There are two rule changes ForTheSwarm and I are considering for the second round of the single unit modding contest, which we want YOU to vote on:
1. Targeting flags: Only a few units were available in the first round because most units can't attack both ground and air. We are considering allowing players to edit their unit's weapon's targeting flags, so that any unit may be used. You would also be allowed to set the Targets Terrain flag, as well as clear flags on spell weapons.
2. Time: In the first round, you were only given a week to design your unit. FlyingHat said he wanted more time, and FTS and I agree that this might be a good thing.
(Also, if you want to call a unit in advance, you can do so here.)
EDIT: Units already taken:
Siege Tank (TassadarZeratul)
Science Vessel (A_of-s_t)
Hydralisk (ForTheSwarm)
Probe (FlyingHat)
Ultralisk (RoryFenrir)
Post has been edited 2 time(s), last time on Feb 2 2009, 8:17 pm by TassadarZeratul. Reason: Btw, FTS asked me to make this thread.
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Can I call the Terran Science Vessel?
Yes you may. I call Hydralisk! (stealthlisk ftw)
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Can I only change the Science Vessel's iscript, or can I change it's units.dat/weapons.dat entry as well? The weapon just needs to be anything other than None.
Can I only change the Science Vessel's iscript, or can I change it's units.dat/weapons.dat entry as well? The weapon just needs to be anything other than None.
You could just add a useweapon opcode (or several) in the movement animation, like FTS did. Although you could probably get FTS to let you add a weapon.
Btw, Stealthlisk ftl. No blanking your GRP this time please? Or I will hunt you down with my Pew Pew Tank!
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Quote from name:TassadarZeratul
Can I only change the Science Vessel's iscript, or can I change it's units.dat/weapons.dat entry as well? The weapon just needs to be anything other than None.
You could just add a useweapon opcode (or several) in the movement animation, like FTS did.
The Science Vessel has 0 as its attack amount, thus it won't attack even if I have useweapon opcode in my attack animation (which is what I assume you meant because attack opcodes in the movement animation don't usually work).
The Science Vessel has 0 as its attack amount, thus it won't attack even if I have useweapon opcode in my attack animation (which is what I assume you meant because attack opcodes in the movement animation don't usually work).
Attack opcodes in the movement animation work for me.
useweapon ftw.
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@A(s,t): No, I meant put a useweapon opcode in the movement animation. Not attackwith, useweapon. Trust me, FTS gave an Infested Command Center a (pretty OP IMO) atttack this way.
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W/e, I have a sick idea anyway.
On second thought, just give it a weapon that does nothing that way it has an attack button. The Science Vessel has an attack button by default but has no weapon -- thus it can't attack in the traditional sense, and I really want to have this nice effect in an... attack. Just add a weapon as its air attack -- any weapon.
Post has been edited 1 time(s), last time on Feb 2 2009, 3:59 am by A_of-s_t.
Ya sorry, my comp was really freakin out... i had all this virus crap on it, bad news but i think its okay now.
Ill take ultralisk.
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On second thought, just give it a weapon that does nothing that way it has an attack button. The Science Vessel has an attack button by default but has no weapon -- thus it can't attack in the traditional sense, and I really want to have this nice effect in an... attack. Just add a weapon as its air attack -- any weapon.
Probably, but I'll poke FTS to answer if I see him.
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Sure, A_of-s_t. So I should give it 0 damage, right?
I originally thought 1 week would be enough considering the script should take 3 hours max to write. I forgot modders procrastinate.
Post has been edited 1 time(s), last time on Feb 2 2009, 10:12 pm by ForTheSwarm.
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My sexy summoner tank won't work, I might have to change to a Ghost. I'd also need to edit Lockdown's targetting flags. (Assuming this works at all...)
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