Lets show through example. In all the triggers, force 1 contains players 1-3, there are 4 players, and if it says create unit x, imply it to mean "create x units, move location 2 squares to the right" so the units are in a nice line after.
1. Player 1: create 1 marine for P1
2. All Players: Create 1 hydralisk for current player
3. Player 4: create 1 ghost for P4
4. Force 1: Create 1 dragoon for all players.
This would result in (MP1 being a marine owned by player one, for example):
MP1 HP1 DP(1-4) HP2 DP(1-4) HP3 DP(1-4) HP4 GP4
Note that in SF (last time I checked atleast) and xtra you cannot tell which trigger is above or below which in the trigger order if one is under a force title and the other under the player name. In SCMDraft classic, you can ctrl+click the two owners and see how they line up, able to move them up and down, and in regular Trigedit the order's kind of obvious.
But seriously, if you have things where trigger order matters, just don't use force owners; select every player individually that you want the trigger to run for.
EDIT: Actually, random side-note. One of the only differences I can think of in using a force instead of player by player is actually if you do "create unit for force 1" it only creates the unit for the players present in force 1, whereas if you do "create unit for player 1, 2..." it creates it for every player, present or not. There are more differences, but I haven't mapped in a while and they're not coming to me right away
Just, player owner of a trigger isn't one of these differences.
Post has been edited 2 time(s), last time on Sep 28 2007, 12:31 am by fritfrat(U).
None.