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Concept: Mech
Creator: Deathman101
Time: Sep 26 2007, 8:16 pm
 Deathman101 Sep 26 2007, 8:16 pm Post #1
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Alright I had an idea for a map that consists of: Two Triggers, One air unit, One ground unit, One small Location.

Alright my idea was to use a ground unit as a mech's "legs", and an air unit as a mech's "arms/guns". Ex: a Civilian and a Wraith.

The Trigger's:

Trigger

Dealing with the Location
Players:
¤ Player That Owns Mech

Conditions:
¤ Always

Actions:
¤ Center Location (The small Location) on (Mech Legs) at Anywhere owned by (Player that controls Mech)
¤ Preserver Trigger


Trigger

Deaking with the arms
Players:
¤ Player That Owns Mech

Conditions:
¤ Always

Actions:
¤ Move All (Mech Arms) owned by (Player that owns mech) at Anywhere to (The Small Location)


Unit Modifications:
-Ground Unit is Invincible

Note: Making a computer own the mech is not advised.
This post was edited 1 time, last edit by Deathman101: Sep 27 2007, 11:33 am.
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 Falkoner Sep 26 2007, 8:19 pm Post #2
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That could be sweet, but I think having a comp be the air mech would be the best.
 Deathman101 Sep 26 2007, 8:23 pm Post #3
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Nope...that would provide a lack of control for aiming.

I have never tried hyper triggers but maybe they would help.
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 Tuxedo-Templar Sep 26 2007, 8:26 pm Post #4
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That's pretty much my previous Mechnogears map in a nutshell. :P

Had some problems with lag and a few bugs, though.
 Deathman101 Sep 26 2007, 9:52 pm Post #5
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lmao I never actually played Mechnogears nor did I read almost anything on it...I am not all that interested in Duel Maps
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 Akar Sep 26 2007, 10:38 pm Post #6
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Whats up with you people and getting into real complex systems :/
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 Deathman101 Sep 26 2007, 10:53 pm Post #7
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Its not complex dude...ur just old skool.

Very Very simple actually.
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 Akar Sep 26 2007, 11:02 pm Post #8
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Good luck have fun, MMM bugs ftw.

Well you see, you'll never be able to hit the arms unit, unless of course you use Zerg Scourges or Zerg Banes... (which aren't available until SoW is released.)
This post was edited 2 times, last edit by Akar: Sep 26 2007, 11:13 pm.
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 Money Sep 27 2007, 12:20 am Post #9
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He said the arms unit was invincible.
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 Akar Sep 27 2007, 12:22 am Post #10
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Oh great, now whatever unit you hit with it runs away :/
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 Cob Sep 27 2007, 12:38 am Post #11
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Can you post that Mechnogear map Tuxedo-Templar, please ?
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 Falkoner Sep 27 2007, 2:11 am Post #12
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http://www.maplantis.org/index.php?map=340

BAM!
 Deathman101 Sep 27 2007, 11:33 am Post #13
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hmmm...akar puts in a good point, I shall reverse it!
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 Deathman101 Sep 27 2007, 11:35 am Post #14
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my question: why would i only be able to attack it with a bane or scourge?
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 Akar Sep 27 2007, 9:42 pm Post #15
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Well, if you notice, all other units that can attack an air unit are ranged. So they must fire a projectile to hit their target, and unfortunately it takes time for the projectile to hit the target. Now, if the target was teleported, the projectile would miss right? Right, because the unit was moved away from the place where the projectile was headed. Even if it is standing in the same exact spot, the trigger is telling StarCraft it moved, so the projectile doesn't hit.
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 Falkoner Sep 27 2007, 10:03 pm Post #16
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Lots of units can hit, it just tends to miss, but every 1/10 hits, another problem with that though, is that the unit loses whatever unit it's targeting constantly.
 Akar Sep 27 2007, 11:49 pm Post #17
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Using seamless Hyper Triggers it always misses... from my experience.
However, that isn't a problem, because the unit that is the gun is invince.
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 O)10badboy01 Sep 28 2007, 5:40 am Post #18
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how bout using a mobile grid to place some arms and a head :P
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 Akar Sep 29 2007, 4:45 pm Post #19
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Quotehow bout using a mobile grid to place some arms and a head :P

I like it, just make a small grid.
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