[/collapse]I'm Sorry, I'm not understanding how you want to fit a binary-count-off system into this.
I can make a test map for you, if you'd like, but as for the fitting into the map... I don't know, maybe its me... I'm tired.
Btw, Great Terrain in the bottom right hand corner, Fantastic Manipulation.
Here is an Example of a simple Common Number Binary system.
Collapsable Box
Conditions:
Countdown Timer(At most, 0);
Accumulate("Current Player", At least, 10000, gas);
Actions:
Set Resources("Current Player", Subtract, 10000, gas);
Set Resources("Current Player", Add, 10000, ore);
Set Deaths("Current Player", "Khalis Crystal", Add, 10000);
Preserve Trigger();
Comment("Gas for money (10000)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At most, 0);
Accumulate("Current Player", At least, 1000, gas);
Actions:
Set Resources("Current Player", Subtract, 1000, gas);
Set Resources("Current Player", Add, 1000, ore);
Set Deaths("Current Player", "Khalis Crystal", Add, 1000);
Preserve Trigger();
Comment("Gas for money (1000)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At most, 0);
Accumulate("Current Player", At least, 100, gas);
Actions:
Set Resources("Current Player", Subtract, 100, gas);
Set Resources("Current Player", Add, 100, ore);
Set Deaths("Current Player", "Khalis Crystal", Add, 100);
Preserve Trigger();
Comment("Gas for money (100)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At most, 0);
Accumulate("Current Player", At least, 10, gas);
Actions:
Set Resources("Current Player", Subtract, 10, gas);
Set Resources("Current Player", Add, 10, ore);
Set Deaths("Current Player", "Khalis Crystal", Add, 10);
Preserve Trigger();
Comment("Gas for money (10)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At most, 0);
Accumulate("Current Player", At least, 1, gas);
Actions:
Set Resources("Current Player", Subtract, 1, gas);
Set Resources("Current Player", Add, 1, ore);
Set Deaths("Current Player", "Khalis Crystal", Add, 1);
Preserve Trigger();
Comment("Gas for money (1)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At least, 1);
Deaths("Current Player", "Khalis Crystal", At least, 10000);
Actions:
Set Deaths("Current Player", "Khalis Crystal", Subtract, 10000);
Set Resources("Current Player", Add, 10000, gas);
Preserve Trigger();
Comment("Give Gas Back (10000)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At least, 1);
Deaths("Current Player", "Khalis Crystal", At least, 1000);
Actions:
Set Deaths("Current Player", "Khalis Crystal", Subtract, 1000);
Set Resources("Current Player", Add, 1000, gas);
Preserve Trigger();
Comment("Give Gas Back (1000)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At least, 1);
Deaths("Current Player", "Khalis Crystal", At least, 100);
Actions:
Set Deaths("Current Player", "Khalis Crystal", Subtract, 100);
Set Resources("Current Player", Add, 100, gas);
Preserve Trigger();
Comment("Give Gas Back (100)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At least, 1);
Deaths("Current Player", "Khalis Crystal", At least, 10);
Actions:
Set Deaths("Current Player", "Khalis Crystal", Subtract, 10);
Set Resources("Current Player", Add, 10, gas);
Preserve Trigger();
Comment("Give Gas Back (10)");
}
//-----------------------------------------------------------------//
Conditions:
Countdown Timer(At least, 1);
Deaths("Current Player", "Khalis Crystal", At least, 1);
Actions:
Set Deaths("Current Player", "Khalis Crystal", Subtract, 1);
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
Comment("Give Gas Back (1)");
}
//-----------------------------------------------------------------//
Here, I think I know what youre getting at now, so Here it is, (bare with me)
Post has been edited 2 time(s), last time on Feb 14 2009, 6:40 pm by Pyro682.
None.