Here's the current overview:
- Goal is to simply make it easy to find new, and exiting maps.
- Maps are parsed automatically to retrieve data such as number of players, tileset information, and description.
- Screenshots are generated automatically using the same tool.
- Maps are ranked, and popularity is determined by a simple weighting system.
What I have planned on changing:
- Screenshot rendering has been rewritten. It's almost ready to go live, but it now draws units, resources, and other things, in high resolution. It's pretty damn sexy in fact
- Ranking algorithm will probably change. Right now its average(last_seven_days_downloads). While this is a great measurement, it's going to also now take into account the rating, and date. The idea is that 60% will be downloads, 30% will be rating, and 10% will be date. This means newer maps that get a lot of downloads will be able to show up in the popular system much easier than older maps. Poorly rated maps will now also adversely be affected with this change.
- Project management... this is still kind of under wraps, but its just a simply system to say "this is my project, and here's all the maps on Nibbits that are a part of it"
- Better map filtering. For starters, we're adding in the ability to sort maps that are UMS, or Melee. This is also going to be handled automatically.
You can obviously tell I have believe in automation, as I'm a one-man shop, so if things require moderation/etc it just doesn't work for me. If you have ideas for additional features, which could be made by parsing maps or relying on users feedback, I'll glady take them into consideration.
I wanted to take this time to also say thanks for all the support from Staredit. I've seen much more activity in the comments and quality of maps posted since getting the community here involved.
None.