amount of time (preferably the enemy isn't within reach), it is replaced by the hero.

Spell Two
LOL INFERNO - If lil-Inferno is present, he is instantly reduced to 1% base hp, and moved directly to Viet.

Spell Three
Shadow Minion - Summons Dark Templar (Regular) [if the unit is taken, halucs?], to aid the character. The unit will have the same name, and same stats (aside from damage), so the enemy will have to look at the unit damage to find out who is who. (You could make me have extremely low hp, but high damage). Maybe this is better for a final.

Spell Four
Carpe Nocturne (Seize the Night) - All player owned units will be rendered invisible, unless detectors are present.

Spell Five
GENERIC ATTACK - Temporarily orders the Dark Templar to hold position, while Gun Turrets are moved underneath, shoot, and moved back.

Spell Six
DM SUX - If Dark_Marine is present in the game, everyone is warped to the center of the current arena, and Dark_Marine has base hp reduced to 1%.


Idea for the game though, what if we make sight an important factor?

For example, you could turn light switches on and off (Benificial to units that have cloak).
You utilize local stuff like pots and pans?

4 spells. And LOL Inferno isn't fair, so it's removed.



None.

Feb 23 2009, 9:08 pm Pigy_G Post #55



Quote
Pigy, snipers are NEVER high in armour/health. Infact, they are often extremely easy to kill.

But I'm a Psyhic Sniper, That's why I want blue animations. Also I'll add my last spell.



None.

Feb 23 2009, 9:23 pm Echo Post #56



Also, please refrain from claiming units. Try to mix and match instead of being a massive summoner. Other people might have to use it for spells too.



None.

Feb 23 2009, 9:34 pm Pigy_G Post #57



So can I have map info to start terraining?



None.

Feb 23 2009, 9:40 pm Echo Post #58



I'll try to draw up a layout and we'll see if people like it, modify it, then terraining can start.



None.

Feb 24 2009, 4:43 am Vi3t-X Post #59



You have to select tileset, otherwise we can't work on the terrain. :P



None.

Feb 24 2009, 4:43 am Echo Post #60



vote. Badlands or Jungle?



None.

Options
Pages: < 1 2 3 4 5 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: Sonndd02